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  1. #1
    Player
    Charas's Avatar
    Join Date
    Oct 2013
    Location
    Europe
    Posts
    40
    Character
    Charas Mindtricks
    World
    Phoenix
    Main Class
    Archer Lv 50
    You are right... mmo have changed. But not in the way you mean it.
    Since when a company decides to limit their player on the amount of farming they can do per week? This is a very recent concept coming from korea to prevent ppl from over farming things so much that it would become a danger for their own life (several death cases due to that....)
    People keep saying on this forum that the game is HUGE, that you have PLENTY OF THINGS TO DO... ok this is your own vision of an mmo, you probably belong to the kind of people who enjoy redoing the same content 10 times on 10 different classes always doing mostly the same Fates but bringing absolutly nothing to your main class.
    But not everyone see it this way you see. Leveling new classes is not adding to the content actually available ingame, spending hours crafting... wich not my thing.. is not "ingame content", it s just spending hours in a city pressing buttons and burning mats repeating other and other the same LQ
    The real and only game content, you experience it with your first char only. Story quest + exploration of new areas + fun doing new fates quests and defeating new monsters.

    Now the aim of some ppl would be to maximize their main class(es), and the only way to do it would be even doing coil... wich is limited... or farming Myth's wich is also limited. Limiting ppl in their farming pace isn't adding life potency to the game... it just maks those players being bored way way faster that they would be... and it s absolutly not "adding content" to the game.
    SE probably does that to artificially raise the time you need to have a capped char... making players need mouths to achieve it... BUT! all in all... you still need and play the same amount of time as you would if there was no Myth's cap.
    Other aspect of the Myth cap that i hate... is that the system is absolutly not fair. First, concerning those legacy players, always first to beat game content and performing better, that always have an edge on other servers simply becose they have more Myth's items. Second, the myth tokens you farm are shared with all your classes, meaning that if you actually have only 1 char... but several classes... you would need years to equip them all farming AK/WP, this is total BS.

    There s no reason to try to limit the difference between hardcore players and casual ones.... If one spend 20 hours a day farming for his gears... litterally sacrificing his life... he does deserve to be better equipped ingame don't you think? If a normal player farm 1 or 2 hours a day... he will also get there... it will just take more time. Since when does the gaming community thinks that it s normal to have as much ingame reward when u play 1-2 hours a day that when you play 10+ ? indeed, MMO's changed a lot.
    (2)

  2. #2
    Player
    Ralemont's Avatar
    Join Date
    Sep 2013
    Posts
    69
    Character
    Ralemont Eisenzahn
    World
    Ultros
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Charas View Post
    Since when a company decides to limit their player on the amount of farming they can do per week?
    So SE removes weekly caps and makes each myth piece 10k tomes. Or 20k maybe. What then? You'd love it since limiting farming is the problem, not the rate at which you acquire equipment? Because the latter would make no sense, considering the complaints are coming from "hardcore" players who should have no problems spending weeks to months getting a piece of equip.
    (0)
    Last edited by Ralemont; 11-08-2013 at 03:38 AM.