I can see it now. Some crafty leader setting up raids so he's the only one of job X in that group.![]()
I can see it now. Some crafty leader setting up raids so he's the only one of job X in that group.![]()
You'd have to do the primal an unrealistic amount to likely get your weapon drop with the ratio used above. And that's not even a guarantee. This is a drop that is almost absolutely necessary to advance past future content/primals (unless you're being carried). Putting every player through that just to advance in content does not sound wise. =/
I don't know any MMO that requires you to grind the same ENTRY LEVEL end game boss 1500 times to possibly get your needed weapon. If there is, I'll totally stand corrected. It just seems like a bad business model, it's not about being handed anything.
I'm a history major, my math is terribad. Edited.![]()
Last edited by Noahlimits; 11-09-2013 at 05:56 AM.
yea, your math is bad. really really bad.Unless my math is really bad (which it might be), you'd have to do the primal around 1500 times to likely get your weapon drop with the ratio used above. And that's not even a guarantee. This is a drop that is almost absolutely necessary to advance past future content/primals (unless you're being carried). Putting every player through that just to advance in content does not sound wise. =/
I don't know any MMO that requires you to grind the same ENTRY LEVEL end game boss 1500 times to possibly get your needed weapon. If there is, I'll totally stand corrected. It just seems like a bad business model, it's not about being handed anything.
1/15 is a probability. please convert it to percentage first.
Unless my math is really bad (which it might be), you'd have to do the primal around 1500 times to likely get your weapon drop with the ratio used above. And that's not even a guarantee. This is a drop that is almost absolutely necessary to advance past future content/primals (unless you're being carried). Putting every player through that just to advance in content does not sound wise. =/
I don't know any MMO that requires you to grind the same ENTRY LEVEL end game boss 1500 times to possibly get your needed weapon. If there is, I'll totally stand corrected. It just seems like a bad business model, it's not about being handed anything.
You're math is very bad. 1 drop out of 15 would drop, on average, once every 15 runs. If you go 1500 times without seeing it then you've had an extraordinarily and statistically amazing bad run of luck.
Yeah, I edited it before you posted (just barely). But I digress, the point is it will get even worse than it is now. 6.666% chance (if there were 15 different weapons) or something, right?
Last edited by Noahlimits; 11-09-2013 at 06:07 AM. Reason: I SUCK AT MATH. :(
Most fresh 50's will have GC weapons and most likely be doing Titan HM with a mixed group where a couple of GC weapons isn't going to be a big deal.
Yes, if a group of 8 fresh with AF and GC weapon might have some trouble on Titan but that seems fine to me. I ran Ifrit tons of times before I got the rewards I wanted and then I ran Garuda a bunch more for her drops. You should have to put in time to get such a significant upgrade.
I have done titan with people who don't have anything better than GC weapons. It wasn't as easy but it was doable.
However to the OP's actual issue I do wish they would re-implement the tokens that you could trade in for the weapon of your choice if you got unlucky with the loot drops. It worked well in 1.23 where you still had to complete the content several times to get enough tokens but they could also be passed to help out that one person get theirs faster when the drop just wouldn't come.
Oh and I know the pain of not getting the drops you want. I ranted about it a bit in my blog.
By the way, this is my 2nd account I use to post from when I don't have my authenticator on me. Check my actual character if you care about my levels so much http://na.finalfantasyxiv.com/lodest...racter/363665/
Last edited by Pyretta_Blaze; 11-09-2013 at 06:06 AM.
If you're in a party where the majority has Relic or Garuda/Ifrit weapons, aren't you essentially being carried past heart phase when you have GC? I mean, granted, you still have to dodge and stay alive otherwise. And I don't care about levels so much, I simply said it sounded like both perspectives were that of someone who already had a 50 with relic/garuda/ifrit (which you both did/do).
Daily limit, so:
That's the thing; this isn't just about primals. Let's assume down the line (or as you put it, far far down the line) there are 12 jobs (not hard to believe they'd introduce 3/4 new jobs/classes with a full expansion). Any single gear/weapon drop boss is going to only have a 8.3% chance to drop your weapon/armor. I think that goes beyond the point of 'earning' it. They also seem to like putting a time lock on how often you can do end game content to get the gear. Even if you're fine with a 8.3% chance (in the above example) of getting your weapon, doing a coil-like instance that you can do once a week takes away your whole grinding/earning factor and makes it almost unbearable (at least for me) to get a drop that I need. I don't expect to be handed it, but even a 10% chance to get my required drop is terrible when they limit how often I can do the instance (unless if you truly thing coil is the only instance that will have a lock out/weekly period).
I also totally respect your opinion. I just have a different one, but that's why I made the thread in the first place; for debate and general population opinion. I'm quite possibly wrong in thinking it'll make getting end game / gear you need accessible without endless grinding. In fact, I'm hoping I am wrong.
Hell, it's bad enough NOW to get the coil drops you actually need (from what the forums say, at least).
Also, yay. I did the math correct to get the 6.66/7 % in my earlier post (I suck at math, so remembering is/was hard).
Last edited by Noahlimits; 11-09-2013 at 06:25 AM.
The thing is though - By time you get to the primal farm stage you're doing your relic quest, which is a guaranteed "amazing" weapon for your level 50 job - you already negate the purpose of doing primals for a weapon as by time you get a titan weapon, you beat titan...you already got your relic.
Your hypothetical 15 is first and foremost such a large number of job increases that it will be years before we see it. So right out of the gate I can tell you that worrying about primal drops a few years from now will be the least of your worries as the game and it's end game progression will be so different that these specific fights will become inconsequential.
Let's get back to today's jobs and how the odds change as we add more job classes.
Right now we have 9 jobs. Lets look at the drop rates when divided evenly as we progress and add more jobs.
1/9 = 11.11%
1/10 = 10%
1/11 = 9.09%
1/12 = 8.33
1/13 = 7.69%
1/14 = 7.14%
1/15 = 6.67%
They would have to add two jobs to even get below 10% drop rate. This is still statistically not a bad situation at all since 1 in 10 runs will have some decent odds of dropping your weapon. With 8 players looking for loot your odds are still pretty good.
Right now we don't even know when the first new job will actually be added as there haven't been any hints that it might drop before the first expansion does, and that is still a year out even at conservative estimates. In the end you've filled your entire argument with with hyperbole about how long and how many runs it may take to get weapons in a perceived job filled future. I find that argument to have no substance both mathematically and logistically. The game will change greatly by the time we have that many jobs and these fights won't be a key part of end game anymore. I understand you point, but I find it to be entirely a non-issue.
Last edited by Tiggy; 11-09-2013 at 06:10 AM. Reason: Limit Break
By the time new classes are released, they will probably release content that will allow you to skip most of the early primal weapons.
I think a bigger problem would be having content that allows more classes to participate. The 4 and 8 mans aren't going to cut it.
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