Quote Originally Posted by Elexia View Post
It's more like people wanting said useless..err "fun" feature are extremely stubborn and feel it will make the game better. I've played more than 20 MMOs with a jump feature, 2 of which had a use for it and all 20 didn't have enhanced or fun gameplay because you can jump.

The game's features and specific focus, i.e Dungeons, Rifts, Air Combat, War etc were what made the game fun, not because I can jump.

Guess what made Mass Effect fun? I can promise you it wasn't the vault mechanic.
Stubborn because they want the feature or is it just that you can't see how someone would find it fun to have? It's really amusing reading about how the addition of auto-attack is bad because it removes player control and interaction. Letting everyone walk over everything without a second thought is doing the same thing and yet we have suggestions that make it a glorified walking and automate everything further.

Guildwars 2 is even letting players be able to jump and swim over terrain freely after locking everything to the ground on a set path around the world just like XIV, its also being used for more than travelling.

"One of our priorities in developing Guild Wars 2 has been to make the simple act of moving around and interacting with the world an enjoyable experience for our players. We often refer to this as introducing "joy of movement" into the game. This means being able to jump and swim freely, but it also translates directly into combat."

Quote Originally Posted by Elexia View Post
Funny thing is, people who say it will make the game "better" seem to think FFXIV is going to instantly have platforming or a battle implementation. What's fun is subjective, but the ability to jump doesn't make a game fun.

So I take it if someone made a flash game where all you did was jump back and forth and did nothing else for hours on end would be considered fun? Since that would say that a jump mechanic is what makes games fun.
From my earlier post.

"Jumping is part of the package and if they want to implement it with any worth they can't keep putting it off unless they are going to design around it beforehand going forward."

I don't know why you keep looking at jumping in a vacuum, that isn't how developing a game works. Especially thinking the only uses for jumping is platforming.