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  1. #11
    Player
    Klutz64's Avatar
    Join Date
    Aug 2012
    Posts
    138
    Character
    Alma Wyndsong
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Garuda was designed to be hardest on normal and Titan was designed to be hardest in Hard Mode.

    My speculation is that the hardest Extreme mode will be Ifrit.
    (13)

  2. #12
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    i'm more curious about what they will drop, upgraded version of the hard mode weapon? new token for get new stuff? armor?
    (0)

  3. #13
    Player
    Crafter's Avatar
    Join Date
    Sep 2013
    Posts
    65
    Character
    Noah Skye
    World
    Behemoth
    Main Class
    Warrior Lv 80
    2 seconds lag for AoE instead of 1 second.
    Goes up to phase 8 with more dodging of 1 shot kill AoE's...

    j/k
    (2)

  4. #14
    Player
    Ryuko's Avatar
    Join Date
    Mar 2011
    Posts
    1,281
    Character
    Ryuko Kanzeon
    World
    Hyperion
    Main Class
    Summoner Lv 90
    Right now, the fight is easy because there is a set ability rotation. Even a person who is lagging can run before plumes spawn to avoid being hit, for example.

    Here's a few fun little ideas:

    Extreme mode would be made much harder if...

    1) The ability rotation were randomized, or MUCH more complicated than it currently is (I have every phase memorized which makes it easy).
    2) They increased the speed at which Titan used moved. (Right now, there is a few seconds of placement between each set ability.)
    3) More plumes spawn in each phase, INCLUDING on the tank!
    4) Bombs had a wider radius, and a more randomized spawning pattern. (Example: With the clockwork pattern, the bombs wouldn't always spawn the same way... but bombs would drop down in a wacky order which you would NEED to memorize if you wanted to survive.)
    5) All abilities (plumes, bombs, stomps, and MB) would have the damage they do increased. This will make up for the fact that many people now have iLevel 90 gear.
    6) Instead of all the plumes spawning roughly at once, they spawn on different targets at different times, with about a .5 second interval between each spawn. (Think: Eruptions in Ifrit Extreme when nails spawn.)
    7) Kobolds will be added to the fight and spawn periodically (that little screaming/squealing in the background isn't just noise anymore!).
    8) The Determination Debuff from Gaol will still happen. In addition to this, the player will be given a Paralyze Debuff for 10~ seconds that CANNOT be affected by Esuna/Leeches. Aka, if you break someone out of the goal RIGHT before plumes or landslide spawns, that person will probably die.

    I would be an evil videogame developer......
    (1)

  5. #15
    Player
    zdub303's Avatar
    Join Date
    Sep 2013
    Posts
    309
    Character
    Zahra Dubs
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Landslide is now a cone and tumult deals damage based on proximity to titan.

    Mountain Buster applies a 2x damage debuff (tank swap!)
    (2)

  6. #16
    Player
    McLeech's Avatar
    Join Date
    Aug 2013
    Posts
    20
    Character
    Lena Vredina
    World
    Goblin
    Main Class
    Conjurer Lv 50
    Everyone will get bandages at the start of the fight and healers will just chill for the duration.
    (2)

  7. #17
    Player
    Laf's Avatar
    Join Date
    Oct 2011
    Posts
    186
    Character
    Lafiel Brunestud
    World
    Excalibur
    Main Class
    Archer Lv 50
    skills hit you before they appear on titan's cast bar.
    (4)

  8. #18
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by zdub303 View Post
    Mountain Buster applies a 2x damage debuff (tank swap!)
    I like this idea!

    Really, as others have said, simply randomizing the attacks would go a long way towards making all the primal battles a lot more interesting.
    (3)

  9. #19
    Player
    Errors's Avatar
    Join Date
    Nov 2012
    Location
    Ul'dah
    Posts
    306
    Character
    Errors Phynrir
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Bizniztyme View Post
    Every move is random with no set rotation
    I liked your post for the idea but not sure how it would work in game.

    If all moves were random then you could be looking at 3 groups of multi-stomps in a row. Or easy mode would be 4 land slides in a row. Etc..etc.. which means one time you can totally be screwed and the other time it could be a cake walk. So total random could actually just make it easier to fight him, just have to hope you win the random number game. Which doesn't sound like fun at all.

    The /random I would like to see if they go that route is in done in phases, similar how his moves are now broken down to but each ability has a phase group assigned that Titan can draw from. Each phase has X moves Titan has access to activate before starting a phase cycle over again. That way the first phase still is only a 2 move phase but you don't know which two moves it will be.

    Currently we have this pattern in hard mode:
    Phase 1: Landslide, Stomp (repeat/jump)
    Phase 2: Plumes, Landslide, Stomp (repeat/jump)
    Phase 3: Landslide, Plumes, Bombs, Landslide, Plumes, Rock, Stomp (repeat/jump)
    Phase 4 (heart): Rock, Landslide, Plumes, Stomp, Rock, Landslide, Plumes (jumps and blows up)
    Phase 5: Table flip, Stomp, Plumes, Bombs, Landslide, Table Flip, Plumes, Rock, Landslide (repeat)

    So it breaks down to this:
    Phase 1: 2 moves - 2 distinct moves
    Phase 2: 3 moves - 3 distinct moves
    Phase 3: 7 moves - 4 distinct moves
    Phase 4: Always 7 moves, then jumps to explode - 4 distinct moves
    Phase 5: 9 moves - 5 distinct moves

    Table Flip goes off in phase 5
    Bombs goes off in phase 5 (three patterns), 3 (two patterns)
    Plumes goes off in phase 5, 4, 3, 2 (higher the phase the more targets get plumes)
    Rock goes off in phase 5, 4, 3
    Stomp goes off in phase 5, 4, 3, 2, 1
    Landslide goes off in phase 5, 4, 3, 2, 1

    They could make different abilities go off in different phases, they could change current abilities or add more abilities. Move bomb patterns could be introduced, landslide, could be 2 or 3 targets instead of single. Stomps really don't need a change, plumes seem to be decent enough on wrecking havoc, maybe introduce another plume where 7 people are covered instead of 6. Making Table flip have a knock back move, ugh that would be a pain in the arse but interesting or am I getting that mixed up with frustrating? Or instead of encasing 1 person in rock he could do 2?
    (3)

  10. #20
    Player
    AnnaMolly's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    169
    Character
    Anna Ruthven
    World
    Excalibur
    Main Class
    White Mage Lv 80
    You start the fight dead.
    (6)

  11. 11-05-2013 06:55 AM
    Reason
    bad edit

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