People complaining about running out of content is like buying a box of chocolates and complaining to cadbury after you ate them all in one sitting.

People complaining about running out of content is like buying a box of chocolates and complaining to cadbury after you ate them all in one sitting.
Sure, if they advertise right on the box that it's a complete box of chocolates and then you open it to find only three inside and someone took a bite out of one >.>
And then you think to yourself "Why the hell am I paying a monthly fee for a box a chocolates anyway?"
A lot of people are saying Ifrit is going to be the tough one during extreme fights.
Story
Ifrit > Titan > Garuda
Hard mode
Ifrit > Garuda > Titan
It's ifrits turn to be the toughest of the set.


Are people forgeting Extreme Mode primals and the secret hidden boss?
The problem with this whole game is it's End Game content is nothing more than virtual dodge ball. Seriously name one level 50 instance dungeon that does not require the same basic mechanics of " DODGE THE BIG RED CIRCLE " ok.. switch up.. now " DODGE THE BIG RED CONE ok... real tricky one coming up... Try and " DODGE The Puddles on the GROUND to include one of the following ... FIRE / ICE / ELECTRICITY / ACID / SLUDGE / AIR POCKETS / aka... PLUMES. Ok if you survived... the real trick coming up is... everyone TRY and DODGE the INVISIBLE ATTACKS : Elemental Attacks which require you to HIDE behind a structure to not take damage... Walls , Statues , Rocks .. ect. This game needs to build around a CORE Gameplay outside fo Dungeons / Instances. I suggest something along the lines of MONSTER HUNTER. Track down a HNM and group up with 24 people to Kill the SOB.
Monster Hunter type game wont work in an open world where everyone has access to the areas. Unless you suggest it being a leve type quest and even then would be fairly easy to find the guy. This worked for MonHun because it was it was a hub based not open world. I've been away from most MMO outside of PSO2 and even then it was just memorizing patterns. Only difference was I was able to dodge every move no matter where as in 14 and other MMO you still had certain undodgable attacks mixed in with dodgable attacks.



Probably not, Casual Tower isn't going to cut it.
Bahamut's Coil isn't really that difficult which is a massive problem.

Sir, your intelligence is showing! Keep making intelligent assumptions about people you don't know and you will go far in life!
/EndSarcasm
You do know coil turns 1-4 only take about an hour right? You don't need to spend 24/7 on this game to have a relic weapon and be progressing through coil.



I'm honestly pretty surprised I'm already on turn 5.
I enjoy coil enough to keep doing it, and turn 5 is a much whole different beast from the previous ones.
That might just be because Crystal Tower is meant to help you get upgrades to do turn 5. So the gear requirements seem a bit steep now.
I guess I prefer an earlier release than waiting till Crystal Tower was done.
Complaining about 2.1 being late is dumb imo. It would've just meant we would've had to wait for December to even get into this game.
I think they made the right choice.
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