Results 1 to 10 of 334

Dev. Posts

Hybrid View

  1. #1
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    MMO's go through Buffs and Nerfs all the time. Whether it's from Mobs or a particular job being too week or too strong. The game is ever changing, even FFXI in time took out delevel, increased experience gain, adjustments on a patch to patch basis on how strong or weak a mob is.

    If people really call out for harder content ( like this thread here), they are bound to make it harder at some point.

    When they do make the game harder, don't turn around and saying "it's too hard, I can't progress" because you are asking for harder content right now. ( Same thing happened in beta, game is too hard, they nerfed it now people are saying it's too easy....) Make up your minds!

    PS: I want harder content too btw .
    (0)

  2. #2
    Player
    Bahram's Avatar
    Join Date
    Aug 2013
    Posts
    49
    Character
    Bahram Arendt
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Starlord View Post
    words
    The problem is that different people are complaining about different things, and it honestly seems like you absolutely cannot make a game that suits both. If there's super hard and grindy content available it upsets certain people because they can't see it, and if there's a large amount of easier content that is accessible by all playing the game regardless of time, people will be upset that things are too easy (AF gear is too easy to get! Relic is too easy to get! AK is too easy! Nevermind that I can't beat the actually hard content, it's all too easy!).

    Any attempt to blend the two seamlessly so that there is enough to go around to people of all levels of play ends in people being eternally dissatisfied it seems.
    (0)