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  1. #11
    Player

    Join Date
    Dec 2012
    Location
    Limsa Lominsa
    Posts
    1,066
    Quote Originally Posted by Okipuit View Post
    Greetings,

    We are currently working on adjustments for patch 2.1 to make it so food effects do not wear off when you are KOed.

    We understand that there have been a lot of feedback asking for longer effect durations or higher stats when considering the materials needed for high level recipes, but we’d first like to monitor the situation with the planned adjustments.
    Quote Originally Posted by KittenStomper View Post
    hmm.. well this is going to drive the price of food down.
    Great idea dev. even great point mr/ms kittenstomper.

    Solution: Food remaining time drops 5-10 minutes upon every death.

    Instead of being completely lost or completely de-valuing food, implement a way where upon each death the remaining time is diminished not completely eradicated?

    Quote Originally Posted by zdub303 View Post
    Very likely the opposite I suspect. Currently nobody uses food, esp in coil/dungeons for fear of a wipe. Lasting through death will drastically increase the perceived value of food and more buyers = more demand = higher prices. Maybe not by too much, but they will be worth using at least.

    Now the price for raw mats is the real question, will apkallu eggs be a nightmare in 2.1?
    Speak for yourself. My FC has people who craft in the company and we always try to use food.
    (6)
    Last edited by Daniolaut; 11-08-2013 at 04:48 AM.