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  1. #1
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by BamLayce View Post
    #1 Timing Inner Beast with Table flip can mitigate up to 75% of the damage on a crit. Having the WAR topped off is all the healer needs to do which is not carry, its doing their job.
    Unless you're only getting hit for 3200 with Mountain Buster (that's what I get hit for on my *PLD*; WAR takes closer to 4-4.5k), Inner Beast isn't going to mitigate 75% of the damage on a crit. On top of that, this is counting a Berserked IB, which you're going to have once every 3 Mountain Busters. You can normally expect to get 25-30% of the MB with an Inner Beast. Honestly, you're generally better off using it after Rock Buster rather than Mountain Buster so that you're topped off for MB.

    #2 Knowing the fight, and the static rotation Titan uses
    Doesn't actually help you survive the big hits all that much. Tanks barely need to know the rotation at all because they barely have to dodge anything. The only thing you have to worry about is dodging the circle bombs.

    #3 Prepping yourself with one of your not-so-mitigating cooldowns like featherfoot/awareness/Convalescence before each table flip.
    None of which are going to do anything reliable for Mountain Buster. Throwing up Flash right before Mountain Buster is going to do just as much as Featherfoot, Conv is only really going to help recover from MB (which means that it won't help you survive it unless you've got a SCH shielding you up with Adloq before it), and Awareness only helps with the autoattacks since MB itself can't crit.

    The strongest of the WAR CDs is weaker than the weakest of the PLD CDs. On top of that, WAR *still* requires more external healing, just on a passive basis. Anyone that claims that their healers don't have to work harder to keep a WAR alive than they do to keep a PLD alive is simply lying. It only gets worse when you get to coil because the damage ramps up heavily when you get there, meaning that the WAR self heals mean less and PLD mitigation means more, especially those CDs.

    Any WAR that has progressed through coil didn't do it through their own skill; they got there because they've had healers that were absolutely friggin' amazing. No amount of WAR skill can close the gap when you're getting hit as hard as Caduceus with 5 stacks or dealing with the ADS with Slashing resist. At that point, you're simply shifting more work onto the healers by not running as a PLD and, in coil, it ends up being a *lot* more work.

    People aim to put warrior down so much, and its great! Once they inevitably get buffed due to all the whining, anyone who toughed through it and learned to really play it well will have that much more of an edge!
    The people that put WAR down so much are simply being realistic about its capabilities rather than living in a fantasy land where they can always crit and have buffs active and where 2.4k is 75% of 4k. There comes a point where no amount of player skill can make up the difference, and the sad truth of the matter is that you hit that point as early as Titan. I love playing WAR, but I'm realistic about what it can do and what it *can't* do is outperform or even equal PLD on anything that isn't trivial content.
    (3)
    Last edited by Kitru; 11-06-2013 at 01:46 AM.

  2. #2
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Kitru View Post
    Unless you're only getting hit for 3200 with Mountain Buster (that's what I get hit for on my *PLD*; WAR takes closer to 4-4.5k), Inner Beast isn't going to mitigate 75% of the damage on a crit. On top of that, this is counting a Berserked IB, which you're going to have once every 3 Mountain Busters. You can normally expect to get 25-30% of the MB with an Inner Beast. Honestly, you're generally better off using it after Rock Buster rather than Mountain Buster so that you're topped off for MB.
    While War still has a long way to go being equal to Paladin in Coil, on Titan it's pretty good.
    With a mix of DL/AK gear and an i70 Axe you'll be sitting at ~5700HP with Defiance and be able to self heal with Inner Beast for ~1300HP on a normal hit (400 STR)
    Pre-Heart you can use Storm's Eye/Butcher's Block get a huge lead on Enmity
    After Heart you can cycle Storm's Eye/Storm's PathX2. It's not a huge amount of health (~125 HP per Storm's Path) but it's something. Also when used with Unchained and Bloodbath you will have 30 seconds of self heals worth about 2600HP (20 seconds of Unchained). Double Inner Beast with Infuriate. Thrill of Battle + Stoneskin. Normal Inner Beast and Berserk, Second Wind, Inner Release. That should get you through the last of it.

    On some fights, a viable option (Cadaceus) is to have two healers in Cleric Stance. With a Warrior spec'd out in Damage gear + Damage from the mages + 65% X 2 Heals (125% Healing) you can get the same damage as a PLD, 2DD and a healer, but with 125% more heals available for the Warrior plus it's own self heals.

    Edited: The party with two healers in Cleric's Stance would also need a DD. I don't mean 2XHealer + WAR ='s PLD, Healer, 2xDD.

    Parsed myself on Warrior for sheets and giggles. 155 DPS in Defiance with 400 STR and Bravura.
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    Last edited by Judge_Xero; 11-06-2013 at 09:43 AM.

  3. #3
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by =Judge_Xero View Post
    With a mix of DL/AK gear and an i70 Axe you'll be sitting at ~5700HP with Defiance and be able to self heal with Inner Beast for ~1300HP on a normal hit (400 STR)
    I'm kinda curious how you're packing 400 STR and only 5700 hp unless you allocated full STR and are using DPS jewelry because DL/AK mix that's actually built around *tanking* won't get anywhere *near* 400 STR and will *easily* have in excess of 6k hp in Defiance. I'm at 350 STR with 7.5k hp and I'm wearing 3/5 AF2 with Bravura; my PLD, which is DL/AK mix has 310 STR (WAR only has 8 STR more than PLD) and 5.3k hp. If you're using DPS jewelry and stacking up STR, yeah, it'll make sense that your Inner Beast heals for a higher total percentage of your hp, mainly because that healing is acting upon a smaller number for percentage gains: Inner Beast will heal you for 100% of your total hp if you're packing a whopping 1.5k hp. For people actually dressed like tanks, the ratios will be exactly what I said. If you've got that little hp, you better hope that your healers are absolutely spot on because an unmitigated Rock Buster>Mountain Buster is going to do easily more than what you've got, especially since you're going to have much lower Parry Rating thanks to all of that DPS jewelry so it's actually more likely that you're going to get an unmitigated string.

    Also when used with Unchained and Bloodbath you will have 30 seconds of self heals worth about 2600HP (20 seconds of Unchained).
    Using your own parsed DPS, that's *way* more than you'd actually get. Ignoring the fact that the 155 you parsed is going to be inflated by CD usage already, 20 seconds would put you at 4133 damage dealt (155 / .75 * 20) over that 20 seconds. Throw another 1550 on top of that for the other 10 seconds, and you're getting a whopping ~1421, not 2600. Plus, since it's over 30 seconds rather than immediate, it's next to worthless for surviving Mountain Buster since there's follow up damage and that amounts to about 2-3 auto-attacks or less than a p5 Tumult (which is what makes MB really dangerous: it's a big hit bracketed by more damage).

    I'm also surprised that you seem to think that there will only be 4 Mountain Busters in p5. MB happens about once every 30 seconds and p5 starts with it so, unless you can burn through 50% of Titan's hp in less than 2 minutes, you're going to get a lot more than that, which means that you're not going to have .

    The party with two healers in Cleric's Stance would also need a DD. I don't mean 2XHealer + WAR ='s PLD, Healer, 2xDD.
    Your math for that composition makes absolutely no sense. Unless you've somehow magically found a way to cast multiple spells at the same time, your "math" makes no sense whatsoever. Plus, 65 * 2 = 130, not 125.

    Furthermore, a healer in Cleric Stance manages less than half of the healing of someone outside of it. Assuming you're talking about stance dancing, healers would be spending only 35% of their time DPSing because otherwise you're not getting 65% from an actual healer, which means that they're getting, at best, 40% damage uptime (accounting for DoTs, which isn't going to be as efficient as an actual DPS). Let's say that healers do 75% of the damage that a DPS does while in Cleric Stance and tanks do 50% of a DPS's: your composition would be getting 130% heals and 210% DPS (40 * .75 + 40 * .75 + 100 + 50); the standard composition would be getting 100% heals and 250% DPS (100 + 100 + 0 + 50). Plus, all of this assumes that the healers are dancing absolutely perfectly. The only reason you're getting more healing is because you're bringing 2 healers; you're not actually getting more DPS at all.

    Do you want to try and reevaluate some of that math because, as it stands, nothing of what you said makes the slightest bit of sense with the exception of your Storm's Path recommendation, which is a whopping 250 hp every 22.5 seconds and isn't going to make *any* kind of difference; a WHM will overheal you for more than that with a single cast of Regen.
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