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Thread: AURUM HELL

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  1. #1
    Player Reiterpallasch's Avatar
    Join Date
    Aug 2012
    Posts
    783
    Character
    Arya Stark
    World
    Leviathan
    Main Class
    Leatherworker Lv 50
    Aurum Vale is pretty close to how a dungeon should be tuned IMO. It's not "hard", but it has mechanics that everyone needs to pay attention to, such as the fruit. Coincounter has abilities that aren't highlighted by a big red "dis bad mov plis" marker on the ground, making people watch the bosses movements and react accordingly. There are mobs that need to die quickly or else the fights can get a whole lot worse, such as the morbol pods.

    All around it's a great dungeon, and I'm hoping that new ones they add in the future are similar in difficulty/mechanics.
    (12)

  2. #2
    Player
    Valcro's Avatar
    Join Date
    Jun 2011
    Posts
    96
    Character
    Romu Zari
    World
    Midgardsormr
    Main Class
    Marauder Lv 50
    I don't think this is a swell dungeon for the DF system. It's very unforgiving to new folk, and the allotted time limit just isn't enough. Even with a fair trip around with learning the encounters, the allotted time limit is pushing it.

    I have no doubt with all four members who know what's going on, they could wipe the floor with the place. But that's just a fact of gaining experience and learning. Having gone through that I have the firm belief that this dungeon is just too unforgiving with it's time limit for people who have a different group on every run they attempt through DF.
    (0)

  3. #3
    Player
    Seezur_Undies's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    330
    Character
    Jaidyn Sinclaire
    World
    Excalibur
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Reiterpallasch View Post
    Coincounter has abilities that aren't highlighted by a big red "dis bad mov plis" marker on the ground
    Dunno know why, but this made my morning and i even LOL'd that i woke my dog
    (1)
    How I see the new abilities:
    Asylum - Get ready for my holy spam because that's the only healing you gonna get.
    Aero III - I guess I should put some dots up before holy spamming.
    Assize - I need more MP to spam holy even more, also stop getting hit in the face.
    Tetragrammaton - I guess I should heal that tank now.
    Stone III - There's less than 3 mobs left alive. - Ragns Meuhie

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