When do you like to initially pop your invigorate?
The second I see TP start to hit 780~720 I will use it and let the cool down start. Before I was waiting until my TP hit 600 and I was having issues. Logically in my head it makes no sense why this works, because it should not matter if I have 600 TP or 700 TP I am still getting 400 back, but for some reason it seems to keep my TP high enough to continue on wards. Now I am not saying my TP is infinite by any means and yes it will run out faster than someone without skill speed, but there are ways to keep your TP high enough to use your skills properly over the course of a fight.
you should use it at 700 to get the full amount and not overheal your TP. either way as soon as you use it it will cap you at 1000 TP and the CD will start. so mind as well do 700 instead of 780 and squeeze the 80 TP out of it. don't know why thats being better for you cause that makes no sense at all. if you do 600 then itll only take you to 900, so you're losing out on the CD timer.
Invigorate gives you 400TP. Not 300. And as I said. It makes no sense to me either.you should use it at 700 to get the full amount and not overheal your TP. either way as soon as you use it it will cap you at 1000 TP and the CD will start. so mind as well do 700 instead of 780 and squeeze the 80 TP out of it. don't know why thats being better for you cause that makes no sense at all. if you do 600 then itll only take you to 900, so you're losing out on the CD timer.
Wow looks like I started a fight! ^_^'''
None of you guys have really answered my question though. What I want to know is what skill speed is the minimum you need to hit the bracket before 491. Is it 440? 420? etc
Enjoying the debate of Skill Speed vs crit tho.
I answered it. The answer is that it doesn't matter, there is no magic number.
Got my own spreadsheet (internal FC sorry) for comparing three situation (Det / Crit VS SS only max VS SS / Det) on a fight duration with a bit of empirical testing as far as Det is concerned.
It depends a lot of the duration of the fight and my conclusions are :
On a short fight : Det > SS >= Crit
On a long fight : Det > Crit >= SS
So stack gear with Det and then find a balance between SS and Crit. Obvisouly, go to 480 acc in all of that.
From my personal experience on coil 1-4 and the Primals I'd put it at STR=Acc > Skill Speed > Crit > Det. Determination is a very weak period. As for whether Skill Speed or Crit is better...I would say Skill Speed is more useful then Crit. The reason being that Skill Speed helps you pick up your GL stacks back up faster after you lose them, and you WILL lose them in some, if not all of these fights due to the way SE made these fights. I have 20 percent crit and with full GL stacks I'm at 2.00 Global CD. That means 20 percent of my attacks crit (Feels like more when I'm actually fighting) That's not counting in Internal Release which is up 1/4th of the time If your using it every time It's up as well as getting in True Strikes since I'm at 2.00 GCD and have the luxury to weave it in my rotation now. With scholar I'm also at like 1.89 GCD which is amazing for something like turn 4 when you really need to burst things down.
As far as TP management I in turns 1-2 I have like 0 issues and don't even need to use Invigorate because all of our dps are good and the bosses die really fast. In turn 4 It's all about knowing when to go all out and managing your TP. In 4 man dungeons I run out of TP If I'm with a crappy dps and things aren't dying fast enough and that has always happened even before I got the 2.0 GCD so you aren't doing yourself any favors by stacking Crit and Determination above skillspeed.
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