


The reason I did the comparison that way is because the extra STR plays into WAR mitigation through HP absorb. Paladin just has it's cooldowns and STR would only increase enmity gain/damage at the cost of HP. War already gets 25% extra HP through Defiance.
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Extra STR plays into PLD mitigation through Shield Block mitigation also. PLD and WAR have the same effective HP. Shield Oath -20% damage is the same as having 25% more HP in terms of how much damage you can take before dying. I don't understand how people still don't get this. Any gear setup a WAR can use a PLD can use as well, and can in fact survive better because their cooldowns are better for survival. Do your parse again with PLD using the same exact gear as the WAR and with 30 STR allocation or whatever you had and then make an argument about DPS difference.



That's true. The extra STR would probably get PLD an extra 1% total mitigation between Block and Parry. But that's only on skills that can be blocked or parried.Extra STR plays into PLD mitigation through Shield Block mitigation also. PLD and WAR have the same effective HP. Shield Oath -20% damage is the same as having 25% more HP in terms of how much damage you can take before dying. I don't understand how people still don't get this. Any gear setup a WAR can use a PLD can use as well, and can in fact survive better because their cooldowns are better for survival. Do your parse again with PLD using the same exact gear as the WAR and with 30 STR allocation or whatever you had and then make an argument about DPS difference.
PLD + Curtana @ 402 Str is ~ 130 DPS for 200 Seconds in Shield Oath.
This would only give you a party DPS of ~470 with two healers.
This would give you a party DPS of ~530 with one healer, but you would only have 4500 HP as a buffer, so a lot of heals would be wasted.
So 510 DPS using a STR War, with two Healers who do 40% DOT's and 60% Heals, for a total of 140 DPS and 120% Heals and a single DD seems pretty decent. Would an extra 20% Heals be equivalent to PLD's buffs?
Damage to Tank
1000 DPS to WAR
800 DPS to PLD
Heals to Tank
Healers x 2 960 (120%) HPS to War (Defiance Buff + 15% Heals) 1104 HPS
Healers 800 HPS to PLD
So, that setup would put Warrior in a bit better situation than Paladin in just Shield Oath. Paladin still has it's CD's Rampart and Sentinel which will reduce the damage from 800 DPS to 747 DPS in 180 Second Intervals.
So since both will be taking less damage than heals that's good. What if they were taking 1200 DPS
1200 DPS to WAR **excess of 96 Damage
960 DPS to PLD (Reduced to 896 on 180s Intervals) **excess of 96 Damage
So given a STR War vs VIT PLD they have nearly the same HP in the same tier of gear. So in that scenario, they would die at the same time.
I don't include Convalescence because they both have it. PLD's is 30% compared to WAR 20%, but with the Buff from Defiance and 120% more heals with two healers it's really splitting hairs. Also, Bulwark is about as effective as Bloodbath.
What Warrior is missing over Paladin is they Hallowed Ground type Skill.
Thrill of Battle, while absorbing damage outside of Max HP is not quite the invincibility that Paladin gets.
It is on a 120s CD vs 420s which makes it more useful, but it does take a lot of co-operation between healers to be most effective. Say 7000 HP in endgame for a STR War. 8400 HP with ToB
Stoneskin @ 3s CD (Maybe 2.5s with endgame WHM gear?) the most you could cover is 9k Damage (@ 6 stoneskin) between two healers during the 10 second CD. Add in the psudo HP from ToB and you would have 10400 Damage over 10 seconds. So it would only be invincibility below 1040 DPS @ 120s intervals and would require two White Mages. Since one of each healer is probably most optimal, you'd normally see ~8400 Damage blocked over 10 seconds, so only 840 DPS. So, not really close enough to the normal HPS of 1100 to even warrant the Stoneskin use.
Last edited by Judge_Xero; 11-13-2013 at 06:54 AM.
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Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community

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