Tank and spank, every fight, forever. Woo.
Tank and spank, every fight, forever. Woo.
I dont believe in tank and spank as a way of life, but kite and fight is way worse, because at least tank and spank allows every type of job to contribute, wheres kite and fight means you are totally useless in the fight if you cant attack, or debuff from range. And in all honesty, kite and fight/ tank and range was way more popular in ffxi than tank and spank.
One major problem is that in ffxi, while melee excelled at regular fights, they were less than stellar in hard fights/boss fights for most of thier careers. And most of the game allowed you to avoid regular fights, and just fight the bosses.
They need to not make most bosses weak to ranged attacks, Its fine for some bosses, not every fight should be the same, but it should not always be the answer. They also need to have more group fights, with varied enemy types, or bosses that have multiple targetable pieces that are acting as a group fight.
They probably need to turn archer into a different type of class, being the best DD by far, with little to no real risk is not a good idea. They have highest spike, and highest dot, and have various CC options. I mean at least thaum is not hax on regular monsters. Theoretically if most bosses are in a dungeon, the thaum is only owning on the Boss, only if that boss has a high Drank/defense, and emulate only usefull if it is primarily magical. Archer on the other hand does even better damage in fights with a few seconds between monsters, is even less likely to get hit, it does excellent spike, and more dmg over time than other DD. It even has blood letter which is likely to become job exclusive (high level class defining skill?) Thaum is a slow powerful class, but in a party versus varied mobs, its advantages arent the world. Archer on the otherhand, needs a pretty big gameplay focus change, or monsters that are designed to hate rangers and have single target ranged/close ability that hurts.
While yeah they have changes planned, they never once mentioned altering ranged / melee balance on high level content.
Last edited by Physic; 05-26-2011 at 04:31 AM.
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