Unless you're only getting hit for 3200 with Mountain Buster (that's what I get hit for on my *PLD*; WAR takes closer to 4-4.5k), Inner Beast isn't going to mitigate 75% of the damage on a crit. On top of that, this is counting a Berserked IB, which you're going to have once every 3 Mountain Busters. You can normally expect to get 25-30% of the MB with an Inner Beast. Honestly, you're generally better off using it after Rock Buster rather than Mountain Buster so that you're topped off for MB.
Doesn't actually help you survive the big hits all that much. Tanks barely need to know the rotation at all because they barely have to dodge anything. The only thing you have to worry about is dodging the circle bombs.#2 Knowing the fight, and the static rotation Titan uses
None of which are going to do anything reliable for Mountain Buster. Throwing up Flash right before Mountain Buster is going to do just as much as Featherfoot, Conv is only really going to help recover from MB (which means that it won't help you survive it unless you've got a SCH shielding you up with Adloq before it), and Awareness only helps with the autoattacks since MB itself can't crit.#3 Prepping yourself with one of your not-so-mitigating cooldowns like featherfoot/awareness/Convalescence before each table flip.
The strongest of the WAR CDs is weaker than the weakest of the PLD CDs. On top of that, WAR *still* requires more external healing, just on a passive basis. Anyone that claims that their healers don't have to work harder to keep a WAR alive than they do to keep a PLD alive is simply lying. It only gets worse when you get to coil because the damage ramps up heavily when you get there, meaning that the WAR self heals mean less and PLD mitigation means more, especially those CDs.
Any WAR that has progressed through coil didn't do it through their own skill; they got there because they've had healers that were absolutely friggin' amazing. No amount of WAR skill can close the gap when you're getting hit as hard as Caduceus with 5 stacks or dealing with the ADS with Slashing resist. At that point, you're simply shifting more work onto the healers by not running as a PLD and, in coil, it ends up being a *lot* more work.
The people that put WAR down so much are simply being realistic about its capabilities rather than living in a fantasy land where they can always crit and have buffs active and where 2.4k is 75% of 4k. There comes a point where no amount of player skill can make up the difference, and the sad truth of the matter is that you hit that point as early as Titan. I love playing WAR, but I'm realistic about what it can do and what it *can't* do is outperform or even equal PLD on anything that isn't trivial content.People aim to put warrior down so much, and its great! Once they inevitably get buffed due to all the whining, anyone who toughed through it and learned to really play it well will have that much more of an edge!