Garuda was designed to be hardest on normal and Titan was designed to be hardest in Hard Mode.
My speculation is that the hardest Extreme mode will be Ifrit.
Garuda was designed to be hardest on normal and Titan was designed to be hardest in Hard Mode.
My speculation is that the hardest Extreme mode will be Ifrit.
i'm more curious about what they will drop, upgraded version of the hard mode weapon? new token for get new stuff? armor?
2 seconds lag for AoE instead of 1 second.
Goes up to phase 8 with more dodging of 1 shot kill AoE's...![]()
j/k
Right now, the fight is easy because there is a set ability rotation. Even a person who is lagging can run before plumes spawn to avoid being hit, for example.
Here's a few fun little ideas:
Extreme mode would be made much harder if...
1) The ability rotation were randomized, or MUCH more complicated than it currently is (I have every phase memorized which makes it easy).
2) They increased the speed at which Titan used moved. (Right now, there is a few seconds of placement between each set ability.)
3) More plumes spawn in each phase, INCLUDING on the tank!
4) Bombs had a wider radius, and a more randomized spawning pattern. (Example: With the clockwork pattern, the bombs wouldn't always spawn the same way... but bombs would drop down in a wacky order which you would NEED to memorize if you wanted to survive.)
5) All abilities (plumes, bombs, stomps, and MB) would have the damage they do increased. This will make up for the fact that many people now have iLevel 90 gear.
6) Instead of all the plumes spawning roughly at once, they spawn on different targets at different times, with about a .5 second interval between each spawn. (Think: Eruptions in Ifrit Extreme when nails spawn.)
7) Kobolds will be added to the fight and spawn periodically (that little screaming/squealing in the background isn't just noise anymore!).
8) The Determination Debuff from Gaol will still happen. In addition to this, the player will be given a Paralyze Debuff for 10~ seconds that CANNOT be affected by Esuna/Leeches. Aka, if you break someone out of the goal RIGHT before plumes or landslide spawns, that person will probably die.
I would be an evil videogame developer......
Landslide is now a cone and tumult deals damage based on proximity to titan.
Mountain Buster applies a 2x damage debuff (tank swap!)
Everyone will get bandages at the start of the fight and healers will just chill for the duration.
skills hit you before they appear on titan's cast bar.
I liked your post for the idea but not sure how it would work in game.
If all moves were random then you could be looking at 3 groups of multi-stomps in a row. Or easy mode would be 4 land slides in a row. Etc..etc.. which means one time you can totally be screwed and the other time it could be a cake walk. So total random could actually just make it easier to fight him, just have to hope you win the random number game. Which doesn't sound like fun at all.
The /random I would like to see if they go that route is in done in phases, similar how his moves are now broken down to but each ability has a phase group assigned that Titan can draw from. Each phase has X moves Titan has access to activate before starting a phase cycle over again. That way the first phase still is only a 2 move phase but you don't know which two moves it will be.
Currently we have this pattern in hard mode:
Phase 1: Landslide, Stomp (repeat/jump)
Phase 2: Plumes, Landslide, Stomp (repeat/jump)
Phase 3: Landslide, Plumes, Bombs, Landslide, Plumes, Rock, Stomp (repeat/jump)
Phase 4 (heart): Rock, Landslide, Plumes, Stomp, Rock, Landslide, Plumes (jumps and blows up)
Phase 5: Table flip, Stomp, Plumes, Bombs, Landslide, Table Flip, Plumes, Rock, Landslide (repeat)
So it breaks down to this:
Phase 1: 2 moves - 2 distinct moves
Phase 2: 3 moves - 3 distinct moves
Phase 3: 7 moves - 4 distinct moves
Phase 4: Always 7 moves, then jumps to explode - 4 distinct moves
Phase 5: 9 moves - 5 distinct moves
Table Flip goes off in phase 5
Bombs goes off in phase 5 (three patterns), 3 (two patterns)
Plumes goes off in phase 5, 4, 3, 2 (higher the phase the more targets get plumes)
Rock goes off in phase 5, 4, 3
Stomp goes off in phase 5, 4, 3, 2, 1
Landslide goes off in phase 5, 4, 3, 2, 1
They could make different abilities go off in different phases, they could change current abilities or add more abilities. Move bomb patterns could be introduced, landslide, could be 2 or 3 targets instead of single. Stomps really don't need a change, plumes seem to be decent enough on wrecking havoc, maybe introduce another plume where 7 people are covered instead of 6. Making Table flip have a knock back move, ugh that would be a pain in the arse but interesting or am I getting that mixed up with frustrating? Or instead of encasing 1 person in rock he could do 2?
You start the fight dead.
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