Marael, make sure to report these guys ingame and include their names and the time you witnessed their questionable behavior so the STF can investigate and find w/e exploit they may or may not be using.
Marael, make sure to report these guys ingame and include their names and the time you witnessed their questionable behavior so the STF can investigate and find w/e exploit they may or may not be using.
SE did say that they always find a way around when they add countermeasures, so since they took away their new character quest spam, they are simply spamming dungeons for the peices. so i am almost certain that is what they are doing.
Which is funny because other MMOs with cross-server dungeon groups manage to make the distinction between "I'm trying to trade with a person on my server" versus "I'm trying to trade with a person on another server" and block the latter without messing with the former. >_>
I'm pretty sure mobs only drop gil in the level 50 instances, so removing the coins entirely would not really be a good idea.
They're not so much running to the chests, as they are just teleporting to them. They could pretty much clear out an entire dungeon in a matter of seconds.
Sounds great.
Oh wait, you can't trade Aetherial gear. In or out of a dungeon.
http://na.finalfantasyxiv.com/lodestone/character/1445972/
It's not possible- largely because this would make cross world trading possible.Question, is it possible to trade other players during instanced events?
Yeah and full premades can enter and exit a dungeon nonstop without penalty or cooldown, pink and green items from chests that are untradeable are still npc'able.
Hm, potential theory, since the developers did say it's possible to send tells in dungeons they just locked out that ability.
Is it hard to imagine that yes it's possible to trade in dungeons but they locked out the ability to do that.
What if the RMT managed a way to bypass the trade check in an instance and are using it as a means to send gil to other servers. They do this by setting up 3 people for a Duty with 1 random, then proceed to keep randoming til they get said RMT into the server of their choice. They proceed to trade to that solo RMT and now said server has more gil because of it.
RMT have shown to be able to hack their location into the ground and still target the mining/logging points so I would say that it's probably possible that they might of found a means to trade in dungeons. Or worse yet, the game has no check of trades in dungeon so they found an invisible way to send gil without being spotted.
Still say the mostly likely scenario is farming coins with teleport hackIs it hard to imagine that yes it's possible to trade in dungeons but they locked out the ability to do that.
What if the RMT managed a way to bypass the trade check in an instance and are using it as a means to send gil to other servers. They do this by setting up 3 people for a Duty with 1 random, then proceed to keep randoming til they get said RMT into the server of their choice. They proceed to trade to that solo RMT and now said server has more gil because of it.
RMT have shown to be able to hack their location into the ground and still target the mining/logging points so I would say that it's probably possible that they might of found a means to trade in dungeons. Or worse yet, the game has no check of trades in dungeon so they found an invisible way to send gil without being spotted.
RMT was was quite for almost a week or two on my server, but this last week they seem like they had a mass resurgence
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