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  1. #31
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by realmreborn View Post
    another suggestions: dont let crafters make BIS gear , let them make gear with special bonus for skills to each class
    uhm, what prompted this suggestion? Crafters already can't make any BIS gear. But I'm very interested to know why you don't think crafters should be able to make anything useful.

    If you are concerned about people buying their way through the game, well, they already do that by buying titan wins and such. But if that doesn't dissuade you, all need to do is one or both of two things:

    1)Recipes require item drops from content that is of the level the gear would be for
    2)Make the crafted gear and/or mats rare/untradable so that if you want the item, you have to make it yourself.
    (0)
    Last edited by Alhanelem; 11-04-2013 at 05:55 PM.

  2. #32
    Player
    realmreborn's Avatar
    Join Date
    Aug 2013
    Posts
    186
    Character
    Big Butcher
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Alhanelem View Post
    uhm, what prompted this suggestion? Crafters already can't make any BIS gear. But I'm very interested to know why you don't think crafters should be able to make anything useful.

    If you are concerned about people buying their way through the game, well, they already do that by buying titan wins and such. But if that doesn't dissuade you, all need to do is one or both of two things:

    1)Recipes require item drops from content that is of the level the gear would be for
    2)Make the crafted gear and/or mats rare/untradable so that if you want the item, you have to make it yourself.
    I wouldn't mind getting recipe that give bind on crafted if they are blue or purple quality
    (0)

  3. #33
    Player
    ShinkuTachi's Avatar
    Join Date
    Aug 2013
    Posts
    333
    Character
    Pyro Frost
    World
    Ultros
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Alhanelem View Post
    2)Make the crafted gear and/or mats rare/untradable so that if you want the item, you have to make it yourself.
    The mats sure, so RMTs won't try to corner the market on it.

    However, I don't see the point in making the gear be like that. Just make the gear an item level somewhere between iLV70 and iLV90; and allow crafters to not only make it for themselves, but for friends and for profit. As long as they don't make it better than the iLV90 stuff, I don't see an issue.
    (0)

  4. #34
    Player
    Arkista's Avatar
    Join Date
    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    What I would love to see happen with ilvl 70 gear is to be able to use it down the road for other crafts. Like some crafts you need weapons or other gear to make new gear ex Rose Gold Circlet- need Legionary Visor + Rose Gold Ingot.
    (1)

  5. #35
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Quote Originally Posted by Ephier View Post
    Current system is fine. Crafters will be utilized heavily for housing.
    Was I the only one that read this post as "Current system if fine. Crafters will be utilized heavily for stuff that I don't give a crap about."?

    What SE should do is implement some BiS gear that function like abjuration gear from FFXI:

    - Crafters make cursed gear that cannot be equipped.
    - Endgame boss drops untradable abjuration to uncurse gear.
    - Take cursed gear and abjuration to an NPC and have it uncursed (and the gear becomes untradable).

    Good way of making crafting relevant while at the same time having the player participate in endgame content.

    Quote Originally Posted by Xystic View Post
    Cough...may I remind you and everyone else of this situation...... people pay 1 mil gold for the abjuration to uncurse gear...no more need to do endgame content...
    That's the exact same situation that is possible now. The only way to get an abjuration would be by being there when the chest is opened.
    (3)
    Last edited by Gilthas; 11-05-2013 at 04:40 AM.

  6. #36
    Player
    Xystic's Avatar
    Join Date
    Oct 2013
    Posts
    734
    Character
    Belcross Panda
    World
    Famfrit
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Gilthas View Post
    Was I the only one that read this post as "Current system if fine. Crafters will be utilized heavily for stuff that I don't give a crap about."?

    What SE should do is implement some BiS gear that function like abjuration gear from FFXI:

    - Crafters make cursed gear that cannot be equipped.
    - Endgame boss drops untradable abjuration to uncurse gear.
    - Take cursed gear and abjuration to an NPC and have it uncursed (and the gear becomes untradable).

    Good way of making crafting relevant while at the same time having the player participate in endgame content.
    Cough...may I remind you and everyone else of this situation...... people pay 1 mil gold for the abjuration to uncurse gear...no more need to do endgame content...
    (0)

  7. #37
    Player
    Arkista's Avatar
    Join Date
    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Gilthas View Post
    Was I the only one that read this post as "Current system if fine. Crafters will be utilized heavily for stuff that I don't give a crap about."?

    What SE should do is implement some BiS gear that function like abjuration gear from FFXI:

    - Crafters make cursed gear that cannot be equipped.
    - Endgame boss drops untradable abjuration to uncurse gear.
    - Take cursed gear and abjuration to an NPC and have it uncursed (and the gear becomes untradable).

    Good way of making crafting relevant while at the same time having the player participate in endgame content.



    That's the exact same situation that is possible now. The only way to get an abjuration would be by being there when the chest is opened.
    CoB gear should have been Abj. gear, Would have given crafting a real purpose besides helping you play minecraft and build stuff for housing.

    Quote Originally Posted by Xystic View Post
    Cough...may I remind you and everyone else of this situation...... people pay 1 mil gold for the abjuration to uncurse gear...no more need to do endgame content...
    You know gil is almost pointless in this game. Now if they added some Abj. System and crafters made the cursed gear and SE made it where the HQ rate couldn't be 100% then gil would have a purpose. Cursed Hauberk -1 still goes for 15-20mil.
    (1)

  8. #38
    Player
    Lord_Zlatan's Avatar
    Join Date
    Oct 2013
    Location
    Ul' Dah
    Posts
    1,188
    Character
    Zlatan Tarrant
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Machazareel View Post
    There is nothing wrong with crafters being able to craft some BiS gear, as long as they can't craft BiS for every single slot. For stuff like weapons, it's ok to be able to make close to BiS, as long as raids drop somewhat better.
    Maybe not better or worse, but different.

    I would really like to see some gear that is beneficial to certain abilities.

    Lets say crafters can make gear that is superior in raw stats, while dungeon gear (rare dungeon gear) can give bonuses to certain abilities. For example, (and probably not the most enticing) boots that enhance movement speed. A shield that increases stun duration, etc. it will give diversity to itemization, as well as different avenues to obtain the different gear, while simultaneously giving the player(s) the ability to customize otherwise cookie cutter classes.
    (1)

  9. #39
    Player
    realmreborn's Avatar
    Join Date
    Aug 2013
    Posts
    186
    Character
    Big Butcher
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    I wish if We give crafters ability to add skills to armies weapons that effects class skills like reduce CD or give extra crit on use
    (0)

  10. #40
    Player
    Drakzen1's Avatar
    Join Date
    Sep 2013
    Posts
    149
    Character
    Lynx Yamaneko
    World
    Balmung
    Main Class
    Carpenter Lv 50
    I agree with OP

    Crafting needs BIS gear...
    Besides post turn 5 gear everything else is super easy to get its not like BIS gear is hard to optain.
    Problem is most of the game is such a cake walk i mean the relic quest is a 100% joke.
    The reason crafting got nuked is simply to stop rmt...but ofcourse that didnt help.
    (0)

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