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  1. #1
    Player
    DMCain's Avatar
    Join Date
    Oct 2011
    Posts
    47
    Character
    Tikaura Felonis
    World
    Sargatanas
    Main Class
    Archer Lv 44
    From my experience, the early dungeons offer a much higher xp gain than the early fates. Sashasta, Tam Tara and Copperbell all give a full level when run at minimum level for entry. In the late teens, there is no faster way to level to 20 than these 3 dungeons (doody finder wait time not included).

    Starting around the mid 20's (between Toto and Haukke) to mid 30's (Qarn) the XP gains are fairly close. Depending on where you farm the FATEs and which ones spawn, FATEs can have an edge over dungeons here.

    Then around lvl 35-38 or so, FATE xp starts leaving dungeons in the dust with the XP gain. At this point FATE xp and the speed at which they are completed makes them much more lucrative for XP.

    Again, I have no HARD data on this, these are simple observations from my experience.
    (2)



  2. #2
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by DMCain View Post
    From my experience, the early dungeons offer a much higher xp gain than the early fates.
    This is certainly a possibility. Mob experience does not seem to scale in the same way that FATE experience does. I will try to test this some time soon.
    (0)

  3. #3
    Player
    DMCain's Avatar
    Join Date
    Oct 2011
    Posts
    47
    Character
    Tikaura Felonis
    World
    Sargatanas
    Main Class
    Archer Lv 44
    Quote Originally Posted by Gamemako View Post
    This is certainly a possibility. Mob experience does not seem to scale in the same way that FATE experience does. I will try to test this some time soon.
    Real easy to test. Just grab any job and as soon as it hits 15, go into sastasha, you will leave at lvl 16. Then TT for 17 and Copperbell for 18. Then TT or CPB another 3x (maybe 4x) for 20. With a decent group, you can clear each dungeon in 30-40 minutes. Fates at that level do not give that kind of XP.

    Mob XP in dungeons is fairly high. With rest, low- level bonus and food, you can get up to 103% bonus. IIRC, in TT, that would be 4-600 per kill.

    On a side note, if you sync a dungeon with your highest class (if not yet 50), you get a bonus to XP also. NOT the full 50%, it's closer to a 25% bonus (again, observation, no hard data).
    (0)



  4. #4
    Player
    Tool_of_Society's Avatar
    Join Date
    Sep 2013
    Posts
    27
    Character
    Kinete Rhei
    World
    Coeurl
    Main Class
    Archer Lv 46
    Quote Originally Posted by DMCain View Post
    From my experience, the early dungeons offer a much higher xp gain than the early fates. Sashasta, Tam Tara and Copperbell all give a full level when run at minimum level for entry. In the late teens, there is no faster way to level to 20 than these 3 dungeons (doody finder wait time not included).

    Starting around the mid 20's (between Toto and Haukke) to mid 30's (Qarn) the XP gains are fairly close. Depending on where you farm the FATEs and which ones spawn, FATEs can have an edge over dungeons here.

    Then around lvl 35-38 or so, FATE xp starts leaving dungeons in the dust with the XP gain. At this point FATE xp and the speed at which they are completed makes them much more lucrative for XP.

    Again, I have no HARD data on this, these are simple observations from my experience.
    Aleport is much quicker if you factor in duty wait time. IF you have no wait time then it's probably similar.
    (0)