Quote Originally Posted by Peregrine View Post
How it should be done should be left up to the developers, who know what they have planned. What needs done can absolutely be said. How it should be done is speculative.

Reward diversity.
Block same-job stacking synergy.
Eliminate cliche challenge mechanisms that result in predictable advantages of the same jobs.
Prevent ranged jobs dominating endgame.
Eliminate job stigmas before they occur.
Do not allow imbalance to snowball.

How? Depends on what you have planned. /snip
Just so. However, I don't expect that Matsui-san et al are miracle workers. And tossing out possible ideas that they can pick through to incorporate or reject is probably more productive than .... other things >_>''
  • Reward diversity.
    Battle regimens did this beautifully. Each successive weaponskill from a different class added roughly +50% damage. If BRs can be polished up a bit, then a mixed team can outdamage a homogeneous team.
  • Block same-job stacking synergy.
    Give bosses self defense buffs against one damage type, say -50% damage to a particular type. The boss uses the buff to counter whatever the majority damage is. If a team is doing 80% projectile damage, suddenly their damage drops overall by 40%.
  • Eliminate cliche challenge mechanisms that result in predictable advantages of the same jobs.
    This is the biggest area where we could contribute. Creativity under pressure is HARD. Matsui-san and Yoshi-P have to be under a ton of pressure. I don't have any suggestions here, though ...
  • Prevent ranged jobs dominating endgame.
  • Eliminate job stigmas before they occur.
  • Do not allow imbalance to snowball.

I'm not sure about the rest, but have to head to dinner. I'll either edit later or respond if anyone cares to toss in some ideas.