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  1. #1
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    @Duelle: What if you replaced it with a Scythe? The grip would not need to be altered greatly if at all.
    (0)

  2. #2
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Leiron View Post
    @Duelle: What if you replaced it with a Scythe? The grip would not need to be altered greatly if at all.
    Imagine the animation of Skull Sunder with a scythe. Would be more than a little strange, not to mention that the scythe would need to be pretty short.
    (0)

  3. #3
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Gamemako View Post
    Imagine the animation of Skull Sunder with a scythe. Would be more than a little strange, not to mention that the scythe would need to be pretty short.
    There are ways around that. Look at GLA using Straight Shot. It's not like it shoots arrows out of its sword haha.
    (0)
    * I fully give permission for any of my written ideas to be used by SE without recognition.

  4. #4
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by MartaDemireux View Post
    There are ways around that. Look at GLA using Straight Shot. It's not like it shoots arrows out of its sword haha.
    That was the point, however -- you'd have to redo the animations, which is just as much work as creating a new class that isn't beholden to a previous class design.
    (0)

  5. #5
    Player
    VeersMorgan's Avatar
    Join Date
    Sep 2013
    Posts
    5
    Character
    Orianne Savreux
    World
    Gilgamesh
    Main Class
    Armorer Lv 31
    The current class to job system is pretty nice. I could see having a DPS based Marauder -> Dark Knight (DK) work if you transformed enmity into another stat.

    For example, give the DK a pool called hatred which is generated in the same ways that enmity is generated, so the job's pools become Heath, Hatred, and TP.

    The new resource could provide for some interesting ability reuse, ex. abilities that traditionally used MP (flash, cure, blizzard ....), could use hatred (or a combination of Hatred and TP) instead, with hatred transforming the ability, ex. cure becomes absorb health, perhaps flash becomes fear, maybe blizzard becomes paralyze ...

    As a result of the hatred pool, in addition to the normal priority based gameplay, the player could elect between doing weapon based damage and building hatred to perform hatred dependent abilities.

    Then depending on the form the new hatred based abilities were given, and whether or not you enmity generating abilities generate hatred or hatred + enmity, you could turn the Dark Knight into a DPS/something (debuffer, controller ...) hybrid or a tank.

    Anyways, I'm hoping and expecting to see a lot of prior FF classes/jobs make their way into XIV and it will be interesting to see Yoshi and his crews takes on how to bring them into XIV.
    (1)

  6. #6
    Player
    Sinaloa's Avatar
    Join Date
    Sep 2013
    Posts
    248
    Character
    Sinaloa Dorn
    World
    Phoenix
    Main Class
    Scholar Lv 61
    Quote Originally Posted by VeersMorgan View Post
    The new resource could provide for some interesting ability reuse, ex. abilities that traditionally used MP (flash, cure, blizzard ....), could use hatred (or a combination of Hatred and TP) instead, with hatred transforming the ability, ex. cure becomes absorb health, perhaps flash becomes fear, maybe blizzard becomes paralyze ...
    ...
    Then depending on the form the new hatred based abilities were given, and whether or not you enmity generating abilities generate hatred or hatred + enmity, you could turn the Dark Knight into a DPS/something (debuffer, controller ...) hybrid or a tank.
    I like it and with the stance using hatred while turning it of will generate it it´s even realizable. Too bad I can´t see getting a flexible class in this game.
    Inb4 Healers can dps.
    (0)