Shouldn't Bloodletter have priority, if you're in the animation for Misery's End and BL comes off CD you've lost a little DPS, Misery's end isn't going anywhere.
Shouldn't Bloodletter have priority, if you're in the animation for Misery's End and BL comes off CD you've lost a little DPS, Misery's end isn't going anywhere.
I've thought about it a bit, and my answer usually tends to be "it doesn't matter".
I was going to provide some math, but this is a hard thing to value each "proc" and give it a potency number.
I will just say that if you BL first, it isn't a "free" thing, because you are pushing a ME back a GCD. Now, will this cause you to miss a potential ME? ... maybe.
It is hard to say. It is not that frequent of an occurence, and it does not impact your dps significantly one way or the other. So, my answer is, "i don't know".
The ME cooldown framework fits around 5 GCDs:
ME - GCD - off - GCD - off - GCD - off - GCD - off - GCD - ME
Delaying ME by 1 oGCD essentially loses 20% of the ME cooldown in a generic situation, a straight 190*.2 = 38p loss.
In this "ME first" framework:
GCD - ME - GCD - BL - GCD - off - GCD - off - GCD
ROB has ~24% chance to proc on a generic DOT tick. In this example, we assume the BL is caused by ROB (to avoid hardwait BL scenarios for the moment).
The alternative scenario is:
GCD - BL - GCD - ME - GCD - off
In order for this to be a valid alternative scenario (the player has the CHOICE of using BL earlier), then ROB must have proc'd at t=0.0~2.5. If ROB proc'd prior, then BL would have been used before the first GCD listed.
DOTs tick every 3.0s. If the ROB procs occur in this scenario from 0.0~2.5, then the following proc event may occur at 3.0~5.5. Proc events from t=2.5~5.0 are valid for being considered as "gained" by accelerating the BL. The combination of these two ranges yields t=3.0~5.0 where a tick may be gained between those GCDs.
This timeframe contains 67% of the space of a DOT tick. This scenario occurs 67% of the time when there is an ROB proc. When this scenario does occur, a second ROB must proc (24%) in order to "gain" the BL. The theoretical gain by accelerating the BL is 67% * 150 * 24% = 24p.
This does not account for the cascading delays caused by the timeframe restrictions imposed by the scenario. E.g. narrowing the scenario to times where accelerating the BL may "gain" a BL early on could easily require that a BL opportunity later on is "lost". However, this is dependent on ROB proc'ing later as well, so seems like it would be a lower-ish chance. This would reduce the potency estimate slightly.
The use of Internal Release slightly improves the estimated benefit of using BL early.
A hardwait BL, in retrospect, does not impact the scenario. Hardwait BLs can only be executed during the oGCD phases, resulting in the same scenario 1 GCD later. There may be some fringe impact, but it would be minor one way or another.
TLDR: Use ME first because it's more reliable, although it doesn't *really* matter too much.
Edit:
I was going to say that a simulation helps answer this sort of question that involves chance and statistics. At least the analysis above agrees with the sim ... *phew*. >.>
Last edited by EasymodeX; 11-06-2013 at 03:22 AM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.