Yoshi himself said The game starts once you reach end-game - which means in all reality they should have focused more on end-game content.This is a serious answer. This is not sarcasm nor an attempt to mock you. If you have done all of those things by now, here's my advice:
Play another game. Seriously. No matter the quality of a game, if you grind it to the ground with too much playtime, you WILL get bored, that's how human beings are, repetition produces boredom. You should change it up once in a while.
And when 2.1 comes out, I suggest you don't burn yourself out, because you will be short on content rapidly.
Sometimes Yoshi-p sounds sarcastic, and I honestly don't think he REALLY meant "Game starts at 50". However, that's just me and how I see it.
Even more so if we have to go threw 1-50 every time we level a new Class/Job. If the game starts at 50 then we shouldn't have to go threw 50 levels just to start the game. Which is why when he said it, I blew it off because it didn't make any sense unless we actually started at level 50.
Yeah, it kinda is how it is with all games. If a game doesn't give you something interesting to keep you hooked, you won't stay ( or buy even single player games for that matter). You are seriously telling me people will still play an MMO if they maxed out their "Areas of interest"? x.x
Bingo!I feel the same way, IMHO i believe he said that regarding people complaining about the game being too easy to get to level 50. So he basically said that the difficulty is going to be ramped up for end game and I have to say, unless you have an FC with a group of people you play with every day, end game is pretty challenging.
Last edited by Starlord; 11-02-2013 at 12:13 AM.
I feel the same way, IMHO i believe he said that regarding people complaining about the game being too easy to get to level 50. So he basically said that the difficulty is going to be ramped up for end game and I have to say, unless you have an FC with a group of people you play with every day, end game is pretty challenging.Sometimes Yoshi-p sounds sarcastic, and I honestly don't think he REALLY meant "Game starts at 50". However, that's just me and how I see it.
Even more so if we have to go threw 1-50 every time we level a new Class/Job. If the game starts at 50 then we should have to go threw 50 levels just to start the game. Which is why when he said it, I blew it off because it didn't make any sense unless we actually started at level 50.

i respectfully disagree. some games don't rely on dev created content to get you hooked, they give players tools to create their own content. 1.0 was much more in this vein, the highest level gear wasn't tied to dungeons, it was tied to crafting and materia. we had much more flexibility with gear and there were no stat caps for materia, so you could get creative with the various types of high level gear and play styles they required. in ARR, all the high end gear is obtained thru one mechanic, running dungeons. and there's a remarkably bland formula to it all which reinforces very similar play styles. i understand that some find this approach entertaining, but as someone that spent years playing 1.0, it feels hollow.
That's kind of the point of the gaming industry and why it crashed early on - The dev created content didn't hook people and keep people. I'm pretty sure none of us around at the time did our own creative gameplay for ET. MMORPGs at least before it became mainstream were always about the content the developers created and doing it with friends - The fallacy of current game design is we have to make the game entertaining or buy every aspect of the game after the initial purchase.
So most MMOs that failed in the past couple of years with lack of content being one of the reasons failed only because of a handful of people? ARR has absolutely no hope then.
Last edited by Tupsi; 11-02-2013 at 12:31 AM.


I'd say the reason most MMO's have failed lately is because they have been pushing hard to target a wider audience. SWTOR targeted more than just the MMO audience and an MMO is obviously not for everyone. Additionally, there has been a lack of innovation in the genre as well. When you look at where the average level is for FFXIV (I'd imagine it's level 30 by now) you should know that it's not lack of content driving players away. It's lack of quality and innovation.
But are they failing or it's just people's perception that they failed. The games are still running, they are all profiting, how did they fail? People's definition of failure of MMOS are totally warped IMHO.I'd say the reason most MMO's have failed lately is because they have been pushing hard to target a wider audience. SWTOR targeted more than just the MMO audience and an MMO is obviously not for everyone. Additionally, there has been a lack of innovation in the genre as well. When you look at where the average level is for FFXIV (I'd imagine it's level 30 by now) you should know that it's not lack of content driving players away. It's lack of quality and innovation.


This is particularly interesting considering that SWTOR is more profitable now, after going f2p, than they ever were while being p2p. So by the definition of success for games being profitability, SWTOR is more profitable now, and is more successful as an extension of that, than FF XI, EQ, SWG, UO, etc. etc. (simple math proves that fact).
The truth is, there are only two ways to measure MMO success: the first is profit, the second is popularity. By the profit measure, it's silly to point to games like SWTOR as failures; they're extremely profitable with their current marketing approach. By the popularity measure, then games like EQ or FF XI that had small audiences and kept them for over a decade were never all that successful (which isn't wholly true either).
So the problem in pointing out this or that game as a failure is that it's far too complicated to boil down to one statistic. The best we can do is estimate, and because this is based on guess work, often a person's own biases and tastes end up being far more important than any reasonable estimation of a game's success.
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