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  1. #1
    Player
    Nahara's Avatar
    Join Date
    Aug 2013
    Posts
    669
    Character
    N'hara Tia
    World
    Excalibur
    Main Class
    Astrologian Lv 80

    Performer (PFM) - "All The World's A Stage, And You Are The Star"

    Performer (PFM)
    With gaudy dress and merry movements, performers of all shapes and sizes aim to bring smiles to the peoples of the world, especially in times of hardship when happiness and joy are rare in a person's daily life.

    The stars of the Mayakov Circus specialize in a form of dance with roots in the city-state of Ala Mhigo. Under the rule of a tyrant, it was illegal for ordinary citizens to practice combat, restricting martial instruction only for those in the military; undeterred, many taught themselves anyway, disguising their training as intricate dance motions. This unique style of combat specializes in fast, agile movements, literally dancing circles around enemies while rending them into ribbons with dual daggers.


    The performer is a lightly-armored melee damage dealer that enters combat dual-wielding daggers and utilize a new mechanic known as Finishing Moves and Flourishes. Whenever a performer correctly executes a complete ability combo, they gain a Finishing Move, up to an initial maximum of 3. These Finishing Moves can be spent on a selection of abilities known as Flourishes that consume Finishing Moves and have a greater effect based on the number of Finishing Moves accumulated at the time the Flourish is used.

    Performer Class Quests:
    Performers begin their career in Limsa Lominsa. Players who begin the game as a Performer don the Thief Artifact Armor during their brief fight with Lahabrea in their dream and a new conversation option is available to them when talking with Brennon. He will ask if the player is an adventurer, but will skip to asking what drew the player to adventuring without waiting for an answer. The conversation option "I'm an entertainer." is available beneath the "..." option, prompting Brennon to correct himself and talk about the Mayakov Circus that recently moved into Limsa Lominsa. The rest of the cutscene plays as normal and the player is given the Ring of Freedom as if they had picked the "..." option.

    The level 1 performer class quest introduces the player to Alexei Mayakov, the owner of the circus who acts as the "guildmaster". When prompted as to whether the player is ready to sign on as a performer, a third option labelled "Yes, but what's with the lisp?" is given. Selecting this option prompts Mayakov to ask "What lisp?" after an awkward silence, before the dialogue begins again as normal. The level 5 and 10 class quests are different "rehearsals" that Mayakov assigns to the player before giving them their first performance during the level 15 quest; this quest also introduces a rival circus that is using the Mayakov Circus signature dance style, claiming it as their own and that the Mayakov Circus stole from them. The level 20 and 25 class quests pit the player against different members of the rival circus, before fighting the leader of the rival circus in the level 30 class quest. Bested in combat, the leader of the rival circus confesses to being a former member of the Mayakov circus who stole their techniques before being taken to prison.

    At level 30, Alexei Mayakov suggests that the player visit Gridania where a group of the circus's best entertainers have recently been allowed to perform in the Mih Khetto's Amphitheatre. Additionally, the player may encounter an NPC listed as "Suspicious Patron", who recommends the player visit Ul'dah to meet with some associates who "have a very lucrative proposition" for the player. Following the quest given by Alexei Mayakov unlocks the DANCER job and following the quest given by the Suspicious Patron unlocks the THIEF job.


    Performer Class Abilities:
    1) Dancing Edge - Low-Damage Single-Target Attack
    2) Wasp Sting - Low-Damage Single-Target Attack and Poison
    4) Gust Slash - Low-Damage Single-Target Attack
    6) Drain Samba - Melee attacks recover HP with each attack, HP recovered increases based on number of current Finishing Moves, but does not consume Finishing Moves
    8) Viper Bite - Low-Damage Single-Target Attack, Damage increases and Poison when comboed from Wasp Sting
    10) Quickstep - Heavy-Damage Attack, Off the Global Cooldown, ~20 second cooldown
    12) Shark Bite - Low-Damage Single-Target Attack, Damage increases and Bleed when comboed from Viper Bite
    15) Climactic Flourish - Increases Critical Hit Rate based on Finishing Moves consumed
    18) Reverse Flourish - Converts all Finishing Moves into a set amount of TP per Finishing Move
    22) Evisceration - Low-Damage Single-Target Attack, Damage increases when comboed from Dancing Edge
    26) No Foot Rise - Instantly Grants 2 Finishing Moves
    30) Saber Dance - Increases the damage of physical abilities and auto attacks, ~30 second cooldown, does not stack with Fan Dance
    34) Cyclone - Low-Damage Single-Target Attack, Damage increases and affects an area when comboed from Gust Slash
    38) Chocobo Jig - Increases movement speed by half the potency of Sprint and Swiftsong, does not stack with Spring or Swiftsong, slowly depletes TP while active.
    42) Striking Flourish - Single-Target Attack that deals 200% auto-attack damage, only consumes 2 Finishing Moves, 60 second cooldown
    46) Pyrrhic Kleos - Flourish: Single-Target Attack, potency based on Finishing Moves
    50) Exenterator - Low-Damage Single-Target Attack, Damage heavily increases when comboed from Eviceration


    Performer Ability Combos:
    Dancing Edge > Eviscerate > Extenterator
    Wasp Sting > Viper Bite > Shark Bite
    Gust Slash > Cyclone


    Performer Class Traits:
    8) Enhanced Strength - STR+2
    14) Haste Samba - Drain Samba increases Skill Speed
    16) Enhanced Strength - STR+2
    20) Enhanced Reverse Flourish - 20% chance to retain 1 finishing move.
    24) Enhanced Strength - STR+2
    28) Box Step - Quickstep lowers target's DEF, target will quickly build resistance to this effect
    32) Curtain Call - Increases number of available finishing moves to 5
    36) Enhanced No Foot Rise - Grants 4 finishing moves
    40) Stutter Step - Quickstep lowers target's M.DEF, target will quickly build resistance to this effect
    44) Enhanced Chocobo Jig - Increase Chocobo Jig's movement speed bonus by 50%
    48) Ternary Flourish - Striking Flourish deals 300% auto-attack damage, only uses 3 Finishing Moves


    Dancer (DNC)
    While the martial steps of the Mayakov Circus is the most popular, a small circle of the best and brightest entertainers have dedicated themselves to delving further into the history of battle dances, evolving their art with techniques new and old to create a brand new style of combat.

    Dancers place themselves on the front lines, using elaborate and rapid motions to bewilder and mystify their opponents, dodging and deflecting their attacks with precise dagger strikes. The best dancers eventually learn to slip into a serene state of mind, blocking out all distractions and becoming an untouchable storm of steel and color.


    The dancer job transforms the performer from a damage dealer into a tank, greatly increasing dodge and parry rates to avoid damage all-together and increases the threat generated by their Flourishes.

    Dancer Job Quests:
    The DANCER class quests are given by a woman named Portia and the quest line revolves around another dancer named Lilith, who dislikes the player and the fact that they were invited to join the dancers after such a short amount of time, while everyone else had to work for years before being allowed to join. Wanting to "prove" that the player isn't good enough to join the dancers, Lilith assigns harder and harder performances to the player in the hopes they fail and disgrace themselves. At the end of the quest line, Lilith fights the player herself and is ultimately defeated; disgraced due to her nefarious actions, Lilith is expelled from the dancers and her uniform is given to the player (if female); if the player is male, the outfit is confiscated and the player is given the male-variant, recently arrived from the weavers guild.


    A Relic Reborn (Terpsichore):
    The DANCER relic weapon, this dagger set is a modernized version of a pair of daggers originally wielded by a battle dancer of the same name. The original pair of daggers had trifurcated blades, designed as highly effective defensive weapons, capable of entwining an enemy's blade and rendering it near ineffective, if not disarming the opponent entirely. However, the original blade's side prongs were static, which made wearing the daggers cumbersome. Updated with a special mechanism in the hilt, at the press of a button the two side prongs extend out or collapse in, allowing the blade to fit inside traditional dagger sheaths.


    Dancer Job Abilities:
    30) Closed Position - Increase Dodge and Flourishes boost enmity, lasts until reused
    35) Fan Dance - Increase Parry rate and the percentage of damage mitigated by parry, ~30 second cooldown, does not stack with Saber Dance
    40) Animated Flourish - Low-Damage Single-Target Attack with bonus enmity based on Finishing Moves
    45) Divine Waltz - Cure Potency 650 + Regen 100 potency
    50) Trance - 100% Dodge rate, Flourishes do not consume Finishing Moves for the duration.


    Thief (THF)
    Wherever there is wealth, there are those that wish to claim it for their own, even if it already belongs to someone else. From the pettiest of pickpockets to the classy cambrioleur, thieves are masters of every back-alley ploy and elegant ruse to take from their targets anything their heart desires.

    Thieves are no stranger to getting their hands dirty when carefully laid plans inevitably go awry. Using the speed and agility required for their profession, thieves can deliver devastating dagger strikes as a target's most vulnerable spots to vanquish their foes as quickly as possible and continue their escape.


    The thief job expands upon the base performer class, offering more options for accumulating finishing moves which can be spent on unique flourishes that steal items or gil from enemies.

    Thief Job Quests:
    The THIEF class quests are given by the "Suspicious Patron", revealed to be a man named Aldo, who acts as the player's mentor. The first quest involves the player being asked to help Aldo's associates pick up and bring back some cargo if they need help; in actuality, Aldo has sent the player to salvage a heist that he knows will get botched by the amateur thieves originally sent. Upon return, the player confronts Aldo about the set-up and can either continue to offer his services or threaten to alert the authorities. If the player threatens to turn Aldo in, he takes it in stride and suggests the player think over his offer to join them. The following quests revolve around the heists of different, wealthy and corrupt individuals, with the player needing to fight off the members of a rival thieves order that wish to make Ul'dah their territory. The player obtains the pieces of the Thief Artifact Armor by hunting down these other thieves and taking it from them.

    The final quest involves the player and Aldo going on a joint heist to rob a shipment of precious metals, stones, and crystals. However, the rival thieves guild has already hit the transport wagon and is about to escape when the player and Aldo arrive. Aside from defeating all the enemies in this encounter, there is a second way to win: The player can steal all the cargo containers from each enemy (five in total) using the Steal or Mug abilites; however, the chance of successfully stealing the cargo is low and can take several tries to win in this manner. If the player successfully steals the cargo, the player and Aldo escape as the Immortal Flames arrive to arrest the rival thieves, but fail to capture Aldo or the player. For a successful job, the player is awarded the Thief Artifact Armor chest piece.


    A Relic Reborn (Mandau)
    The THIEF relic weapon, this pair of daggers were originally wielded by Nanaa Mhigo, a notorious Keeper of the Moon cat-burgler. The weapons were uniquely shaped to incorporate different blade edges for any cutting that might be necessary on a job, able to cut through cloth, leather, and even glass. The hilts of the blades also contain a number of smaller tools for lock picking that can be slid out when needed.


    Thief Job Abilities:
    30) Steal - Flourish: Attempt to steal an item from an enemy
    35) Sneak Attack - Next ability deals increased damage when attacking from behind
    40) Trick Attack - Low-Damage Single-Target attack, damage massively increased and grants a Finishing Move when empowered by Sneak Attack, ~20 second cooldown
    45) Mug - Flourish: Attempt to steal an item from an enemy and deal low-damage, steal chance is lower than Steal.
    50) Perfect Dodge - 100% Dodge rate, further increases the damage boost of Sneak Attack and increases the damage of Trick Attack
    (8)
    Last edited by Nahara; 11-05-2013 at 02:27 PM.



  2. #2
    Player
    ShinKerron's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    34
    Character
    Shin Kerron
    World
    Excalibur
    Main Class
    Paladin Lv 60
    I see a lot of potential in an idea like this. You've clearly taken a lot of time in thinking of how it would fit into the game as well since you took the time to write out how the quest lines would play out and how they fit into the setting.

    Personally I'd probably play thief and go around yelling "That's 'TREASURE HUNTER' to you!" at people XP
    (1)

  3. #3
    Player
    LlenCoram's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,593
    Character
    Llen Coram
    World
    Sargatanas
    Main Class
    Fisher Lv 100
    I would play this class.
    (1)

  4. #4
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    I'm not overly fond of both jobs' 50s having 100% dodge rate. Depending on the duration it could be very overpowered for DNC. I think just having the free flourishes is powerful enough.

    Overall I like the concept for this minus the THF aspect. I don't know if I can allow myself to see a THF dancing. Also since SE already hinted that they're going to have a Rogue>THF/NIN or a THF>NIN, maybe you could replace the THF with Trickster/Tinker/Juggler (from FFTA2) and give them more of a debuffing/buffing DPS role to compliment DNC's tank role. Just my 2 cents. Good job though.
    (0)
    * I fully give permission for any of my written ideas to be used by SE without recognition.

  5. #5
    Player
    Nahara's Avatar
    Join Date
    Aug 2013
    Posts
    669
    Character
    N'hara Tia
    World
    Excalibur
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by MartaDemireux View Post
    I'm not overly fond of both jobs' 50s having 100% dodge rate. Depending on the duration it could be very overpowered for DNC. I think just having the free flourishes is powerful enough.

    Overall I like the concept for this minus the THF aspect. I don't know if I can allow myself to see a THF dancing. Also since SE already hinted that they're going to have a Rogue>THF/NIN or a THF>NIN, maybe you could replace the THF with Trickster/Tinker/Juggler (from FFTA2) and give them more of a debuffing/buffing DPS role to compliment DNC's tank role. Just my 2 cents. Good job though.
    I didn't put specific values in specifically because that's an area of balance testing that I have no experience in and cannot try out even if I did. The 100% dodge would definitely be powerful, but that's where the duration balance testing would come into play. My thoughts are that it wouldn't last much longer than 10 seconds or so, a little less than the length of the Paladin's Hallowed Ground (about enough to dodge one really bad AoE from a primal, like one of Titan's Mountain Busters, for example). The real meat of the abilities is definitely in the free flourishes and the boost to SATA damage, the 100% dodge is a little extra and something I felt the THF (and by extension the DNC, since it's a tank) should keep from it's XI two-hour ability.

    The Thief was added to this partly because I feel the Thief should be attached to a class that uses daggers, and because it's a chance to accomplish something long-standing and iconic with a unique spin. Plus, the job tied to a class doesn't always have to be closely related to the class itself. The Bard and Scholar jobs are a great example of this, unique spins on classic jobs with new mechanics that do their job in a slightly different style than the main class. I feel like my version of the THF touches on all the important bits about being a thief (being lightly-armored, agile, dagger-wielding, stealing, mugging, and the ever popular SATA combo from XI), staying unique to itself while still coming from a class that's complementary to it and the other class that comes from it (DNC, in this case).
    (0)
    Last edited by Nahara; 11-05-2013 at 05:01 PM.



  6. #6
    Player
    FriendlyUncle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    123
    Character
    Geneis Arcais
    World
    Moogle
    Main Class
    Marauder Lv 60
    This is literally just a re-hash of DNC/THF from FFXI, not trying to be rude but I'd like to see a little more unique flavor to the class rather than this on-going push to 'Bring back my favorite FFXI class'. I'd much rather see a whole new take on the Dancer class rather than just a role change from XI. Honestly though, I just don't feel like a Dancer combat class really fits into the world of Eorzea.
    (2)

  7. #7
    Player
    Nahara's Avatar
    Join Date
    Aug 2013
    Posts
    669
    Character
    N'hara Tia
    World
    Excalibur
    Main Class
    Astrologian Lv 80
    It is my opinion that the way Dancer works in FFXI feels like it could make a smooth translation into the combat system of FFXIV (perform X action to gain a stacking buff, which you spend on other abilities). In addition, I wanted a melee combat style that was unique from how Pugilist/Monk ("stance" rotations) and Lancer/Dragoon (DoT/Debuff rotations) performed, and the Finishing Moves/Flourishes idea seemed like a good way to go about that. Would it be preferable if Performer/Dancer were a bit more unique? Most definitely, but this idea is more of a proof-of-concept on how it could work, and less me wanting it back exactly the same.
    (0)



  8. #8
    Player
    Nikoshae's Avatar
    Join Date
    Sep 2013
    Posts
    114
    Character
    Ni'ko Shae
    World
    Cactuar
    Main Class
    Bard Lv 70
    I would switch main class to this XD Well thought-out! I love it.
    (0)

  9. #9
    Player
    Jamesy's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    47
    Character
    Jamesy Amau
    World
    Sargatanas
    Main Class
    Archer Lv 70
    Yoshi we need this go!
    (0)