1. why would ps3 need endgame at release? they will all be low level for a long time?
2. people say it negates content, but... you should have interesting things to do at all levels, not just at level limit.
3. many people got capped classes, this i agree with
I think they need to raise the cap, because people are everything right now, because they have no choice. It makes sense that someone gets to use thier high level skills on different jobs, but when everyone has leveled everything, because there is nothing else to do, you end up having everyone with the same skills. When cap is for example 99, people probably arent going to be able to pull from skills from 4 different classes that often. Crafters are going to be more specialized just by what they choose to level, instead of simply having every single craft leveled.
far as content, one good measure is having things scale up, or having gear that can grow as you level, IE if you got some great gear at 50, that you can upgrade till 75, then its valuable, but not so much so that it negates new gear, or has a bunch of 75s trying to get it over level 50 people.
Also we havent really got our class defining super skills in this game yet, i mean maybe you get one or two, but thats about it. And monsters are way tougher, marlboros, dragons, etc, all of them are much higher, and should be. The enemies you fight should get progressively tougher as you level, and i dont think most of the enemies got to be too tough till about 30ish. There is still a large curve in terms of cool monsters/monster abilities and types that we should experience, as we progress higher.
By the end of an FF your supposed to be fighting behemoths and adamtoises and marlboros etc as regular monsters. We havent even come close to where we need to be in terms of different monsters and gears and progression from being newbs to be at the official cap.
That said they need to decrease the exp tnls for the high levels, if 50 is only mid level it shouldnt take as long to get there. Though i will say that some of the current exp systems focus too much on leves and linking and dropping for way too much experience gain versus normal activities.