
Originally Posted by
Shai
The more I think about Jynx's argument, though (or my interpretation of it) - the more I'm inclined to agree.
You say that not pleasing us is hurting the games reputation. From our perspective I would say that is true. We grow more frustrated and disgruntled every day. I believe the developers don't want us to leave, but even if we do their master plan is to re-capture the world's attention at a later date. Who's to say (from their point of view) it won't recapture ours as well if we quit now?
You follow what I mean so far?
As for the rest of the world (those not playing XIV), the majority has written this game off already. They don't want to hear about it (for the most part) when we say it's gotten better. They laugh at us when we say we enjoy playing it. They simply accept the game as a failure (based on their first experience, or reviews, or sales/returns, on something) and are happy to look to the horizon for new games or return to tried & true game experiences.
This is better for Square Enix because XIV is literally biding its time. It's not changing overnight or exploding into exciting new adventures every day. It's a long, arduous process of transforming from what it was in September to what it might be when they are ready to relaunch it on PS3. At this moment there may still be many who have been pushed too far (as you suggest we may be) or stick to their guns that the game isn't worth playing, but...
New reviews will come out that (presumably) sing the praises on what Square Enix has managed in "only a year" or "only 16 months!" (a lifetime to us players, but not long to people who aren't thinking, or caring, or wondering about what happened to XIV). Instead they would be interested in seeing how a company turded (edit: lol Freudian slip, "turned") such a launch flop into a praise-worthy game. It will recapture their attention (and presumably our attention) in an instant.
What we say, think, feel right now doesn't really amount to much. We may bring back 1, 2, 10 friends, or we may naysay and turn off 1-10 friends. They're looking to suck in THOUSANDS of people, and those of us still playing the game may even be on board (by then) saying "It was a rough 16 months, but damn this game is fun now."
So yeah, I think Jynx has hit it out of the park upon further reflection of the marketing strategy.