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  1. #1
    Player
    BruceyBruceyBangBang's Avatar
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    Mar 2011
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    Ul'dah
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    Boye Fran
    World
    Leviathan
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    Pugilist Lv 60
    Quote Originally Posted by thedevilsjester View Post
    Why not? Why is the only option a group game that you can solo in, or a solo game that you can group in?

    What makes grouping so special that groups should get what soloists shouldn't? If I put in the same amount of effort (or more) as a soloist as you do in a group, shouldn't I be entitled to the same rewards? Is your time or effort more valuable just because you had other people to help you?

    This isn't to say that soloist should be handed anything, quite the opposite, I like to be challenged, and if done right, scalable quests and instances can provide an equal challenge to a party or a soloist with equal rewards. It doesn't have to be a game designed for one or the other, we can coexist.
    MMOs, again, are not designed for soloers and you have to get over it. Solo content is perfectly fine and they know they have to incorporate something to those players, but this isn't for the antisocial. If there is solo content it's directed to people who don't have all the time in the world and if they decided to play for an hour before sleeping and having to get up for a full day of work, they'll have the content there for them.

    This type of content is not developed for people who just want to be antisocial. It's not the genre.
    (10)

  2. #2
    Player
    thedevilsjester's Avatar
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    Apr 2011
    Location
    Gridania
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    160
    Character
    Maoilios Tavoularis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by BruceyBruceyBangBang View Post
    MMOs, again, are not designed for soloers and you have to get over it.
    Why? What you have stated is more or less true, but you didnt give any reasoning for the statement. Why should MMO's be group focused?

    Your claims that soloists are anti-social is just the sort of backwater thinking that I am talking about. Does that mean that people who don't play MMO's at all are all anti-social? Anyone who plays offline RPGs, they must be anti-social too, because they are choosing to play a single player game over an online game.

    Again, the game will (hopefully) have solo content, group content and then group content that can be soloed with the right skill/knowledge, but I doubt that it will be 100% on either side. SE isn't THAT stupid.
    I talk mostly of scalable content that can work perfectly for either side. Why would a company choose to make content for one or the other, when they can make it for both?

    Why? Because MMOs are, by nature, group games.
    Why? Multiplayer doesn't mean that you have to form groups with these other players, just that they exist in the same persistent world as you. So Why are MMO's, by their nature, group games? "It just is." Is not an answer to anything.
    (3)
    Last edited by thedevilsjester; 05-26-2011 at 06:36 AM.

  3. #3
    Player
    Dubont's Avatar
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    Mar 2011
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    Ul'dah
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    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by thedevilsjester View Post
    I talk mostly of scalable content that can work perfectly for either side. Why would a company choose to make content for one or the other, when they can make it for both?


    Why? Multiplayer doesn't mean that you have to form groups with these other players, just that they exist in the same persistent world as you. So Why are MMO's, by their nature, group games? "It just is." Is not an answer to anything.
    Again, there will be content for both players, but you have to understand, if there is content that is challenging for groups (as in you NEED 8 people to do it) why should the soloists get that same content scaled down so that they can kill it? Difficulty should not be scaled down just because you don't want to play in a group. Yes, the content will be open for you and you can attempt it solo if you wish, but if you can't complete it solo, it shouldn't be scaled down just to suit your desires. FFXI (after like...4 years) had content for both types of players and even had group content that SOME (not all) solo players could do. This is acceptable. Having the game 100% soloable will not only turn players away but it will also make the rating on this game sink lower.

    MMORPG stands for Massive Multiplayer Online Role Playing Game. When you solo, there is no actual multiplayer. Sure, you can interact with other players, but you aren't playing with them (technically you are..but you aren't) so there is no multiplayer. Take the COD franchise for example. It's multiplayer. How many players do you see ONLY doing 1v1 matches? Assassin's Creed Brotherhood is another example. It has multiplayer. How many people do you see ONLY doing 1v1 matches? Finally, Rift, the newest MMO. During the world raids (where there are waves of enemies that raid into a zone and the entire zone full of players is now in a party going at these guys) do you think that a solo only player should be able to destroy 100+ enemies, at the same time, by himself? Do you think that a r50, in FFXIV, should be able to solo 2 r70 mobs that are surrounded by 3 r60's without putting forth the necessary requirements? (This includes gear, stats, abilities, proper macros and proper mob behavior knowledge)
    (6)
    Healer strike is ridiculously foolish and accomplishes nothing

  4. #4
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    Multi-player is not a synonym for Groups. I can play in a world with many people (which is one of the things I LOVE about MMORPG's) without wanting to actually "team up" with any of them

    is another statement to people thinking the worst of solo'ers. MMORPG are about communities. Which is what servers are a community of players who enjoy similar interests in gaming, a place were we can group up and meet new people. It takes a community effort in making a good mmo fun. And most solo'ers (going with comment above) do not respect that or be apart of. Solo to your hearts content. But do not be a jerk about it which is what you are being. Learn to get with the program od community games are just not play them. You do not need seperate content. You do not need to sound like a snob and not want to play with others if asked. If that is how you want to play, then i suggest not join in an LS or anything that may have a need of you.
    (1)

  5. #5
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    I played alot of games with mixed aspect such as WoW. WoW caters to group and solo'ers. The communities also suck. Same with Aion. Same for dcuo. In WoW i wanted to do content with other player, and I got shot down with "you can solo it" Same in Aion. I find soloing boring, and found meself being forced to solo in these mmo.

    Most new mmo comming out do not understand to roots of the mmorpg. Which are online communities. Where you can chat and meet people. Most solo'ers i met are infact anti-social they refuse to join in any group content if they are needed. Which is the vib thedevilsjester is giving off. Which is something I hate. Sorry but I have never seen a good mmo woth a good mmo community that had content for both solo'ers and groups.

    Also if you want to play mmo with solo content I suggest WoW or Aion, or star wars the old republic (when its launched). But final fantasy has always been a game about grouping and team work. Not about a singular player persay.
    (1)

  6. #6
    Player
    Dubont's Avatar
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    Ul'dah
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    Dubont Matteus
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    Midgardsormr
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    Dark Knight Lv 100
    Quote Originally Posted by Kilta_Firelotus View Post
    I played alot of games with mixed aspect such as WoW. WoW caters to group and solo'ers. The communities also suck. Same with Aion. Same for dcuo. In WoW i wanted to do content with other player, and I got shot down with "you can solo it" Same in Aion. I find soloing boring, and found meself being forced to solo in these mmo.

    Most new mmo comming out do not understand to roots of the mmorpg. Which are online communities. Where you can chat and meet people. Most solo'ers i met are infact anti-social they refuse to join in any group content if they are needed. Which is the vib thedevilsjester is giving off. Which is something I hate. Sorry but I have never seen a good mmo woth a good mmo community that had content for both solo'ers and groups.

    Also if you want to play mmo with solo content I suggest WoW or Aion, or star wars the old republic (when its launched). But final fantasy has always been a game about grouping and team work. Not about a singular player persay.
    I agree that FF games have always been group based, but you can't get that across to some people. They see FFXI and FFXIV as "just another MMO" instead of a FF MMO.
    (4)
    Healer strike is ridiculously foolish and accomplishes nothing

  7. #7
    Player
    sketch's Avatar
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    May 2011
    Location
    limsa
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    62
    Character
    Asuna Glow
    World
    Cerberus
    Main Class
    Arcanist Lv 20
    Quote Originally Posted by Dubont View Post
    I agree that FF games have always been group based, but you can't get that across to some people. They see FFXI and FFXIV as "just another MMO" instead of a FF MMO.
    they do? i thought most saw ff14 as a joke atm and 11 was seen as too hard/time sink till abyssea and now too easy..
    (0)

  8. #8
    Player
    Ayerc's Avatar
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    Mar 2011
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    Las Vegas
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    Ayerc Atreides
    World
    Balmung
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    Pugilist Lv 50
    Quote Originally Posted by Dubont View Post
    Despite all of the negativity, it is my personal opinion that if you want to solo, solo, but don't complain when you can't solo something that was clearly designed for group play. An example of this was Great Buffalo before the nerfs. If you can solo him, great! Good Job! But if you can't, don't demand a nerf of the NM because a group of 4 people can take him down easily and you can't because you decided to solo something that was at a group content level.
    Couldn't agree with you more. If a company takes this approach to solving solo+party content, then they're doing it completely wrong. Fortunately the NM nerfs weren't about catering to soloists wanting to beat these, but an unnecessary adjustment due to new maximum party sizes. The funny thing was, you could beat them with 8 people before that nerf anyway.

    Quote Originally Posted by Kilta_Firelotus View Post
    I played alot of games with mixed aspect such as WoW. WoW caters to group and solo'ers. The communities also suck. Same with Aion. Same for dcuo. In WoW i wanted to do content with other player, and I got shot down with "you can solo it" Same in Aion. I find soloing boring, and found meself being forced to solo in these mmo.

    Most new mmo comming out do not understand to roots of the mmorpg. Which are online communities. Where you can chat and meet people. Most solo'ers i met are infact anti-social they refuse to join in any group content if they are needed. Which is the vib thedevilsjester is giving off. Which is something I hate. Sorry but I have never seen a good mmo woth a good mmo community that had content for both solo'ers and groups.

    Also if you want to play mmo with solo content I suggest WoW or Aion, or star wars the old republic (when its launched). But final fantasy has always been a game about grouping and team work. Not about a singular player persay.
    It's unfortunate that you've had so many bad exchanges with soloists in the past. That hasn't been my experience as I've met many more soloists who are helpful, and contribute to the community and linkshell. You shouldn't push soloists off to other games though, that's not the answer. Final Fantasy has always been about teamwork, you're right, but that doesn't mean S-E shouldn't respect the changing gaming community. They have to keep with the times, or risk losing business to other companies.
    (0)


    Dear S-E,
    Your s#!% has improved, but it's not quite there yet...you might want to see to that.
    Thanks.

  9. #9
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    Mar 2011
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    I find it funny most people here do not understand how multi player works in an rpg. It isn't like fps shooters. It does infact mean grouping. But more importently mmorpg are about COMMUNITIES not just your character in a large world. If everyone solo'ed in an mmorpg the economy would be non existant. Everyone would be self sufficant. Which isn't how the game is suppose to work we are suppose to work toge5ther as a community. Not solo because you dislike grouping. Which is so far all I read from TDJ. Sorry but mmorpg are not JUST about being in a large world with 1000s of players. It is being in a world with 100s of players to play with, go on adventures with. Working together as a community.

    But all in all This is a Final fantasy mmo, which has ALWAYS been about grouping. Rpg multiplayer is different then multiplayer ingemeral. More so with Final Fantasy.
    Sorry but do not start drama over the fact you chose a final fantasy mmo which though solo friendly, is mostly about grouping.
    (1)

  10. #10
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    Mar 2011
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    @ arc the thing is they still need to be true to their franchise and not always jump the bandwagon. Like Elder scrolls. Most rpg now have multiplayer aspects (aka co op) Yet they are sticking with its roots.
    I applaud SE for not selling out their most popular franchise to "change with the times" FF is about teamwork that is the courner stone. Why should it even be labled final fantasy.
    Sorry but A line needs ta be drawn at some point. Imo i hate the way mmorog are being made. They are going more solo and leaving group content as a side note. ff has been the only mmorpg made recently to keep to its true mmorpg roots. Which is community play. Solo or otherwise.

    I'm not against solo'ers as I had my moments of wanting to solo. But i am againsts those who demand change to an already dieing ganre. Just because they act snobby and not pro community.
    (1)

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