Provoke is 22. But really besides the point entirely.
No Tank NEEDS Provoke. Just like no White Mage NEEDS Swiftcast. The thing is, it's WORTH that slot. When stuff goes sideways, those 20-something levels you ground out to get this skill suddenly become trivial compared to how much use you get.
I recently did 26 MRD levels for Mercy Blade for my GLA, as soon as I used it though I realized that it wasn't worth the effort. I've never felt the same on MRD all those times I hit Provoke and pulled something off a healer.
As for Geomancer. I posted this idea in another thread, but wouldn't mind some constructive crits on it.
Geomancer – Proactive/offensive healer: Base Class of Conjurer with sub classes of Archer and thm
Concept: Uses proactive Shield type heals with a heavy use of Stone Skin. Designed with heavy use of Cleric stance. In order to heal without MND, the heals have to be shield based and scale with the targets own defense/hp. As long as you can stay ahead of the damage they are quite powerful, but recovering once you fall behind is much harder.
Overgrowth – Direct Damage attack that heals nearby players for amount proportional to the damage dealt.
Touch of Stone – DOT on enemy, attacks made against the enemy has a chance to refresh Stoneskin or Earthen Blood (but not at the same time).
Avalanche: Self buff that temporarily increases Damage and Spell speed with each Stoneskin, Earthen Blood, Stone, Stone II, Touch of Stone,or Overgrowth cast. Stacks up to 5 times, casting any spell besides a spell on this list will cancel the effect immediately. Lasts until canceled. Cooldown. (note: by design, canceling cleric stance will cancel avalanche)
Body of Earth: Party wide effect. Decreases the damage done by the next hit by 80%, inflicts HEAVY on the party while in effect.
Earthen Blood: increases the hp of a party member by 25% in the form of a shield (damage done to the shield cannot be healed except by Touch of Stone procs). Earthen blood shield is affected by damage only after stone skin has been destroyed
I am realizing that it needs some kind of AE offense though. Maybe a persistant ground effect?

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