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  1. #31
    Player
    Malamasala's Avatar
    Join Date
    Aug 2013
    Posts
    348
    Character
    Lalah Elakha
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    I think you are too optimistic about your "improvement" that you miss how much of a downgrade it would probably be.

    Current summons have AI and perform the menial tasks for attack, attack, attack, on their own. Seemingly you think that for some reason pressing 3, 3, 3, 3, on your keyboard would be an improvement because you can claim "I did that pet attack!". When in reality it is an amazingly good boost to the class that it is performed by the AI so that you can do something else. And yea, the reason SMN is not tossing meteors every second and being cool, is that for balance reasons it seems more fair to land DoTs to assist your pet.

    Sure the class has serious design flaws like debuff caps on enemies, or complete lack of anything to really focus kill things fast, but the basic design is just fine. (I just wish we got minion sized duplicates of the primes, instead of elemental versions)
    (0)

  2. #32
    Player
    kazaran's Avatar
    Join Date
    Mar 2011
    Location
    U'ldah
    Posts
    635
    Character
    Elrond Peredhel
    World
    Seraph
    Main Class
    Gladiator Lv 50
    nroken in idea, and simply not needed, as summnor you can use a titan iggy and that is as much as you're going to get.
    (0)

  3. #33
    Player
    Aaron_T's Avatar
    Join Date
    Oct 2013
    Location
    Wooster, OH
    Posts
    394
    Character
    Aaron Tee
    World
    Faerie
    Main Class
    Marauder Lv 50
    But.... wouldn't that make Sumonner class pretty stupid then?
    (1)

  4. #34
    Player
    Terius's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    386
    Character
    Terius Palemoon
    World
    Balmung
    Main Class
    Arcanist Lv 70
    We have a Summoner in the game already.

    If they were going to add more classes they would sure as hell skip this.
    (1)

  5. #35
    Player
    Engineer's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    426
    Character
    Matyr Gustav
    World
    Hyperion
    Main Class
    Arcanist Lv 51
    /sigh i guess this game isnt for me... The community doesnt want/like true pet classes, and it seems the devs feel the same way..

    Also this community is a bit Toxic, it might be the WoW players. We cant even talk about stuff without being Toxic.

    Peace out Guys, have fun.
    (0)

  6. #36
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Engineer View Post
    /sigh i guess this game isnt for me... The community doesnt want/like true pet classes, and it seems the devs feel the same way..

    Also this community is a bit Toxic, it might be the WoW players. We cant even talk about stuff without being Toxic.

    Peace out Guys, have fun.
    I'm not seeing any toxic behavior (or even obvious wow players) in this thread. Just because people disagree with you doesn't mean they're being toxic. I don't see anyone being especially hostile or inappropriate.

    Also, every player's definition of "true pet class" is different. Mine is simple: A class with a pet which can be controlled by the player. The summoner in its current incarnation meets this criteria (e.g. the dragoon in XI doesn't really meet this criteria because it mostly acts on its own and for a long time had no direct commands at all other than to dismiss).

    I understand what you want, but adding another job and also calling it summoner when another job by that name already exists is not the way to do this. It seems to me what you (and most people, honestly) really want is for the pets to look cooler and have more abilities of their own. That's fine, but you'd be better off suggesting that than inventing a new job that's the same as the old job except different. I think if you ask anyone here they'd rather the summons look more like the primals they're based on; beyond that is where opinions will begin to differ.

    I think they designed the job this way so that having the pet die wouldn't be as devistating as the death of pets in XI to the player's performance, and to allow them to create threatening encounters that the job could still be a part of. It was difficult to use pet jobs in a lot of endgame content in XI because of how easily they died.
    (1)
    Last edited by Alhanelem; 11-03-2013 at 07:08 AM.

  7. #37
    Player Ravij's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    276
    Character
    Oktai Kahkol
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Engineer View Post
    /sigh i guess this game isnt for me... The community doesnt want/like true pet classes, and it seems the devs feel the same way..

    Also this community is a bit Toxic, it might be the WoW players. We cant even talk about stuff without being Toxic.

    Peace out Guys, have fun.
    As Alhanelem (You have no idea how long it took me to spell that right) said; the community isn't "toxic" It's just that you can't take criticism very well. It's also obvious that you're a one track minded person by the way you capitalize toxic twice.

    Through out this thread it's been nothing but you wanting this job exactly as you described it. You didn't seem to be open to suggestions or changes to the typical idea and since people have been disagreeing with you or wanting the idea to be different than how you described it to be; you've been the one to make it "toxic", in your own terms.

    Let me give an example as to how you made your own thread toxic.
    Let's take a pool filter; they need to be changed every once in a while otherwise your pool with get filthy and the algae will clog up the motors. In this case the pool filter is the idea and you are the person to change the filter. You like this pool filter so much that you think it's perfect and doesn't require changing at all. Well.. over the next few weeks of checking on it you notice it start to green up a bit. But still you have so much faith in that filter that no problem could possibly go wrong. Your friends come over and are suggesting you change the filter because "Hey.. your pools green." You ignore their advice and continue to place faith in that pool filter. Well.. all the sudden your motors start clogging and you're forced to shut them down because they've become utterly destroyed. Next thing you know you're emptying your pool water and throwing in dirt to make the once glorious and fun swimming pool into a garden.

    The lesson is that if you aren't open and accepting to changes to your ideas; your ideas will ultimately fail.
    (0)

  8. #38
    Player
    Engineer's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    426
    Character
    Matyr Gustav
    World
    Hyperion
    Main Class
    Arcanist Lv 51
    Lol , I should have specified. I wasn't talking about this thread. I meant the community as a whole.

    Ravj & Alhanelem I can take criticism, I'm just tired of people placing me in a certain category, assuming I want what that category wants, and putting words in my mouth. How can one speak in these conditions..

    But yeah I shouldnt of had posted that because it took the focus away from...

    Quote Originally Posted by Engineer View Post
    /sigh i guess this game isnt for me... The community doesnt want/like true pet classes, and it seems the devs feel the same way..
    Peace out Guys, have fun.
    (0)
    Last edited by Engineer; 11-03-2013 at 09:16 AM.
    My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0


    SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.

  9. #39
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Engineer View Post
    the post above
    Well, I would disagree with your statement "the community doesn't want true pet classes" - Nobody said that. All I said was that adding another job to the game rather than making improvements to what we already have is not the way to go. As other people said, who would play "summoner" if there was both "summoner" and "high summoner" in the game? One sounds straight up better than the other without even looking at what they do (the latter sounds like some kind of upgrade to the former). We're "putting you in a category" because from the feelings you've expressed, you sound like part of that category. We could all be grossly misunderstanding you.

    I'm not sure why you feel "this game just isn't for you" purely because the Summoner they created doesn't fit your vision of it (And I'm not saying that vision is bad, either, it's not). I'd really encourage you to not treat yourself as defeated and try to explain how you're not in the category we think you're in and explain why they shouldn't just polish up summoner instead of invent a new summoner entirely.

    Honestly I would love it if the summons retained (more or less) the original appearance of the primal they are based on, but that's my only real gripe with the job as it is now. If you're using the pets properly, they are just as important to your job as they were in XI. The difference from XI being that the pets scale with your stats and summoner is actually wanted in this game.

    I don't feel I've been putting words in your mouth. I'm only telling you the impression I get from your posts- if that impression doesn't reflect how you feel, maybe you could clarify your view a bit?
    (0)
    Last edited by Alhanelem; 11-03-2013 at 09:38 AM.

  10. #40
    Player
    Crystallus's Avatar
    Join Date
    Jul 2013
    Posts
    74
    Character
    N'ala Enaud
    World
    Balmung
    Main Class
    Conjurer Lv 50
    tl;dr

    OP has given up on fixing current smn job and has opted to beg for a completely "new" job is what he wanted smn to be.
    (0)

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