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  1. #11
    Player
    xnonamex's Avatar
    Join Date
    Aug 2013
    Location
    Grindania
    Posts
    88
    Character
    Baltais Elfs
    World
    Odin
    Main Class
    Lancer Lv 60
    well. imo it is not that difficult as long as you don't have a retard DD. normally when u focus on one target, it is fine. Even with srsly undergeared tank and full DL,relic+1 dps, heal in AK, it all depends on the skill of the tank and brains of the rest of the party, because some tanks can manage it and some don't, so...

    Also there are so many other bonuses that helps tank if comparing to other MMOs as u are saying:
    1) if u have a blm, they just have the most awesome cc with their mass sleep - problem here is that someone usually aoes them out of it
    2) dds can have damage mitigating cross skills (i always keep 1 or 2 cross skill life savers on my bar) in case of emergency
    3) dds are just not as squishy. usually tank has time to take back aggro because heal can actually keep even casters alive for quite some time.

    the main thing in this game is actually cooperation in party and actions of every party member influences outcome greatly...
    (0)

  2. #12
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    Quote Originally Posted by zakalw3 View Post
    So, you're the one who stole my username.
    I believe you both stole it from the late Mr Iain M Banks.
    (0)

  3. #13
    Player
    zakalw3's Avatar
    Join Date
    Oct 2013
    Posts
    259
    Character
    Wren Zakalwe
    World
    Lich
    Main Class
    Gladiator Lv 60
    As for the subject at hand.

    I'm a relic +1 PLD with full Darklight. I'm well versed with everything in the game except coil.

    If you run the dungeons with gear relevant to the level, the PLD's skill set is absolutely fine for holding aggro on multiple mobs /if/ you don't over pull. Take each group as they are, and as long as your group knows enough to not start AOEing before you land your first couple of hits you will hardly ever lose aggro.

    Try to take on more than one group at a time, and it becomes a team effort. Ie: every member must follow numbers, aoe must hold off until tank has established decent hate, healer must manage their output. At this point, when you're trying to take on more than the encounter is designed for you to, it's perfectly reasonable that it should require much more co-ordination.

    The only times I fail to hold all red lights are when:

    I pull too much for my gear (this happened while I was levelling and learning).
    My team aren't doing their part (overheals, eager dps, aoe before hate held).
    I'm simply not focused enough and my rotations are sloppy.

    PLD can hold AOE hate just fine. If you want to pull more than one group, then have your party understand their parts. There's nothing wrong with this set-up.

    Perhaps I'll notice something different when I try Coil, but for the rest of the game I know exactly why my red lights switch yellow when they do, and I can see a perfectly reasonable reason and solution.
    (1)

  4. #14
    Player
    Zakalwe's Avatar
    Join Date
    Aug 2013
    Posts
    431
    Character
    Lapsed Pacifist
    World
    Adamantoise
    Main Class
    Botanist Lv 51
    Quote Originally Posted by zakalw3 View Post
    So, you're the one who stole my username.
    Lol, yes. All hail to 'M', may he rest in peace.

    P.S. my alt, which will house my caster classes is named Gurgeh.
    (0)
    Last edited by Zakalwe; 11-04-2013 at 08:58 PM.

  5. #15
    Player
    zakalw3's Avatar
    Join Date
    Oct 2013
    Posts
    259
    Character
    Wren Zakalwe
    World
    Lich
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Zakalwe View Post
    Lol, yes. All hail to 'M', may he rest in peace.

    P.S. my alt, which will house my caster classes is named Gurgeh.
    My alt is called Diziet Sma.

    Rip Banks, idd.
    (0)

  6. #16
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    Quote Originally Posted by zakalw3 View Post
    My alt is called Diziet Sma.

    Rip Banks, idd.
    Maybe he just sublimed?
    (2)

  7. #17
    Player
    Anneliesse's Avatar
    Join Date
    Aug 2013
    Posts
    31
    Character
    Anneliesse Starfire
    World
    Adamantoise
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by RhoddODduw View Post
    Rule Number one for any high level tank, Always.. ALWAYS remove regen before you pull a group of mobs.

    "Save a White Mage, Right click Regen!!"
    Regen is a great skill as we are all getting better geared up( i kinda think of it like Eos the heal happy fairy). I usually cast it after I've had to heal the tank once before (i want them to have good aggro before I do this), and try to keep it up so i can help DD a little. Unfortunately, sometimes things die faster and there are a few seconds left on an old regen that needs to be removed. I hope your advice gets around. It's as simple as a right click to remove it, and save the whm from having to pull even more aggro as he/she is spam healing her/himself to stay alive. I don't understand WHMs that start by casting regen and medica II before anyone is taking damage, but then some people just can't understand that you don't have to heal every single hit point lost, the moment it is lost, either. *shrugs*
    (0)

  8. #18
    Player
    Grogin's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    75
    Character
    Grogin Wolfson
    World
    Malboro
    Main Class
    Marauder Lv 50
    I think it is worth saying that, while it mitigates damage, sleeping targets are also harder to keep enmity on. I play a warrior, so flash is not as useful nor can we cast it as often, Our hate gathering abilities deal damage and we refrain from using them on sleeping targets. When the target wakes up, it is entirely possible it will go after a healer or the person who slept it. While it is usually easy to regain hate on these mobs, tanking with slept mobs is a completely different mechanic than tanking a group with no limits to what abilities you can use.
    (0)

  9. #19
    Player
    RhazeCain's Avatar
    Join Date
    Aug 2013
    Posts
    306
    Character
    Rhaze Cain
    World
    Behemoth
    Main Class
    Marauder Lv 60
    Well, as a Warrior primarily, most all of this applies there as well. They have a roughly equivalent combo to rage of halone. Overpower is an additional option on top of Flash and is cone shaped instead of circle. Provoke works on both.

    Putting the OP's message (I think) another way, here are things you can do to make things go bad. Avoid them if you want it to go well.
    - As DPS, begin damage as fast as possible. Ignore the tank's need to get a head start.
    - As healer, use your biggest agro abilities as often as possible. Holy and Medica for example. Or Cure II when just plain Cure would be enough.
    - If you have agro, stand away from the tank or move around.
    - As DPS, use area damage effects where other DPS uses single target. Or vice versa.
    (2)

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