The in-denial in this thread is strong!
Now can they fix the .3 lag. Impressive numbers though. And get there customer service on par with rest of the industry . Game can be 2 million paid users a month. Then last for the next 10 years and they can keep ff11 running for another decade also.
There's reason to have a doom & gloom because there's a history of MMORPG companies grossly mismanaging their product. The next thing you know you may hear SE trying to resurrect Elvis to do voice acting for Thancred, or that they're using the profits from FF14 to make The FF: The Spirits Within 2. Blizzard pretty much used WoW's immense profitability to support other projects, which is why even though WoW is literally a license to print money you still hear WoW talks about how they need even more money to cover their expenses. There's no doubt FF14 is extremely profitable, but there's also no limit to human stupidity/greed that can easily wipe that profitability out.
applying unrelated history to a different case is disingenuous.
I'm pretty sure Yoshida&Co know better about how to make a game profitable than some random people ranting on a forum.but there's also no limit to human stupidity/greed that can easily wipe that profitability out.
My problem with this chart is it has Rift listed at 600k subs, when Trion is a private company that has never given out subscription information that I've seen anywhere.
I think 600k is more a record mark for SE, set by FF XI. And FF XIV broke this record. So it is more than 600k
It’s also mentioned that the number of paying subscibers “broke through” 600,000, surpassing the peak amount attained by its predecessor, Final Fantasy XI.
Last edited by Felis; 11-07-2013 at 06:27 AM.
That's exactly what it looks like. It's not very realistic to expect precise subscriber numbers this early after launch, especially in a financial results slide relative to one month after launch.
No it didn't. SWTOR lost over 500,000 players with 3 months. We went up in 3 months. In 3 months SWTOR was bleeding out.
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