Quote Originally Posted by Dannythm View Post
I hope hey work in sine waves, but not the way they have already done in ARR with long quest chains of... uh... being a delivery boy 90% of the time. I won't ever make an alt character so I don't have to redo the Coerthas main story part.
You argue spectacle creep about things being over the top, yet complain about the lack of such spectacle in the story itself, this is why I cite you misunderstanding the episode. Your demeanor and context of your complaints display it.


I can argue the sine waves exist in the current plot, starting on the high note of the explanation of the Calimity (high), to your introduction as an adventurer (low), to your first instanced story encounter and the relation of your purpose (high), back to trailing and miss-trailing of the masked man (low). The arcs then begin to broaden the length of time between high and low points in the story itself.

And on the same token, you're trying to argue that the game is a spectacle creep from 1.0 in the flashiness of the mechanics, yet cite how the beginning armor is more flashy than the later level armor, which would indicate the OPPOSITE of a spectacle creep. (If it were true creep, the later level armor would be superior in creep than the earlier, as there is armor of high level that is newer.)

Either you're having a bad time explaining where you get your idea of spectacle creep from within the game, or you've not understood spectacle creep and how it applies or does not apply to the game.

You're going to need to narrow your fears down to a particular aspect at time cause at this point, your argument is disjointed.

In terms of particle effects, the game is higher at a base than 1.0, but maintains it being consistent throughout the whole of the game, rather than creep it up through the levels and patches. Subsequent patches from Beta have actually toned down the particle effects and monster reactions. They have even given the players the option to further do so in config menu.

It just seems to be that you're reaching for a reason to be critical of the game's changes from 1.0, found a video you found your interpretation of it to fill your need for confirmation bias, and posted it before pausing to consider "does this really apply to my statement?"

So far your reactions have not dissuaded this opinion.

Therefore I have little reservation than to open a canned reply: ARR is not 1.0. They should be regarded as different games at this point, reused assets or otherwise. In which case, the basis from spectacle creep needs to begin at the starting point of this game client, which, as you professed, starts higher than is comfortable with you.

And if we are to compare this game with previous games, including the 1.0 client, we must also look past the MMO market and back to it's Final Fantasy Roots. In which case FFXI And XIV 1.0 are actually quite a dip compared to the creep imposed by its single player counterparts, and ARR comparatively is still a bit behind the creep level imposed by say XII and XIII.