But that's the thing, it wasn't that way in the original. Many of the spells had the same base damage but different effects. Like Blizzard, Thunder, and Fire; each had a different effect. Blizzard would slow the enemy while Thunder stunned and Fire could damage those around it. Banish and Scourge? Same basic attack but different elements and made the enemy weak against that element. Bio reduced attack power/spell power, Dia reduced defenses, Damnation absorbed MP. Everything had secondary abilities that made it more effective to pick and choose based on what you were fighting. Fighting a magic creature? Then use Absorb Int and make it's attacks weaker. Fighting a high defense creature? Dia away and watch your party stomp it into the ground.