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  1. #11
    Player
    Teeko's Avatar
    Join Date
    Aug 2013
    Posts
    374
    Character
    Kit Tinkerton
    World
    Lamia
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Ephier View Post
    No where did I say I restricted my skills. You need to know when to pop invigorate, (not when you hit 600 TP) and then you need to proceed to use it off cool down.

    On a side note, do you use Impulse drive? As that skill is a TP issue in itself.
    When do you like to initially pop your invigorate?
    (0)

  2. #12
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    The second I see TP start to hit 780~720 I will use it and let the cool down start. Before I was waiting until my TP hit 600 and I was having issues. Logically in my head it makes no sense why this works, because it should not matter if I have 600 TP or 700 TP I am still getting 400 back, but for some reason it seems to keep my TP high enough to continue on wards. Now I am not saying my TP is infinite by any means and yes it will run out faster than someone without skill speed, but there are ways to keep your TP high enough to use your skills properly over the course of a fight.
    (0)

  3. #13
    Player
    Zigkid3's Avatar
    Join Date
    Aug 2013
    Posts
    272
    Character
    Miona Ayashi
    World
    Balmung
    Main Class
    Pugilist Lv 80
    you should use it at 700 to get the full amount and not overheal your TP. either way as soon as you use it it will cap you at 1000 TP and the CD will start. so mind as well do 700 instead of 780 and squeeze the 80 TP out of it. don't know why thats being better for you cause that makes no sense at all. if you do 600 then itll only take you to 900, so you're losing out on the CD timer.
    (1)

  4. #14
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Zigkid3 View Post
    you should use it at 700 to get the full amount and not overheal your TP. either way as soon as you use it it will cap you at 1000 TP and the CD will start. so mind as well do 700 instead of 780 and squeeze the 80 TP out of it. don't know why thats being better for you cause that makes no sense at all. if you do 600 then itll only take you to 900, so you're losing out on the CD timer.
    Invigorate gives you 400TP. Not 300. And as I said. It makes no sense to me either.
    (0)

  5. #15
    Player
    Size's Avatar
    Join Date
    Aug 2013
    Posts
    156
    Character
    Size Queen
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Wow looks like I started a fight! ^_^'''

    None of you guys have really answered my question though. What I want to know is what skill speed is the minimum you need to hit the bracket before 491. Is it 440? 420? etc

    Enjoying the debate of Skill Speed vs crit tho.
    (0)

  6. #16
    Player
    Xell's Avatar
    Join Date
    Sep 2013
    Posts
    67
    Character
    Xell Boat
    World
    Leviathan
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Size View Post
    Wow looks like I started a fight! ^_^'''

    None of you guys have really answered my question though. What I want to know is what skill speed is the minimum you need to hit the bracket before 491. Is it 440? 420? etc

    Enjoying the debate of Skill Speed vs crit tho.
    I answered it. The answer is that it doesn't matter, there is no magic number.
    (0)

  7. #17
    Player
    Zigkid3's Avatar
    Join Date
    Aug 2013
    Posts
    272
    Character
    Miona Ayashi
    World
    Balmung
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Ephier View Post
    Invigorate gives you 400TP. Not 300. And as I said. It makes no sense to me either.
    was just about to come back to edit those numbers too lol
    (0)

  8. #18
    Player
    Naalya-Deix's Avatar
    Join Date
    Aug 2013
    Posts
    28
    Character
    Naalya Deix
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Got my own spreadsheet (internal FC sorry) for comparing three situation (Det / Crit VS SS only max VS SS / Det) on a fight duration with a bit of empirical testing as far as Det is concerned.
    It depends a lot of the duration of the fight and my conclusions are :

    On a short fight : Det > SS >= Crit
    On a long fight : Det > Crit >= SS

    So stack gear with Det and then find a balance between SS and Crit. Obvisouly, go to 480 acc in all of that.
    (0)

  9. #19
    Player
    Sevyn's Avatar
    Join Date
    Sep 2013
    Posts
    201
    Character
    Sevyn Ishimael
    World
    Adamantoise
    Main Class
    Machinist Lv 60
    From my personal experience on coil 1-4 and the Primals I'd put it at STR=Acc > Skill Speed > Crit > Det. Determination is a very weak period. As for whether Skill Speed or Crit is better...I would say Skill Speed is more useful then Crit. The reason being that Skill Speed helps you pick up your GL stacks back up faster after you lose them, and you WILL lose them in some, if not all of these fights due to the way SE made these fights. I have 20 percent crit and with full GL stacks I'm at 2.00 Global CD. That means 20 percent of my attacks crit (Feels like more when I'm actually fighting) That's not counting in Internal Release which is up 1/4th of the time If your using it every time It's up as well as getting in True Strikes since I'm at 2.00 GCD and have the luxury to weave it in my rotation now. With scholar I'm also at like 1.89 GCD which is amazing for something like turn 4 when you really need to burst things down.
    (0)

  10. #20
    Player
    Sevyn's Avatar
    Join Date
    Sep 2013
    Posts
    201
    Character
    Sevyn Ishimael
    World
    Adamantoise
    Main Class
    Machinist Lv 60
    As far as TP management I in turns 1-2 I have like 0 issues and don't even need to use Invigorate because all of our dps are good and the bosses die really fast. In turn 4 It's all about knowing when to go all out and managing your TP. In 4 man dungeons I run out of TP If I'm with a crappy dps and things aren't dying fast enough and that has always happened even before I got the 2.0 GCD so you aren't doing yourself any favors by stacking Crit and Determination above skillspeed.
    (0)

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