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  1. #1
    Player
    ExarKun007's Avatar
    Join Date
    Oct 2013
    Posts
    60
    Character
    Exxar Kun
    World
    Cactuar
    Main Class
    Marauder Lv 50
    I find that putting cooldowns in a macro, in the order of least useful to most, is a fairly easy way to do it. I also have them on my 2nd bar, just above my regular attacks to a) See what the cooldown is, and b) Hit them manually if I, for instance, need thrill, but not so much feather foot (I use that on stuff like primal HM ultimates with so-so healers, gives them a buffer to heal the group up and not have to worry about me). I macro berserk to Inner Beast. I can hit it once when the hit is incoming, like everyone's grudge, and once just as it lands. If berserk is down, oh well, if not, it makes the heal that much bigger.
    (1)

  2. #2
    Player
    Exrage's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    114
    Character
    Rage Bladerunner
    World
    Behemoth
    Main Class
    Marauder Lv 50
    Quote Originally Posted by ExarKun007 View Post
    *snip*
    This is a great way to start out, but as your trip down end game progresses you'll begin to realize that most boss fights use repetition and for what I feel mostly deals with the fact you can NOT use abilities simultaneously and they must allow a large "buffer" for the 2-6 seconds you require to use the abilities necessary to counter a boss's attack or mechanic, making each fight very predictable.

    That being said there is one thing that requires macros for the sake of using two abilities simultaneously and it's pets- which can't be simultaneously accessed without separate button presses (requiring gamer peripherals).

    Hopefully as content progresses they'll ease off the crutch on our clutch and allow abilities to be fired without animation requirements, but for now we continue to enjoy "wariors r brokin" and "how 2 fix warior" posts while shaking our heads over our allagan battleaxes.
    (0)

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