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  1. #1
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    I disagree. In MMO's all items or activities tend to build on top of other activities. IE. Crafters require gatherers to get the ingredients. If the lowest tier is too easy to obtain/do then the entire economy drops down the crapper because of it. Prices are what they are because of the difficulty of doing certain actions at the lowest level. So if gathering were super super easy then crafting would make no profit what-so-ever (we can kinda see this one already). In your example you want to make it easier to meld. This would crash the entire materia market because you would make materia melding too easy. Eventually at some point in the system things need to be difficult. Difficulty or rarity of items is what makes the economy have items that are worth more than most other items and supports supply and demand. This idea would be terrible. Some things are meant to be difficult and it should be that way.
    (1)

  2. #2
    Player JayCommon's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    963
    Character
    Indaki Sativa
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Tiggy View Post
    snip
    I could have clarified, but you are making it sound as if I want forbidden melds to be 100% chance to succeed. In fact, I totally supported the way the forbidden melds are done throughout OP (if you cared to read it all). I agree they SHOULD have a chance to fail. But materia melding is tied into our DoH and DoL classes, and the system being used (the fact that we have no way of increasing that chance) does not coincide with everything else we have to do.

    We can skill up 8 different DoH classes, and when they are all level 50 and you are geared well, there is NO difficulty in making 2star items out of NQ materials. In your example, crafting in itself is already flawed. SE consciously made the decision to make crafting incredibly easy to make HQ anything.

    Listen, I totally agree that getting forbidden melds should have a good chance of failing. What I don't agree with, is that materia melding seems to be the only thing in the entire game where you CAN'T increase your chances.

    I mean even if it was a 5% boost to success, it would make me feel like there was something more I could do, or work towards doing, in assuring that I have given myself every opportunity to maximize my chance. Right now it just feels too much like a crap shoot.
    (0)