Thinking about what your gonna do next is not exactly the charm of such a battle system.we are far of some mmorpg with more fast paced fight. at best a monk in arr get around 2 sec of gcd (1.9sec with Selen buff) some game go below 1.5 sec (some even at 1 sec)
what you want is something that don't exist anymore, or on old game.
we had this talk while the beta, about the gcd, some was saying it was too short, but seriously, what the point to look your skill for more of 2.5-3 seconds. we are not playing chess, we are playing mmorpg. you need to know our class and the fight. all this time for decide which action you will do next is useless, it's something you normally have done far before the fight.
I agree, but a gcd combat system where most abilties have no/super short cooldown completely makes it impossible.
I hate to bring up FFXI but it was the only mmo like it. Every action in that game had either a long cooldown a prohibitive cost, or the value of time used while doing it (T5 spells) and so you did the best in combat when you simultaneously had a plan for how you'd spend your remaining resources/cooldowns and were able to react to a wtf situation.
Just because most kids like pop music doesn't mean we needed another pop-star wannabe. XI would be the country music star in this analogy. Not as popular, not as flashy, but has loyal fans and stands out in a crowd.
Lol, I think you're really glorifying the "thought" behind which actions you used in FFXI.I agree, but a gcd combat system where most abilties have no/super short cooldown completely makes it impossible.
I hate to bring up FFXI but it was the only mmo like it. Every action in that game had either a long cooldown a prohibitive cost, or the value of time used while doing it (T5 spells) and so you did the best in combat when you simultaneously had a plan for how you'd spend your remaining resources/cooldowns and were able to react to a wtf situation.
For most melee jobs... you really didn't have to think much since you barely had any abilities to use. Even for mage jobs there was no planning... the truth is that you had a rotation to use (just like here) the big difference is that the rotation just took a lot longer to go through a cycle.
The only "saving abilities to use later" you had in the game was for stunning, and you get that here too.
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