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  1. #21
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by AnnaMolly View Post
    You start the fight dead.
    This is already a feature.
    (3)

  2. #22
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Titan can now recover all HP when he hits 10%. SE puts out a vague video that doesn't even show the full fight with "hints" on how to get past it.
    (5)

  3. #23
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Klutz64 View Post
    Garuda was designed to be hardest on normal and Titan was designed to be hardest in Hard Mode.

    My speculation is that the hardest Extreme mode will be Ifrit.
    Ifrit was quite the ordeal on Extreme mode in version 1.xx.

    Ifrit Extreme Mode in 1.xx, you had to take down 4 spikes, then later 8 spikes, then later 12 spikes before Hellfire. This was along with more aggressive eruptions and plumes. No Mage LB3, stunning, and animation lock made it quite terrifying to beat without a lot of practice.

    If Titan does a similar route. I would imagine possible 2-3 Heart phases instead of 1, having him Astral Flow after each one. Make each one harder than the last with more obstacles to overcome. Make Weight of the Land on the entire area except certain spots (knowing the pattern is beneficial). Make more complex bomb placement. Have Landslide be in three different directions or in a cone.

    The most I can think of.
    (0)

  4. #24
    Player
    Teleniel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    217
    Character
    Tele Nariel
    World
    Goblin
    Main Class
    Arcanist Lv 60
    I would like to see a few changes to the fight....
    right punch : single target, apply stack of damage+ (20s count down, 1~5% per ... stacks to max of +20% dmg)
    left cross : mitigated cleave (like thousand needles, not like hood swipe), applies stack of damage+
    stomps : amount varies (randomly) for the entire fight
    landslide : slightly thinner, but targets up to 4 (random) including the tank
    bombs : now have knockback (2y), and slightly larger burst radius so they can't be ranged by a tank
    Mt. Buster : used every 5%, and at (random) during heart phase

    stomps / landslide / bombs are now used in random order every 30s
    (0)

  5. #25
    Player Reiterpallasch's Avatar
    Join Date
    Aug 2012
    Posts
    783
    Character
    Arya Stark
    World
    Leviathan
    Main Class
    Leatherworker Lv 50
    He splits into two smaller versions of himself, which use all of the same moves as he normally does.
    (3)

  6. #26
    Player
    zdub303's Avatar
    Join Date
    Sep 2013
    Posts
    309
    Character
    Zahra Dubs
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Here would be another interesting tank swap mechanic...

    Heart and Titan are two separate entities, each with their own stacking debuff.

    Titan gains 1 stack of "scary awesomeness" every 30s. At 4 stacks he does earthen fury and wipes the raid. Killing the heart resets the stacks on Titan and stuns him for 10s or so.

    Titan and Heart put a stacking debuff every 15s on each tank that increases incoming damage by 15% and a stack of the other's debuff will cancel a stack.

    So say.. heart debuff "grants 1 stack of heart debuff or removes 1 stack of titan debuff" and vice versa. So you need to tank swap to eachother's targets to keep the stacks manageable.
    (0)

  7. #27
    Player

    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    272
    Bombs explode immediately after they all finish spawning.

    8 Weight of the lands (forcing tank to dodge)

    6 Stomps

    2 Gaols

    Landslide has double the width.

    He now does Mountain Buster twice in a row.

    Heart Phase has double the HP

    All these mechanics now happen at random.

    Have fun.
    (2)

  8. #28
    Player
    Ri_ri's Avatar
    Join Date
    Sep 2013
    Posts
    959
    Character
    Kaguya Houraisan
    World
    Behemoth
    Main Class
    Thaumaturge Lv 61
    Quote Originally Posted by Reiterpallasch View Post
    He splits into two smaller versions of himself, which use all of the same moves as he normally does.
    Morchok's older bro.

    (if you don't get it, wiki it!)
    (1)

  9. #29
    Player
    juniglee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    804
    Character
    Delenia Forcentis
    World
    Tonberry
    Main Class
    Marauder Lv 70
    What I've learnt about game design is that you can't make your game too tough as well. Make them too easy, and everybody will get bored really quickly. Make them too hard, and everybody will get frustrated really quickly. Lots of "suggestions" or speculations I see here are people simply wishing to make their ideas sound so tough that nobody can overcome them - probably not even themselves. Perhaps some of them here are reasonable, but unless gear that is better than Darklight becomes more accessible, we probably won't be able to handle such changes at the current stage.

    Outside of some change to his rotations and phases (at worst, making every move in each phase being random), and maybe even increased damage, I can't see it being changed too much from Titan HM.

    (Funnily enough, I'm sure enough people are already having trouble with Titan HM, what with all the people buying runs, I wonder how they will fare with Extreme mode...)
    (1)

  10. #30
    Player
    Rekujen's Avatar
    Join Date
    Aug 2013
    Posts
    426
    Character
    Rekuja Azalon
    World
    Behemoth
    Main Class
    Archer Lv 50
    He splits into 2 after heart and has to be killed at the same time

    :O
    (0)

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