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  1. #1
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Astraia Hornraven
    World
    Leviathan
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Astarica View Post
    People who can dodge it will still dodge it, and people who can't dodge it still won't dodge it. It might even be better because then at least you wouldn't have people who claim they dodged something when there's no castbar to measure against.
    I will actually disagree with that claim. If everything was true to screen, and they didn't make the cast longer or anything, but only sync'd the cast bar and the aoe indicator with the cast bar, and when you moved out of it you were truly out of it, I think a lot more people would successfully dodge. I would even wager that many DF pugs would down Titan. Most people die to Landslide and Weight of the Land. Both have about 2 seconds cast time.. that is a long time to dodge.

    Right now though, not only do you have the server not correctly noting the player's position, but the cast bar will often show up late (let's assume .3 seconds, though as latency gets higher, the time gets later), the cast bar can also seem to cut short and disappear early (we'll assume another .3 seconds). That's .6 seconds off the cast bar immediately, which is more than 1/4th the actual time you get to dodge, doesn't include the lag to player position updates, and is a large chunk of time in the heat of the moment by itself. There are also those that can dodge at 50% of the cast bar and still get hit, which shouldn't ever happen in an MMO.

    Once things on the screen are true, and being out of an AOE means you're actually out, I think a lot more people will be dodging successfully. Yes, some players still won't, they have those players in every game, but based on pugs from any MMO I've played (including this one when the fight isn't Titan), I think most people will dodge. Now, Titan is probably still going to be a bit difficult because of players derping the WotL placement after the heart, but that's a different issue entirely.

    I apologize if I took what you said in the wrong way, but the way it was worded read as everything in the game is dodge-able right now for everyone, and the only reason people are failing is because of skill, when that really isn't the case. Some people's indicators are so delayed that they flat out can't get out of an AOE regardless of how quickly they move, and the only way to dodge some of the skills seems to be to know when they are coming up ahead of time and move pre-emptively. That's not something people should have to do considering Yoshi himself has stated he wants the on-screen stuff to be accurate.
    (7)

  2. #2
    Player
    Astarica's Avatar
    Join Date
    Oct 2013
    Posts
    484
    Character
    Olan Durai
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Sunarie View Post
    I will actually disagree with that claim. If everything was true to screen, and they didn't make the cast longer or anything, but only sync'd the cast bar and the aoe indicator with the cast bar, and when you moved out of it you were truly out of it, I think a lot more people would successfully dodge. I would even wager that many DF pugs would down Titan. Most people die to Landslide and Weight of the Land. Both have about 2 seconds cast time.. that is a long time to dodge.
    What I mean is that lag in this game is so consistent, it basically functions the same as if the cast time is simply shorter. If WotL is 2.0s to cast, you might as well think of it as if it's just 1.4s. Therefore ultimately skill does determine whether you'll dodge it or not. If WoW needs to duplicate the exact difficulty of FF14, they'd just use a 1.4s casting spell, and if you can't dodge 2.0s in WotL, you still won't dodge 1.4 (without lag) in WoW.

    Of course, then we got to ask what's the point of having a castbar if a significant portion of that bar isn't even there. I think that's the issue that makes people angry. In WoW if you have an ultra fast casting AE, people will get hit by it but they will see they clearly weren't able to escape on time. In FF14 you basically have the false hope with a fake castbar that makes you think you dodged something, except the castbar is wrong. This is actually pretty consistent, like I pretty much always know if I beat an AE or not. There's no randomness involved once you get the timing down. You will pretty much always know when you beat the AE and when you did not. Right now, even eliminating the castbar would be an improvement, as without a castbar, at least nobody would be tricked into thinking they dodged something. It's not like the current castbar tells you anything useful against an ability like WotL. All it does is make people angry by displaying false information.
    (0)
    Last edited by Astarica; 11-08-2013 at 01:37 PM.

  3. #3
    Player
    Gravehill's Avatar
    Join Date
    Aug 2013
    Posts
    91
    Character
    Lieutenant Whiskers
    World
    Gilgamesh
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Astarica View Post
    What I mean is that lag in this game is so consistent, it basically functions the same as if the cast time is simply shorter. If WotL is 2.0s to cast, you might as well think of it as if it's just 1.4s. Therefore ultimately skill does determine whether you'll dodge it or not. If WoW needs to duplicate the exact difficulty of FF14, they'd just use a 1.4s casting spell, and if you can't dodge 2.0s in WotL, you still won't dodge 1.4 (without lag) in WoW.
    That's great but it doesn't change the fact that the game feels insanely clunky and sluggish. It's the whole game, not just the cast bar. I noticed it 5 minutes in to the beta where I had to pick up items for quests
    (5)
    Last edited by Gravehill; 11-09-2013 at 05:52 PM.