If they're getting killed before 4 stacks and not using their cooldowns properly due to "RNG crits" either the healers suck or the tanks suck. If they're not holding onto some cooldowns for 4 stacks then they're bad tanks, especially Awareness which only should be used at the start and again at 4 stacks. It doesn't NEED to last long because after Awareness ends the PLD should be cycling cooldowns and the WAR should have Infuriate/ToB up for use until their respective snake is dead.
Also.
Hallowed Ground. Just... Hallowed Ground. On top of that, how bad are you that you can't tick regen/adloquium on the Bard for 2 seconds without the tanks magically dying to all these magical RNG crits? How bad are your tanks in the same regard? Is there 0 communication going on, do you not tell them "brb gotta make a sandwich and heal the DPS" before you go and do it? Unless they get crit after crit after crit after crit neither should be just magically dying. I love playing WAR and PLD is fun, but honestly there is no reason to think WAR either healing himself for 1.Xk after a crit is magically better than a PLD popping Sentinel/Hallowed Ground/Conv/Sent + Rampart/etc. Even if it did, that alleviates you of one problem the whole fight but there are many others that will come up for the WAR and not the PLD.
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