So today I learned as a monk I can out AoE blm if there is 3-5 targets. A tank taught me that.
/fun
So today I learned as a monk I can out AoE blm if there is 3-5 targets. A tank taught me that.
/fun
Yup and there is no point in aoe unless the mob is 5 or larger. So we should just send monks to speed run wp instead.
I cut out your math because it's irrelevant .
But if it makes you happy
I didn't debate that, I said you didn't need to do it since you were calculating the groups effective hp.320 dps across the collective which is 30k hp = 30'000hp collectively / 320 dps = 93.75 seconds. Again, I did not raise this point I was merely touching on it, however
You devided it once, I didn't see a reason to multiply back up to it.
Or you do.is the same as:
320dps / 3 mobs = 106.6dps per mob = 10'000hp per mob / 106.6dps = 93.8 seconds.
This is calculating AoE damage.......some of you people really need to learn how to read....
Your original post states
For some reason, you neglected to read the actual rotation.I am starting to wonder wtf are people smoking these days?
Maximizing your DPS is all about managing your resource, sure I can burst my pants off, then what? OOM!!!!
Also, do people not understand the difference between AoE and Single target DPS?
Try getting 320+ DPS on single target with Blizzard II.....
Let us use the OP's numbers.
320 divide by 3 = 106.6 DPS per mob for Blizzard II.
260 divide by 1 = 260 DPS per mob for Fire/Blizz rotation combo rotation.
Everything in the OP was AOE
But somehow you got 260 to a single target.
No
Lastly, how fast a mob dies is how DPS is calculated.
DPS is damage per second.
You don't measure damage per second by death. You measure it by damage per second.
2 parses in this thread of f2 spam in comparison to b2 spam yielding opposite results.

A FC mate and myself spent hours working on AoE rotations for our group's blm's in order to determine what the best AoE rotation was going to be for turn 4. In turn, in 45 seconds we were able to put out 20-24k damage in a matter of 45 seconds with only 1-2k at a bare minimum being single target damage. And this was on 3 level 50 dummies in coerthas.
Guess what, it was a blizzard II combo rotation. Will i get into specifics to share the rotation with you? No. but a blizz 2 rotation is the BEST aoe rotation for a BLM if done properly. Also this was done with no +1 relic and mainly some vanya and darklight gear. NO AF2/Allagan pieces were used while testing this. If there are at least 3 mobs, you should be AoE as a blm, because as long as your tank isn't trash, he'll be able to hold threat, and the mobs will be dead far faster than from single target dps.
If you would like to learn a bit more about the rotation you can send me a tell or a mail in-game to Kyloki Odi'n of Hyperion.
Here is what you seem to be missing (or trolling by pretending not to understand, I sincerely hope. Great troll if that the case, good job). It is about using the correct unit. 320 is damage per second, or dps, which I assume is measured in HP/s (hit point per second). When you divide it by 3 mobs, what you have is 320 damage per second per mob, which has unit of HP/(s x mob). So when you divide the total HP by this number, what you end up with is 93.75 mob seconds, not 93.75 seconds. It's not a very useful unit, so the number is kinda meaningless. If you want the total time taken in seconds, you will have to divide it by 3 mobs again, to arrive at ~ 30 s.Please stoping cutting out my math which proves I am right.....it is very frustrating and secondly, you are missing the point.
320 dps across the collective which is 30k hp = 30'000hp collectively / 320 dps = 93.75 seconds. Again, I did not raise this point I was merely touching on it, however
is the same as:
320dps / 3 mobs = 106.6dps per mob = 10'000hp per mob / 106.6dps = 93.8 seconds.
This is calculating AoE damage.......some of you people really need to learn how to read....
Lastly, how fast a mob dies is how DPS is calculated. If you had no indication of a sessions timeframe there would be no way to measure it.
To use a less geeky way of explaining it, what you fail to take into account is that you do 100 dps per mob, but you are doing it to 3 mobs at the exact same time. Whereas the one doing single target can only do so one at a time. Here's a detailed example. To make it simpler, assume gcd is exactly 2.5 seconds. Player 1 only uses aoe damage, which is doing 100 aoe dps to each mob (250 dmg to each mob per cast). Player 2 only does single target, which is doing a 300 dps (750 dmg to a single target per cast). They each has to kill 3 mobs, each with 3000 HP. No miss, no crit, no randomness, no proc, never run out of mana, etc. Which one will finish first?
After 2.5 sec (1 gcd):
Player 1 has done 750 damage to mob 1
Mob 1: 2250/3000
Mob 2: 3000/3000
Mob 3: 3000/3000
Player 2 has done 250 damage to all 3 mobs
After 10 secondsMob 1: 2750/3000
Mob 2: 2750/3000
Mob 3: 2750/3000
Player 1:
Mob 1: dead
Mob 2: 3000/3000
Mob 3: 3000/3000
Player 2:
After 25 secondsMob 1: 2000/3000
Mob 2: 2000/3000
Mob 3: 2000/3000
Player 1:
Mob 1: dead
Mob 2: dead
Mob 3: 1500/3000
Player 2:I hope you see the pattern now. The total HP is 9000, and both players are doing 300 damage per second total. One is spread across 3 mobs, while the other focuses on one at a time. But that doesn't matter, in each case the total dps is still 300 damage per second, and the fight will be done after 30 seconds.
Mob 1: 500/3000
Mob 2: 500/3000
Mob 3: 500/3000
Last edited by ananda; 11-11-2013 at 10:19 PM.
You dont just use fire 2, you use flare, why are you comparing fire 2 to blizzard 2, when the fire2 aoe rotation, includes flare, Blizzard 2, does not.



Works fine for me in AK, especially paired with Quelling Strikes.

Actually a competent blizzard II rotation does use flare, gg, learn to play the class and maximize your damage before making yourself sound retarded.
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