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  1. #1
    Player
    reddyenine's Avatar
    Join Date
    Aug 2013
    Posts
    16
    Character
    Carlton Windsong
    World
    Cactuar
    Main Class
    Thaumaturge Lv 50
    Neckbeards spam fates there 24/7 causing tremendous lag and instability….This game should not have even been released for the ps3, but they felt they had to b/c it was announced almost 3 years ago…..a SSD hard drive will probably help you out, but should you have to spend MORE money on a game that is supposed to work just fine on your system? Absolutely not….SE dropped the ball on this one bad….This happens to a lot of ps3 players….mobs not showing up until the fate is almost over, if they show up at all…It is inexcusable imo.
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  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by reddyenine View Post
    Neckbeards spam fates there 24/7 causing tremendous lag and instability….This game should not have even been released for the ps3, but they felt they had to b/c it was announced almost 3 years ago…..a SSD hard drive will probably help you out, but should you have to spend MORE money on a game that is supposed to work just fine on your system? Absolutely not….SE dropped the ball on this one bad….This happens to a lot of ps3 players….mobs not showing up until the fate is almost over, if they show up at all…It is inexcusable imo.
    SE didn't drop any balls. Sony did (by making hardware that can't meet the demands of every game genre). The only reason the ps3 version exists, is, as you said, because it was promised years ago. If that promise hadn't been made for 1.0, they would most likely have just skipped the PS3 and went straight to the ps4. There's only so much they can do when the PS3 is almost a minimum requirements PC. At least the things that depend on client side memory the most like the UI aren't being constrained on the PC because of it. We should all be happy that the PS3 limitations aren't hurting the ps4 or PC versions.
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    Last edited by Alhanelem; 10-31-2013 at 02:49 PM.