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  1. #31
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Wolf_Gang View Post
    FFXI's first expansion pack, Rise of the Zilart, released a year later
    • New story arc.
    • Raised the Level Cap from 50 to 75
    • 4 New jobs: Ninja, Samurai, Dragoon and Summoner
    • Added 15+ new zones.

    FFXIV maybe under different management but I suspect they will operate within a similar manner. Version 2.2 and 2.3 will probably just build on what's already released in 2.1 (more items, primals and coils/CT) while they focus all their content creation on the expansion pack.
    They even stated that the rough draft of the expansion has already been submitted. So with that being said I kinda expect the first expansion to be release sometime within 2014 (Realistically around Q3/Q4). I agree they will likely follow the same trend from FFXI.

    http://zantetsuken.net/news/final-fa...2-2-and-beyond

    It has also been confirmed that the first draft of the first expansion has been submitted! Obviously there is a lot of work to be done, but at least they are planning for the future!
    (0)

  2. #32
    Player
    Ryios's Avatar
    Join Date
    Aug 2013
    Location
    VA
    Posts
    1,055
    Character
    Ryios Locke
    World
    Coeurl
    Main Class
    Gladiator Lv 68
    I think the level cap will rise when they add new zones and content past 2.2, So could be well into 3.0. There is no real need to raise the level cap at all, and I hate when they do that as it makes gear and content obsolete.

    I want SE to take a no orphaned content approach to this game. No matter how much content comes out, old content should still be relative.
    (0)

  3. #33
    Player
    Alavastre's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    243
    Character
    Gerad Rabanastre
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    I doubt you will see a level cap increase without an expansion. So not until 3.0. Also, I think a year might be a pretty quick turn around. Maybe not. But I would say mid 2015 at the earliest for the first expansion. However, I think we will get some classes added via patches as stated previously.

    Yoshi has hinted at story content, so we might see that between expansions as well. We shall see. I'm always up for being surprised.
    (0)
    "You keep using that word. I don't think it means what you think it means."

  4. #34
    Player
    Maddox's Avatar
    Join Date
    Jul 2011
    Posts
    114
    Character
    Maddox Klin
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    All I know is:

    Give me a new class to play and lvl, I NEEDS it.
    (2)

  5. #35
    Player
    00039's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    52
    Character
    Unne Choraster
    World
    Exodus
    Main Class
    Marauder Lv 50
    City of Heroes only had 2 level cap raises in all its 8 years of existance. 40-50 for heroes in issue 1 and 40-50 in issue 7 for villians. A increase of the level cap will just make people demand another cap increase when they do increase it, to me more content and vanity stuff is more important to me than getting level cap raised to 99 or whatever.
    (0)

  6. #36
    Player
    axemtitanium's Avatar
    Join Date
    Jul 2012
    Posts
    991
    Character
    Titania Basilikos
    World
    Hyperion
    Main Class
    Thaumaturge Lv 100
    Because of the way job skills are earned, I highly doubt level increases will be as small as increments of 5. They'll need to be +10 or +15 at least, unless they want to cram in more than 1 job quest per 5 levels, which I don't think they do. Also, since the job questlines all ended relatively conclusively, I'd imagine they'd want to write follow-up questlines to be at least 4-5 quests long. Also, the current highest ilvl crafted gear is ilvl 70. Level cap increases would most likely affect crafting/gathering classes as well. Taken together, I predict that the first level cap increase would be to either lv 70 or 75 and there won't be another increase for a long time. This would allow the developers to write robust follow-up job questlines and give crafters access to (current) 2-star recipes while below the new level cap.

    I'm of two minds about the effect of a cap increase on ilvl. I think it'd be silly to have ilvls that go further and further above 100 but I also think it's messy to "nerf" the ilvls of existing equipment, even if you don't change the stats at all. Overall, I think I'd prefer the latter though. I don't want to be a lv 75 white mage in full ilvl 250 gear or something ridiculous like that. Just gently rescale the ilvl assignments with each new tier of gear without changing the stats, such that ilvl 90+ is always the current "best".

    Level cap increase has been stated to be at the first expansion, don't expect it or new jobs/classes before then. 3.0 expansion will most likely include Ishgard and two of Ala Mhigo, Sharlayan, or Garlemald, whichever makes the most sense. Musketeer is almost a guaranteed lock. Since Limsa is a pirate city, Corsair is a likely job to attach to it. Two or three current classes will get alternate job crystals which may or may not change their role in the "holy trinity". Two or three new classes will have guilds in Ishgard/another new city. Perhaps something holy-related to the religious city of Ishgard? Ninja/Samurai/Thief is currently unrepresented in this game and a likely candidate as well. Feels a bit early for Blue Mage but I could be pleasantly surprised.
    (0)

  7. #37
    Player
    Crafter's Avatar
    Join Date
    Sep 2013
    Posts
    65
    Character
    Noah Skye
    World
    Behemoth
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Ryans View Post
    Isn't a Ronin a Samurai that lost it's master in one way or another?
    Yes, so, you'd have to be a Samurai first, lose the master, and then become a Ronin. You can't become a Ronin without being a Samurai at least once.
    (0)

  8. #38
    Player
    Linadae's Avatar
    Join Date
    Jan 2013
    Posts
    568
    Character
    Dracyn Navarre
    World
    Balmung
    Main Class
    Red Mage Lv 80
    You know, I don't care what classes/jobs they add. Just as long as there's no addition of Blink tanks. After ff11 I swear I will leave ANY party with a blink tank. I don't even care about the 45 min debuff. It's still better than the panic attacks caused by Blink tanks.
    (0)
    No more cast bars for Bard! Thank you, Yoshi-P! All hail our lord and savior!

  9. #39
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by axemtitanium View Post
    -snip-

    GE- With ARR we’ll see Arcanist added with Summoner shortly after the game launches. Are there any other classes or jobs you’d like to see added? And will these be added in patches or expansions?

    Yoshida- What I would like to see right?

    First of all, we are planning a new race for an expansion pack. For the classes and jobs, we will introduce them through patches because all of the Legacy players have level 50 jobs anyway. When we introduce new classes and jobs we will probably increase the level cap at the same time.
    Source: http://gamerescape.com/2013/02/21/ga...ur/#more-23207

    The way he says it: " Because of Legacy having 50's" Leads me to believe we might be seeing Musketeer in 2.1.
    (2)
    Last edited by Starlord; 11-01-2013 at 04:09 AM.

  10. #40
    Player
    axemtitanium's Avatar
    Join Date
    Jul 2012
    Posts
    991
    Character
    Titania Basilikos
    World
    Hyperion
    Main Class
    Thaumaturge Lv 100
    Oh well, if that's true, then awesome. It's an old interview and I don't know if it's still on track, but one can hope.
    (1)

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