Edited because I'm terrible at math and for some reason thought Comfort Zone gave 88 CP because I saw the 66 cost, even that would require 11 steps of it being active. So corrected those numbers. Also, I'm bad. Apparently casual, even.
I'm pretty casual, only got 50 in all 8 last week compared to a month+ ago like some of the hardcore crafters - leveled too many combat classes methinks. Also still need a couple more melds on a few classes to be able to HQ any item in the game with NQ mats. I'm definitely behind the curve over here. Haven't even shouted in Mor Dhona to buy a tome item yet.
You seem to think I'm saying Comfort Zone is awful. It's not. It's simply underwhelming/uninteresting to use. It's a ho-hum ability you press at the start of your craft before Inner Quiet and then forget about it. Having it lets you be lazier about melding CP or use Fish Soup instead of Boulibasse while doing high level crafts.
If a craft were to last long enough to refresh it and run the duration out again (meaning it was now worth4428 extra CP) it would be a lot more interesting - partly because then you might have to slightly think about what buffs you might have active at the time that you refresh it - might even make using a Synth mid craft an interesting choice instead of just spamming quality to 100% before 1-3 shotting the progress bar (a possible use for Piece by Piece via the progress bar taking longer? That'd be interesting). Pretty much no craft takes that long though unless you're trying to spam Hasty Touch for the entire quality bar and you're getting lucky with Tricks of the Trades for more CP to blow on more durability - which I've done once or twice on 1 star 40 Dura crafts before I got Byregot's. Of course now that my gear is better melded (more CP to start with, better chance of having enough to use CZ twice) I have no real need to even bother HQing those mats.
Comfort Zone would/will scale the longer a craft goes, there's just no reason to extend the craft duration that long with the recipes that we currently have. With the way Inner Quiet works (and CP if you aren't spamming Hasty Touch), I wouldn't hold my breath for crafts designed to be that much longer than we currently have, either. Would be interesting if some were made under the assumption the person attempting them has access to all the abilities though.
On another note, I agree that Alchemist recipes to break down Clusters/Crystals would be interesting. Not only would it give an alternative to mindlessly farming level 1 shards (aka, feeding the botters), it would significantly increase the value of clusters and let Gatherers focus more on the actual level 50 items they can gather.




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