Results 1 to 10 of 160

Hybrid View

  1. #1
    Player
    IgnatiusCrumwald's Avatar
    Join Date
    Aug 2013
    Posts
    59
    Character
    Ignacia Crumwald
    World
    Goblin
    Main Class
    Botanist Lv 50
    I notice that if I keep moving my position is updated more often and I get a much more generous window in which to dodge.
    What they need to do is get rid of the need to stop moving while casting altogether and instead just make you move slower for the duration of the casting - that makes one less "check" the server has to do in order to make a spell cast successful.

    Replace the cancel by movement with another method of cancellation entirely.
    (1)
    Last edited by IgnatiusCrumwald; 11-06-2013 at 10:22 AM.

  2. #2
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Pictomancer Lv 87
    Quote Originally Posted by IgnatiusCrumwald View Post
    I notice that if I keep moving my position is updated more often and I get a much more generous window in which to dodge.
    What they need to do is get rid of the need to stop moving while casting altogether and instead just make you move slower for the duration of the casting - that makes one less "check" the server has to do in order to make a spell cast successful.

    Replace the cancel by movement with another method of cancellation entirely.
    This was how it originally was in 1.0, but was changed after Yoshi took over because it didn't mesh with how Yoshi envisioned casters operating. It would have made me much less angry if he hadn't specifically cited PVP with a several paragraph narrative when he was explaining his reasoning for the change. So yes, before PVP was even on the horizon it was already disrupting the game. -_-
    (3)