Easy, just remove stat caps on gear that way people can put whatever type of stats they want. Do that, and crafted gear instantly becomes very desirable considering dungeon gear has no materia slots on it.
Easy, just remove stat caps on gear that way people can put whatever type of stats they want. Do that, and crafted gear instantly becomes very desirable considering dungeon gear has no materia slots on it.
They had that in 1.0 and it was OP
It was fine in 1.0 though because you'd spend millions upon millions even trying for triple melds because gear would break on fails along with all the materia and you could only slot 1 in with 100% success. Forget about pentamelds lol (even though there were some people that had them).
Would never work here. It's kind of sad too, because it was something to work on in 1.0. Here it takes 15 minutes and you have 5 materia melded and then you're bored because there's nothing to do with that gear. Yay.
You also make all other equipment essentially obsolete at the same time. You would have to also allow melds on unique equipment as well. But then it's also trivializes all the content in the game as you will have easily 100+ more of your primary stat than was intended.
So you see, it isn't that simple at all.
Maybe at least rebalance the stat caps, rather than remove all together. for instance
the stat cap is the same on an HQ vs nq piece. Just some odd choices, and low caps
on certain things.
Let's be like those f2p games in which you just buy gems and whatnot and be OP!
Bring back the absurd vendor repair bills and allow players who have the appropriate leveled craft to repair them without switching classes. It would make dark matter relevant too...
Coil should have rare drops mats that can be crafted into ilvl 90 greens that would be incredibly Hard to HQ. Problem solved, raiders get their hands greased and crafters can potentially make a piece of gear that is bis.
This is a very common system in other mmos where raid mats can be made into a bis piece of gear. It would not be game breaking.
You have obviously not read the tremendous amount of qq by "raiders" on why the !#!@# must they depend on crafters for gear then, followed by the mountains of posts asking for dungeon drops.Coil should have rare drops mats that can be crafted into ilvl 90 greens that would be incredibly Hard to HQ. Problem solved, raiders get their hands greased and crafters can potentially make a piece of gear that is bis.
This is a very common system in other mmos where raid mats can be made into a bis piece of gear. It would not be game breaking.
End game controlled by crafters - People who don't craft qq.
End game controlled by raiders - People who craft qq.
Fixing the gear relevance during the level progression would be somewhat manageable I think.
- Reduce quest reward gear's power or level
- Reduce the amount of or increase the price of vendor-sold gear
- Make FATEs harder
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