


English is not my mother language. I'm trying to do my best, so please don't be rude...
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I don't think you studied game design (like, ever) but you see, games are fun primarily because they provide a sense of accomplishment for your efforts.
A process where you kill time and get nothing in return works for small kids that have nothing to do with their time. Paying MMO customers, and especially the ones playing theme-park MMOs like this one tend to want something in return for time and money they spend.
Shiny stuff, epic loot, the proverbial carrot on a stick.
Otherwise the "fun" factor evaporates faster than a water drop on a red-hot frying pan.
Some people have to understand:
Not every game is fully enjoyable for every person.
Some people like some games, some people don't. If you do not like how this is, it may simply be a situation where the game is not really suited for your tastes... that's not bad, it just simply how things are.
If what is here in this world is not enough to keep you entertained, then perhaps other entertainment is more suitable for you. -- This is not meant to sound mean, it just simply is the reality.

I don't know ...
But I think that Ramuh and Leviathan need to make an entrance soon. Wonder if it will give more summoners option to choose from .
I don't think you studied game design (like, ever) but you see, games are fun primarily because they provide a sense of accomplishment for your efforts.
A process where you kill time and get nothing in return works for small kids that have nothing to do with their time. Paying MMO customers, and especially the ones playing theme-park MMOs like this one tend to want something in return for time and money they spend.
Shiny stuff, epic loot, the proverbial carrot on a stick.
Otherwise the "fun" factor evaporates faster than a water drop on a red-hot frying pan.
Thats why wow lasted untill now. They simply knew the "magic forumla". Contents, contents contentes and contents. Keep the people busy, they will pay you



Right. Fighting dragons is serious business.I don't think you studied game design (like, ever) but you see, games are fun primarily because they provide a sense of accomplishment for your efforts.
A process where you kill time and get nothing in return works for small kids that have nothing to do with their time. Paying MMO customers, and especially the ones playing theme-park MMOs like this one tend to want something in return for time and money they spend.
Shiny stuff, epic loot, the proverbial carrot on a stick.
Otherwise the "fun" factor evaporates faster than a water drop on a red-hot frying pan.
Fighting challenging content for loot only is mature because appreciating challenging content in its own right is for kids.
Wanting shiny loot, that's for adults.
You, sir, are hilarious. There's nothing wrong with playing the game with rewards in mind.
But please, don't pretend the "carrot on a stick" isn't a reference to motivation for animals who don't realize they'll never be sated.
Playing for shiny loot mentality could be likened to training an animal that's even below a child's intelligence.
You're calling that guy a child? If we're to generalize, you're not even on that level.
If you think there's something else for theme-park MMO players, you're in for a rude awakening.But please, don't pretend the "carrot on a stick" isn't a reference to motivation for animals who don't realize they'll never be sated.
Perhaps sandbox-type games offer a different kind of fun, since there are usually "politics", long-lasting player-caused effects on the world, clashes of interests (resolved via PvP) and so on involved. Theme parks? Nope.
You're either sniffing flowers and pretending all is right with the world (typical SE White Knight/fanboy behavior, I might add) or you're struggling with content that offers gear you'll need to tackle more content, and the cycle repeats. If a game is good, the process of gear acquisition (be it dungeon grind for loot or arena/battleground grind for PvP rewards) is fun. If the game is bad - it goes down, simple as that. Welcome to the MMOs, my "mature" friend.

Bringing PS3 players up to speed? Didn't know it was stand-up comedy night.I think patch 2.1 is less about far reaching endgame and more about bringing lower/mid levels and PS3 players up to speed and on an equal footing, and broadening entry level endgame with dungeons and primals (2 hard dungeons, 1 new, extreme primals, Mog and possibly 1 more primal<?>). SE is probably more concerned to deal with adverse community behaviours at the moment which is really turning off casual players (no one running dungeons or disbanding from dungeons or elitism in party recruiting). That said, I think people underestimate how much time PvP and Housing will eat up.



That doesn't change the contradictory nature of your argument.If you think there's something else for theme-park MMO players, you're in for a rude awakening.
Perhaps sandbox-type games offer a different kind of fun, since there are usually "politics", long-lasting player-caused effects on the world, clashes of interests (resolved via PvP) and so on involved. Theme parks? Nope.
You're either sniffing flowers and pretending all is right with the world (typical SE White Knight/fanboy behavior, I might add) or you're struggling with content that offers gear you'll need to tackle more content, and the cycle repeats. If a game is good, the process of gear acquisition (be it dungeon grind for loot or arena/battleground grind for PvP rewards) is fun. If the game is bad - it goes down, simple as that. Welcome to the MMOs, my "mature" friend.
I know all about theme park MMO's since I've been playing them for almost a decade now. I also said there's nothing wrong with playing with loot in mind.
That still doesn't change the fact that it's appealing to a very basic instinct (I can't even say human instinct because it's EVEN more basic).
It's fine that it appeals in that way, but don't tout some kind of superiority complex over here just because that's why you play.
Play and imagination are actually signs of heightened intelligence. Humans exhibit the highest sense of imagination.
Reward based actions is the most basic of sign of intelligence.
I'm honestly not even talking about what's good or bad for the game.
Your attitude is ironic because you're looking down on some guy as childish because he doesn't need shiny things to be satisfied.
Right, like that's childish.
Fact of the matter is that those virtual items are only given as much value as *you* give them.
I think getting loot after a challenging fight is a fine design. Don't pretend, though, that you're really getting anything in return for your money's worth. You might as well be paying for monopoly money.
If that guy's enjoying the content, he's getting his money's worth.
If you don't enjoy the fights, that's fine and you're welcome to that opinion.
If you want more loot options or accessibility, that's fine too. You are welcome to enjoy that aspect of the game.
But acting like your hard earned money should be siphoned into virtual clothes and that's an adult attitude?
And it's childish to appreciate the fights for their own sake?
That's a bit much.
Get over yourself. It's both just things in your head.
You can't tell people what they find fun anymore than they can tell you.


Apparently raiding 6 hours a week (when we were working on Twintania, now it's more like 1-2 hours) means you don't have a social life. I can guarantee that if there's some kind of /played command that my playtime is probably lower than your average player simply because I log out for the week once I clear Coil + cap my weekly Myths.
Classic case of "hurr durr he cleared everything before ME, so he must have no life".
Last edited by Deculture; 11-11-2013 at 03:59 AM.
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