
Originally Posted by
Zanika
I don't understand? Neither do you! Stop compairing a barrier spell with a healing spell! It's not supposed to heal people, it's supposed to slow down the enemy's damage output. Just like protect (also a barrier spell). Cure may heal close to 18% of someones HP (if you're overgeared), but if a mob of three or more hit that one target once each, you're almost right back where you started. The key word there is ALMOST. That's where Stoneskin would've been a better choice.
This doesn't make any sense, HOW is SS a better choice in that situation? It costs more and takes longer to cast to do the job of 1 cure. You still don't get it..
You want a good way to "make time to dps?" There you go. Invest! Spend 1 extra second and gain 3 more. And about the cost? I said it before, it cost the same as Cure II. Do you forsake that spell too? Better yet, how about the Overcure + Cure III combo? Is that not worth the cost as well? Or would you even be able to afford it after spaming Stone II? I got no problems since I try to save MP.
*So you're spending more MP to save it? Great..* Again, Invest! Stoneskin + Cure is less time/MP consuming than Cure + Stone II + Cure. Btw, dosen't Stone II cost more than Cure as well?
Again WHY would I waste time using SS when I can dps and keep him alive just as easy with a Cure or regen tick. Casting SS Is not making time to DPS, it's losing time to DPS
And as for Divine Seal.. No one ever said it was a last resort. You're putting words into peoples mouths! I said it was a comeback spell. That could be after any major aoe that won't be a problem to heal normally, but would take too much time to do so. Almost every boss after lvl 35 has one attack like that, and more often than not, once they start, they use it again sometime after one minute has passed. The use you were talking about is durring every encounter. That's where I question your logic. If your healing, without Divine Seal, surpasses the requirement, then why would you use it anyway? That's overkill! And a main reason to why average tanks lose aggro to WHMs.
And again.. Im talking about TRASH pulls, NOT a boss fight, divine seal is up every trash pull and using it with a regen will keep a semi geared tank healed for a whole trash pack, there is no place for SS in the middle of a trash pull
I'm not nocking on Divine Seal + Regen. I do that too. Only I use the time to strenghen my party's defences and restore MP instead of Stone II spam. Like I said once much earlier, it's a good alternative to dps.