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  1. #1
    Player
    KittenStomper's Avatar
    Join Date
    Jan 2013
    Posts
    49
    Character
    Kitten Stomper
    World
    Hyperion
    Main Class
    Fisher Lv 50
    Quote Originally Posted by silentwindfr View Post
    we are far of some mmorpg with more fast paced fight. at best a monk in arr get around 2 sec of gcd (1.9sec with Selen buff) some game go below 1.5 sec (some even at 1 sec)
    what you want is something that don't exist anymore, or on old game.

    we had this talk while the beta, about the gcd, some was saying it was too short, but seriously, what the point to look your skill for more of 2.5-3 seconds. we are not playing chess, we are playing mmorpg. you need to know our class and the fight. all this time for decide which action you will do next is useless, it's something you normally have done far before the fight.
    Thinking about what your gonna do next is not exactly the charm of such a battle system.
    (3)

  2. #2
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by KittenStomper View Post
    Thinking about what your gonna do next is not exactly the charm of such a battle system.
    I agree, but a gcd combat system where most abilties have no/super short cooldown completely makes it impossible.

    I hate to bring up FFXI but it was the only mmo like it. Every action in that game had either a long cooldown a prohibitive cost, or the value of time used while doing it (T5 spells) and so you did the best in combat when you simultaneously had a plan for how you'd spend your remaining resources/cooldowns and were able to react to a wtf situation.

    Just because most kids like pop music doesn't mean we needed another pop-star wannabe. XI would be the country music star in this analogy. Not as popular, not as flashy, but has loyal fans and stands out in a crowd.
    (1)

  3. #3
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Quote Originally Posted by Steeled View Post
    I agree, but a gcd combat system where most abilties have no/super short cooldown completely makes it impossible.

    I hate to bring up FFXI but it was the only mmo like it. Every action in that game had either a long cooldown a prohibitive cost, or the value of time used while doing it (T5 spells) and so you did the best in combat when you simultaneously had a plan for how you'd spend your remaining resources/cooldowns and were able to react to a wtf situation.
    Lol, I think you're really glorifying the "thought" behind which actions you used in FFXI.

    For most melee jobs... you really didn't have to think much since you barely had any abilities to use. Even for mage jobs there was no planning... the truth is that you had a rotation to use (just like here) the big difference is that the rotation just took a lot longer to go through a cycle.

    The only "saving abilities to use later" you had in the game was for stunning, and you get that here too.
    (0)

  4. #4
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Steeled View Post
    XI would be the country music star in this analogy. Not as popular, not as flashy, but has loyal fans and stands out in a crowd.
    And it gets a lot of attention even though most people are sick of it?
    (3)