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  1. #61
    Player
    Powercow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    783
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    A lot of this discussion is pretty moot; there's not a lot of options for people at the moment. Really the best way to think of it is to follow a three-step priority system:

    1- Get to the accuracy cap. Any +accuracy over the cap is 100% wasted itemization.
    2- Get the highest item level piece for that slot. Higher ilvl means more Strength, and Strength is so, so much stronger than secondary stats that even a poorly-itemized level 90 piece will beat out a level 70 piece with good itemization. The only exception would be a bizarre situation where the level 90 piece has accuracy entirely over the cap and skillspeed, and there's no way for you to switch gear around to make decent use of the accuracy. And at that point, well, figure out a way to drop accuracy somewhere else.
    3- Avoid skillspeed whenever possible. If one piece has crit/skillspeed and another has crit/det, the crit/det one is better. This is assuming, of course, they're both the same item level. How much better varies depending on what your gear is, but at no point in the game right now does ss beat crit or det.

    There's not enough gear choices at higher tiers for us to contemplate the finer differences between Crit and Det in any really meaningful way. In most slots you have a whopping 2 options for potential BiS, and 3 in your jewelry slots. If you follow the three-step system above, the choices (limited as they already are) become clear for each slot.

    By the by, here's a helpful image many of you might wanna bookmark if deciding on monk upgrades.
    http://i.imgur.com/4FFBsD3.jpg
    (Image wasn't made by me but hot damn is it helpful.)

    Now, revisiting this topic might be more helpful when they release more tiers of gear, but unless they change how stats work (like making Skillspeed boost autoattacks and TP regen) or significantly alter the itemization formula in some way (suddenly Crit costs just as much as Determination!), the three-step system will still work.
    (1)

  2. #62
    Player
    MisakiSatomi's Avatar
    Join Date
    Aug 2013
    Posts
    155
    Character
    Misaki Satomi
    World
    Tonberry
    Main Class
    Gladiator Lv 8
    It's basically:
    MNK AF+1 is trash, it is only for capping accuracy. Maiming/Hero's for more accuracy. Allagan striking everywhere. Swap swap with your current items and there you go...
    (0)

  3. #63
    Player
    Osias_Qol's Avatar
    Join Date
    Aug 2013
    Posts
    65
    Character
    Noe Kul
    World
    Cactuar
    Main Class
    Samurai Lv 90
    I have nearly finished my DRG armor and have started to look at mnk for myth items now.
    I already have the MNK wep from Twintania, and all the Allagan but the body, belt, wrists and Ring of Maiming so I am mainly looking at a setup built around that wep.

    What I have come up with is:

    Allagan: Body, hands, waist, feet, neck(maiming), earring(maiming), both rings
    Myth: Legs, head, wrist

    Assuming I did my math right at such an odd hour (lol)
    Puts me at 286 Determination(+84), 484 ACC(+143), 496 Crit(+155), and 32 Skill Speed

    Add HQ Buttons in a Blanket and you arrive at the stats 300 Determination, 484 ACC, 505 Crit, and 32 Skill Speed.
    (0)

  4. #64
    Player
    AegisXI's Avatar
    Join Date
    Dec 2011
    Posts
    50
    Character
    Sena Kashiwazaki
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    I've read a lot of peoples equipment BiS choices and for pants, many ppl have melee for it. Why is it better then allagan? I currently own the melee gaskins because thats what many ppl have listed.
    (0)

  5. #65
    Player Rochetm's Avatar
    Join Date
    Sep 2013
    Posts
    553
    Character
    Kicking Wolf
    World
    Lamia
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by AegisXI View Post
    I've read a lot of peoples equipment BiS choices and for pants, many ppl have melee for it. Why is it better then allagan? I currently own the melee gaskins because thats what many ppl have listed.
    If you can put the ACC to use on melee gaskins then they are better. They are not talking about actual BiS but BiS set. You have to look at your entire gear set not each slot.
    (1)

  6. #66
    Player
    Stormblossom's Avatar
    Join Date
    Nov 2013
    Posts
    42
    Character
    Stormblossom Iceclaw
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    I've seen a couple threads that said certain slots of **HQ with Overmelds (I believe monk pants were the specific example given) actually have more weighted total stats than the AF+1 OR the Allagan. Which would seem to have an obvious advantage in the sense that you could choose which stats to boost. Any thoughts on how that would play into this?
    (0)

  7. #67
    Player
    PenutButter's Avatar
    Join Date
    Aug 2013
    Posts
    238
    Character
    Peanut Little
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Stormblossom View Post
    I've seen a couple threads that said certain slots of **HQ with Overmelds (I believe monk pants were the specific example given) actually have more weighted total stats than the AF+1 OR the Allagan. Which would seem to have an obvious advantage in the sense that you could choose which stats to boost. Any thoughts on how that would play into this?
    Crafted pants are not better than iLv 90 pants because the increase in strength is simply too great. If you're going for a specific build and need the specific itemization than maybe, but I doubt it.

    Also, Skill Speed is much better than Crit and Det in terms of WS DPS, in addition to other benefits. Crit and Det can only compete due to the fact that Skill Speed does not affect melee and a Monk's melee damage IS a significant portion. -0.02 sec is weak? 4% crit is even weaker. People need to actually do the math/parse and know exactly what -0.02 sec means instead of just going, "Omg, -0.02 sec only?" But yes, u do need to have enough speed to where you get at least one addition attack during a fight.
    (1)
    Last edited by PenutButter; 11-12-2013 at 06:10 PM.

  8. #68
    Player
    Size's Avatar
    Join Date
    Aug 2013
    Posts
    156
    Character
    Size Queen
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Soukyuu View Post
    Good :P
    Though I don't like the melee part of the set visually... vanity slots can't come soon enough.
    I'm with you. When did they say vanity slots would be implemented? 2.1? Also was there any indication how they would exactly work?
    (0)

  9. #69
    Player
    Size's Avatar
    Join Date
    Aug 2013
    Posts
    156
    Character
    Size Queen
    World
    Balmung
    Main Class
    Pugilist Lv 50
    I just read Powercrow's post above for rule #3 and was like finally, yes, that makes sense to me on the debate on Skill Speed, that's the way to go. And then PenutButter goes and posts this!!
    Quote Originally Posted by PenutButter View Post
    Also, Skill Speed is much better than Crit and Det in terms of WS DPS, in addition to other benefits. Crit and Det can only compete due to the fact that Skill Speed does not affect melee and a Monk's melee damage IS a significant portion. -0.02 sec is weak? 4% crit is even weaker. People need to actually do the math/parse and know exactly what -0.02 sec means instead of just going, "Omg, -0.02 sec only?" But yes, u do need to have enough speed to where you get at least one addition attack during a fight.
    I'm so confused! Which is the better way to go?? T_T I am thankful for Crow's rule numbers 1 & 2 though. So thanks Crow that helps A TON.
    (0)

  10. #70
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    SS isn't bad but it's not as good as DTR/CRT in terms of raw dps.

    Overall, do not focus on it.

    However, higher SS results in two general strategic differences:

    1. It's marginally easier to maintain GL3 in fringe cases.
    2. You run out of TP marginally faster in fringe cases.

    Overall, these two factor's don't matter much, but there they are.
    (0)

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