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  1. #1
    Player
    Zigkid3's Avatar
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    Aug 2013
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    272
    Character
    Miona Ayashi
    World
    Balmung
    Main Class
    Pugilist Lv 80
    I actually made a spreadsheet about this today and went over it with an old statistics professor of mine.
    I will post it in a couple hours when i get home and edit this post.
    The excel function figures out the best allagan/myth piece combination assuming accuracy >= 472, and crit>det>skillspeed.
    Of course the function may spit out a different combination based on your character's base accuracy w/o gear (depends on race and affiliation i think) and how much you value the other stats and accuracy cap you want.

    I'll go into more detail when i post it up in a couple hours.
    (2)

  2. #2
    Player
    Xell's Avatar
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    Sep 2013
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    Character
    Xell Boat
    World
    Leviathan
    Main Class
    Leatherworker Lv 50
    500 accuracy is more than safe. It's actually a relatively large mistake that will lead to poor optimization, since that is what this thread is about.

    I don't understand the argument of 491 skill speed. The only two reasons for the 2.0 break point are wanting to use more filler skills, i.e. ID and wanting to fit in true strike. ID is an inefficient TP drainer and true strike is an incredibly minor dps increase. You can still use true strike with more than 2.0 skill speed, you just lost 10% dmg for an auto attack+the skill, or something like that. I would so much rather have more crit/det so that I don't get TP starved so easily.

    There was a thread earlier with a guy that ran the numbers through a program and came out with the ideal set. I believe it had something like 32(extra) skill speed in it. Here is the thread. http://forum.square-enix.com/ffxiv/t...-Best-Monk-Set

    Quote Originally Posted by Zigkid3 View Post
    The excel function figures out the best allagan/myth piece combination assuming accuracy >= 472, and crit>det>skillspeed.
    Every number I've seen says det is quite a bit better than crit, point for point. I hope what you mean saying that is having 34 crit on X gear is better than having 18 det on Y gear (made of numbers).
    (1)
    Last edited by Xell; 11-06-2013 at 08:47 AM.

  3. #3
    Player
    Zigkid3's Avatar
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    Aug 2013
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    Character
    Miona Ayashi
    World
    Balmung
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Xell View Post
    There was a thread earlier with a guy that ran the numbers through a program and came out with the ideal set. I believe it had something like 32(extra) skill speed in it. Here is the thread. http://forum.square-enix.com/ffxiv/t...-Best-Monk-Set
    Just took a look at the thread and noticed that his calculation assumes you are using the allagan weapon from T5 instead of the relic+1 weapon. so that will give a different combination of what is needed for the gear, lets compare below.
    --------------------------------------------
    If you are using relic+1 which gives 37 accuracy and you have a base of 341, then you need to gain 94 from the equipment so youll want:
    boots: either or, though the function chose allagan cause its the first listed
    head: melee circlet
    waist: allagan tassets of striking
    chest: allagan cuirass of striking
    legs: allagan trousers of striking
    gloves: allagan gauntlets of striking
    bracelets: allagan bracelets of maiming
    neck: allagan choker of maiming
    earrings: allagan earring of maiming
    rings: allagan earing of striking/maiming

    basically all allagan except the head (and maybe boots).
    ------------------------------------------


    Now, like in the example of Aeoliana's thread which you posted, they are using Allagan Baghnakhs for the weapon which unlike relic+1 does not give accuracy. As such, if you need 472 accuracy then minus 341 base accuracy you will need to gain 131 accuracy from equipment, this means the best combination in this case would be:

    boots: either or, though the function chose allagan cause its the first listed
    head: melee circlet
    waist: hero's belt of striking
    chest: allagan cuirass of striking
    legs: melee gaskins
    gloves: allagan gauntlets of striking
    bracelets: allagan bracelets of maiming
    neck: allagan choker of maiming
    earrings: allagan earings of striking
    rings: allagan ring of striking and allagan ring of maiming

    this time you have head, waist, legs (and boots if you choose to) as melee/hero, and the rest is allagan. because you need to gain more accuracy now.
    In the other thread, Aeoliana just had head and legs for the myth pieces, their only difference between theirs and my combination is they chose the allagan waist instead of the hero's waist that i chose.

    in my case the end stats would be:
    473 (by gaining 132 acc which is 1 more than the needed 131) accuracy, crit +119, determination +58, skill speed +48. using the weights (.57, .28, .14), the objective total would be 91.
    in their case their end stats would be:
    457 (by only gaining 116 acc and falls short of the min acc constraint of 131)accuracy, crit +135, determination +63, skill speed +48. using the weights (.57, .28, .14), the objective total would be 101.

    If you look at just the objective, then Aeoliana's gear combination would win out because 101>91, however this is only because by selecting the allagan waist piece instead of the Hero's waist piece, 16 accuracy was sacrificed. as such it does not satisfy the constraint that accuracy must be >= 472 because accuracy has not hit the soft cap yet and is only at 457.

    also looked at their number sum for their combination on how much they get out of it, and their sum of the ending stats of the gear is completely different.
    My excel sheet sums them up depending on what gear is chosen by taking the sumproduct of the chosen gear and their stats, so to find the actual sum of what the gear stats should be i only needed to look at the changes of the waist between the two of us. i don't think they added the sum of the stats correctly.
    (2)
    Last edited by Zigkid3; 11-07-2013 at 07:07 AM.

  4. #4
    Player
    Donjo's Avatar
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    Oct 2013
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    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Xell View Post
    500 accuracy is more than safe. It's actually a relatively large mistake that will lead to poor optimization, since that is what this thread is about.

    I don't understand the argument of 491 skill speed. The only two reasons for the 2.0 break point are wanting to use more filler skills, i.e. ID and wanting to fit in true strike. ID is an inefficient TP drainer and true strike is an incredibly minor dps increase. You can still use true strike with more than 2.0 skill speed, you just lost 10% dmg for an auto attack+the skill, or something like that. I would so much rather have more crit/det so that I don't get TP starved so easily.
    On Accuracy: If 500 is clearly so high as to be stupid, what is the exact undisputed accuracy cap for a Monk to miss absolutely nothing in all of Turns 1 through 5? I've heard far too many numbers now to possibly think that 472 is actually it. In addition, I'd like to reach this cap without needing food. Using food for Accuracy feels like a waste when it can be used to increase damage instead.

    On Skill Speed: A high skill speed isn't solely about the "DPS Increase", I think. There are certainly increases in overall DPS through simply attacking more quickly and a safe True Strike never hurts, but the real benefit is an increased ability to build up Greased Lightning and a decreased ability to lose it. At a flat 2 second GCD, you only need to spend half of the buff making sure it stays up. Given that Monks are more about sustained DPS than really hard hits, this feels important.

    Quote Originally Posted by Xell View Post
    Every number I've seen says det is quite a bit better than crit, point for point. I hope what you mean saying that is having 34 crit on X gear is better than having 18 det on Y gear (made of numbers).
    Okay. Does anyone know what the currently accepted "weights" for each combat stat currently are for a Monk?

    And, on Crit Chance: Is it true that Crit Chance is capped? I've heard that after it hits 20%, more points don't matter. Is this true?
    (0)