Page 18 of 49 FirstFirst ... 8 16 17 18 19 20 28 ... LastLast
Results 171 to 180 of 482
  1. #171
    Player
    Amage's Avatar
    Join Date
    Apr 2011
    Posts
    309
    Character
    Junko Uchiha
    World
    Leviathan
    Main Class
    Archer Lv 50
    Quote Originally Posted by thedevilsjester View Post
    It is, in all actuality, people with your attitude, who are ruining the MMORPG genre. It is ironic that someone who is apparently a socialist (because of your preference to group) wishes to cast out a large number (I would argue the majority) of MMORPG players (counting soloists and casual players) by calling them the bane of MMORPG's. Those very same casuals, by the way (as was mentioned earlier), that started the MMORPG genre. You have no (valid) argument to back up your statement, and do nothing but try and pass your own personal opinion off as fact.
    what a twist
    (0)
    hires.jpg

  2. #172
    Player
    Synapse's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah - Sargatanas
    Posts
    793
    Character
    Synaptic Striker
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    I don't mind Soloist, im partime soloist myself(perfere challenges, like solo'ing dodore, Sundrakes etc.), and i also party with others(almost 5x lvl50) and have a static. Fulltime soloist don't really bother me or im afected by them, it only affects when for example:

    Ureaus needs more than 1 person to kill(dont know if THM solo this yet), so a group needed to kill to get reward, now, if a soloer was like," i want ureaus to be easy because its too hard to kill alone and i dont like being in groups", now if the NM were to be made easy because of this, that would affect me.

    I dont not think Solo'er and Groups should get same reward, the efforts each side uses is different, and group party might need to put up more effort to accomplish something, like mage keeping tank up while limiting there hate or DD doing dmg while controlling hate and playing while observing others. a Solo'er dont need to worry about this, they depend on their individual skills and knowledge.

    If you could solo a mob that is made to be done with a group because you are skilled, then good job, but to make mobs soloable by general populace(Dodore comes to mind, because you barely need skill) because you don't like group is just selfish.

    If ts possible to take a mob down as solo, why would you need a group? whats the point of MMO?, might as well just called it ORPG.
    (1)
    Goodbye, Final Fantasy...

  3. #173
    Player
    thedevilsjester's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    160
    Character
    Maoilios Tavoularis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Synapse View Post
    I dont not think Solo'er and Groups should get same reward, the efforts each side uses is different, and group party might need to put up more effort to accomplish something, like mage keeping tank up while limiting there hate or DD doing dmg while controlling hate and playing while observing others. a Solo'er dont need to worry about this, they depend on their individual skills and knowledge.
    You do not think that a soloist trying to balance doing DPS and keeping themselves alive, while making sure they don't agro extra mobs, and have a nice safe place to run if things go south, is as much effort as one single person would put in a typical group? I can tell you in my time solo vs my time in groups (Contrary to popular belief I spent years playing in groups) that my time solo is more of an effort than in a group (except when I played a WHM...omg...but thats another story). And I have been in lots of groups where a member or two is nothing but dead weight, you could replace them with a monkey and still get the same results. Should these people, simply because they group, get better rewards than a soloist that works their ass off trying to accomplish similar goals? Not that I think NM's should be soloable. It is one of those things that I believe shouldn't be scaled down (as it really defeats the purpose of some big powerful creature, if any rank 30 can take it down).

    I think that equal effort should result in equal rewards.
    (3)
    Last edited by thedevilsjester; 05-27-2011 at 01:12 PM.

  4. #174
    Player
    Synapse's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah - Sargatanas
    Posts
    793
    Character
    Synaptic Striker
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by thedevilsjester View Post
    You do not think that a soloist trying to balance doing DPS and keeping themselves alive, while making sure they don't agro extra mobs, and have a nice safe place to run if things go south, is as much effort as one single person would put in a typical group? I can tell you in my time solo vs my time in groups (Contrary to popular belief I spent years playing in groups) that my time solo is more of an effort than in a group (except when I played a WHM...omg...but thats another story). And I have been in lots of groups where a member or two is nothing but dead weight, you could replace them with a monkey and still get the same results. Should these people, simply because they group, get better rewards than a soloist that works their ass off trying to accomplish similar goals? Not that I think NM's should be soloable. It is one of those things that I believe shouldn't be scaled down (as it really defeats the purpose of some big powerful creature, if any rank 30 can take it down).

    I think that equal effort should result in equal rewards.
    Yeah, i agree with you, i'm also for solo challenge(since i'm kinda of one) as long as group play (which i'm also a part of)difficulty is not compromised.
    (1)
    Goodbye, Final Fantasy...

  5. #175
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by thedevilsjester View Post
    You do not think that a soloist trying to balance doing DPS and keeping themselves alive, while making sure they don't agro extra mobs, and have a nice safe place to run if things go south, is as much effort as one single person would put in a typical group? I can tell you in my time solo vs my time in groups (Contrary to popular belief I spent years playing in groups) that my time solo is more of an effort than in a group (except when I played a WHM...omg...but thats another story). And I have been in lots of groups where a member or two is nothing but dead weight, you could replace them with a monkey and still get the same results. Should these people, simply because they group, get better rewards than a soloist that works their ass off trying to accomplish similar goals? Not that I think NM's should be soloable. It is one of those things that I believe shouldn't be scaled down (as it really defeats the purpose of some big powerful creature, if any rank 30 can take it down).

    I think that equal effort should result in equal rewards.
    equal effort does result in equal rewards. if you can take down those mobs solo you deserve the same result. if you can not take it down solo then you don't deserve the reward unless you get in a group big enough to do it. se also has increased drop rate when low manning the nm's. if you take a 2 or 3 man party to do dodore/gob/mosshorn/uraeus and defeat them the drop rate on the items increase.
    (2)


    http://crystalknights.guildwork.com/

  6. #176
    Player
    Leeloo's Avatar
    Join Date
    May 2011
    Posts
    307
    Character
    Zirnuwil Wyznlorhsyn
    World
    Ultros
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by thedevilsjester View Post
    And I have been in lots of groups where a member or two is nothing but dead weight, you could replace them with a monkey and still get the same results.
    That's funny
    (3)

  7. #177
    Player
    thedevilsjester's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    160
    Character
    Maoilios Tavoularis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by darkstarpoet1 View Post
    equal effort does result in equal rewards. if you can take down those mobs solo you deserve the same result. if you can not take it down solo then you don't deserve the reward unless you get in a group big enough to do it. se also has increased drop rate when low manning the nm's. if you take a 2 or 3 man party to do dodore/gob/mosshorn/uraeus and defeat them the drop rate on the items increase.
    I speak mostly of scaled content. (And not in FFXIV in particular, just as a general concept) For example: If you were to do a 3 man instance for the rare super soaker, and this instance had a 50% drop rate, that means that each person in the party has a 16% chance of getting the super soaker. If they were to scale this instance (allow soloers to try it scaled like they do with levequests) as a single individual, you should get the same chance of drop which is 16%, and not the 50% chance that a party shared. In this way it is properly scaled, equal effort is equal reward. If the soloer got the original 50% drop chance, that would be unfair to the three man party which only (as individuals) had a 16% chance to get it. Unfortunately when content isnt scaled correctly the soloer often gets the full 50% (meaning they have a three times higher chance to get the item then anyone in the three man group).
    (1)
    Last edited by thedevilsjester; 05-27-2011 at 01:29 PM.

  8. #178
    Player
    Swev's Avatar
    Join Date
    Mar 2011
    Posts
    103
    Character
    Ultan Darklight
    World
    Hyperion
    Main Class
    Gladiator Lv 52
    The only soloist i hate is the ones who Multibox their whole party with 2 or more chars.
    (1)

  9. #179
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by thedevilsjester View Post
    You do not think that a soloist trying to balance doing DPS and keeping themselves alive, while making sure they don't agro extra mobs, and have a nice safe place to run if things go south, is as much effort as one single person would put in a typical group? I can tell you in my time solo vs my time in groups (Contrary to popular belief I spent years playing in groups) that my time solo is more of an effort than in a group (except when I played a WHM...omg...but thats another story). And I have been in lots of groups where a member or two is nothing but dead weight, you could replace them with a monkey and still get the same results. Should these people, simply because they group, get better rewards than a soloist that works their ass off trying to accomplish similar goals? Not that I think NM's should be soloable. It is one of those things that I believe shouldn't be scaled down (as it really defeats the purpose of some big powerful creature, if any rank 30 can take it down).

    I think that equal effort should result in equal rewards.
    If it takes a party to kill a NM, but you can't kill it solo, you shouldn't get that reward. If you CAN solo it, however, then by all means, take the reward. Using great buffalo, again, as an example. If it takes 8 people to kill it, it shouldn't be nerfed so that you can solo it. Content shouldn't be based around the solo player, but should instead be based around a small group so that groups still feel challenged while allowing skilled soloists to acquire the same rewards. This is how quite a few games have been and how 14 is turning out to be. Sure, you can try to solo everything, but if you can't solo it, group up. If you refuse to group up to kill it (Since you can't solo it) then you just won't get that gear.
    (1)
    Healer strike is ridiculously foolish and accomplishes nothing

  10. #180
    Player
    Draven's Avatar
    Join Date
    Mar 2011
    Posts
    155
    Character
    Draven Pierce
    World
    Adamantoise
    Main Class
    Gladiator Lv 54
    Quote Originally Posted by thedevilsjester View Post

    I think that equal effort should result in equal rewards.

    I tried to ignore this thread but as I was cooking breakfast just now...I just can't stop thinking about this till I express my own opinion.

    There is a great many views and ways I see this from both sides of the argument. But among all the things I thought about, this stands out in my mind the most.


    I kinda feel sad for you OP. There is a feeling in a team after a great challenge that is not equal to that of accomplishing things solo.

    When a team of people have spent countless hours leveling, gearing, researching ect. Then they run into a dungeon together, struggle and bleed all the way through, and then the boss. The boss is epic and so is his damage. The tank barely managing to keep the boss attention, the dps pushing hard giving everything they've got and the healers having a heart attack everytime the boss crits the tank. Then there's a twist. Something unexpected happens and suddenly the whole team has to change what they're doing to stay organized and alive. They make it through the moment and still pushing hard. Harder and harder. Faster and faster. Hearts are pounding from the excitement. At this point, everyone is in zone and nothing else in the world matter but killing this f@#&er at all costs!

    And then it happens! The boss falls! Everyone celebrates and the rewards are great! They take screenshots together, post them on the forums and make it their PC wallpaper. Its a feeling that lasts a long time and the memory lasts forever.

    Such great effort and teamwork is not the same, cannot be equal and not nearly admired as the soloist.

    I hope you find that challenge, make some friends, put aside your solitude and enjoy life, even digitally with some companions.

    Good luck
    (0)

Page 18 of 49 FirstFirst ... 8 16 17 18 19 20 28 ... LastLast