LMAO!!!!!!!!hes casting a low casttime spell while moving 'cuz server does its update on what players are doing right now too slowly.
thus beeing able to cast spells with short casttime while moving.
another proof that netcode / server whatever is causing this are bullshit in this game.


Those are complete casts. The reason it says "Esuna has no effect" is because it's not removing anything. They are complete casts that would take effect if I had a negative status effect.Pardon but are you actually completing any of the Esuna casts in this video? I see the effect going off but it's not saying "Esuna has no effect!" over your head and you're not completing the GCD either.
I do agree that there is some general wonkiness as far as warning indicators and animation display vs. time of actual impact, but it doesn't seem like the server's actually allowing you to cast Esuna while running as you're claiming.


I also think this deserves a dev response and some form of action on SEs part. Personally I don't experience problems with lag enough for me to complain about it, and that's with a 3mbps dsl connection in a town that's literally in the middle of nowhere up in northern Canada. I have experienced getting hit when vastly out of the red zone a few times however (not enough to keep me from beating titan or do coil) and given the number of complaints posted here on a daily basis about it there definitely needs to be some form of response besides the typical working as intended answer we're used to.



I've gotten used to the lag from 1.0 so much that I can play around the latency. All the fights are formulas so you know what's going to happen at all times.





True but for once I would like to play the game the way it should be played instead of playing memory.
Alpha, Beta 1,2,3 was no problem for me, then suddenly phase 4 (open beta), I can't dodge simple stuff again, I managed and learned how to dodge those, but having to do this for everything now and what may come in future, it's gonna suck lol. I thought the whole purpose of splitting data centers was to fix the latency issue they had for players playing outside of Japan. I had to say goodbye to all my JP LS guys on my main character (still got 2nd char there so not really goodbye, but I don't party or antyhing, just login to chat) so I can play without major lags causing problems to the entire party and I'm here lol.
I know people heard this one over and over on this thread, but I'm also not having this issue in other online games, I have lags but XIV ARR's lag since open beta is bad, best part is with every maintenance it gets worse for me lol. Everytime I party now I just pray I don't get hit and die from the lag issue, and everytime I get hit on something I should've been able to dodge (I dodge on my screen) I feel really terrible and sorry for the party for causing more headache for everyone. I would stay away from battle class but the market is so messed up right now crafting/gathering doesn't even get me excited, and like everyone else I want to battle, I want to get relics and relic+1 and AF+1, but with this latency issue it makes it harder and harder to play every time.
/sigh
Last edited by Reinheart; 11-06-2013 at 09:53 AM.



All you have to do to beat Titan is not get hit. You would win if you would just stop getting hit.
I think their code for determining if the spell was cancelled just has a bigger delay. My esuna cancels at about 80-90% of the spell with the odd few going through. I highly doubt it takes that long for the server to do positional updates.I'm wondering about this.
My latency is 130 ms.
But my cast bar gets interrupted anywhere between 900 ms and 1200 ms.
Positional check is 300 ms at worst case. 0 ms at best case.
So, it makes sense that I have 300 ms different between my best case 900 ms and worst case 1200 ms.
But then I don't know why it's not 130 ms - 430 ms. Where's that additional 770 ms lag coming from?
If it's the server, then everyone should have that extra 770 ms lag, but some people seem to not have it.
I'm wondering if there is anything that I can do on my side to reduce this lag.
I notice that if I keep moving my position is updated more often and I get a much more generous window in which to dodge.
What they need to do is get rid of the need to stop moving while casting altogether and instead just make you move slower for the duration of the casting - that makes one less "check" the server has to do in order to make a spell cast successful.
Replace the cancel by movement with another method of cancellation entirely.
Last edited by IgnatiusCrumwald; 11-06-2013 at 10:22 AM.

So I played on Masamune for the majority of opening and just recently moved to Excalibur.
I beat Titan about 5 times on Masamune, this is from Washington, USA.
I had to pre-dodge everything and STILL pray that I got out of it.
Moving to Excalibur was like getting a buff on my character, I lol at all his abilities because I get almost not lag. Rarely do I get hit by plumes.
Yes, you can sit there and say "pre-dodge" but the mechanics should allow you to see it and THEN move and be safe. Not the other way around.
Having to pre-dodge is bad game design. That being said, I believe they will work on it in the very near future or make some changes which I believe they already have in 2.1. I guess we will see when it drops![]()
First it was our ISP's (yeah right) and then it's from not zooming out.. Whats next? our parents, siblings, wife's / husbands, etc using the internet while not home? Come on square stop making pathetic excuses and just fix the issue you know is there, happening on your clients and servers!
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