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  1. #21
    Player
    Kafziel's Avatar
    Join Date
    Aug 2013
    Posts
    24
    Character
    Kafziel Eihn
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    Stone Vigil has a couple pulls that if the tank is even slightly under geared and grabs all the mobs then this situation arises. No matter what heals you do the mobs overall are gonna do more damage (depending on tanks usage of cds). Use eye for and eye at the start in hopes the dps can get one mob down. In situations like this rotating Adloquium and physik is best since adlo's shield will always be off after the physick. I wouldn't worry about this unless you have this problem in later dungeons (assuming the tank isn't over pulling). There are two specific pulls in Stone Vigil esspecially where you have to be careful not to pull the extra add or else this will happen.

    As for fairy management, I think having manual embrace on your bar is the only essential (don't have to always use it either). I have done through titan with no placing or steady. Can't speak for coil as I have never attempted to even get a group for it. In this situation it fairy management won't even help because Eos is already blowing her load anyways. Its actually why the tank stays alive as long as they do.
    (0)

  2. #22
    Player
    Hulan's Avatar
    Join Date
    Jun 2011
    Posts
    866
    Character
    Alec Temet
    World
    Midgardsormr
    Main Class
    Arcanist Lv 70
    If the OP will excuse me for hijacking the thread momentarily, I have a question for Semir about your preference for E4E over Sacred Soil. I grant you the opportunity cost of Sacred Soil being rather sever, given the potency of Lustrate. But, based on my earlier analysis, E4E produces an average 8.9% reduction in damage for 20 seconds or 1.8%/s (to normalize the numbers). Sacred Soil gives a guaranteed 10% over 15 seconds, or 1.5%/s. BUT, Sacred Soil has a potential coverage of 8 members, for 12%/s reduction. That is almost an order of magnitude better than E4E.

    I'll grant, the opportunity cost is probably too high in most situations, but I would say any situation where AoE damage is probable (Aurum Vale and Darkhold springs to mind for non-cap dungeons), Sacred Soil is well worth the opportunity cost.
    (0)

  3. #23
    Player
    FinagleABagel's Avatar
    Join Date
    Aug 2013
    Posts
    320
    Character
    Semir No'haelis
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    Sorry - I'll answer quickly:

    Speaking purely from the PoV of a high level high gear healer, you just don't need the mitigation. One pre-shield Adlo is enough for any single mob pull. Since Eos is disconnected from your actions, she is actually enough to keep pretty much any reasonably geared tank alive. Swapping is simple with TT.

    I sit in Cleric Stance almost the entire time on dungeon runs. Lustrate isn't debuffed from that since its a flat 20%. I'd rather just blow all my Aether stacks on Energy Drain to squeeze every last ounce of DPS I can (works rather when cycled with Ruin II).

    Where I see SS being useful is when you have fixed, predictable damage incoming to your whole party. Since it scales off of damage received rather than HP, it's efficiency on a single hit is inversely related to defense. Thus, things like a Titan HM phase change or the enrage timer on Turn 4 make predictably good times to focus on raid mitigation.

    tl;dr - (most) Tanks just don't need it.
    (0)

  4. #24
    Player
    Daenerys_Sedai's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    409
    Character
    Daenerys Sedai
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Hulan View Post
    Ruin II causes Blind, which will allow the tank to take up to 30-40% less damage, if you're having trouble keeping a tank alive, throwing out a - basically free - Ruin II will go a long way.
    Virus further reduces incoming damage, and can be a great supplement when you know a big attack is on the way.
    I can't remember the macro I use (at work) but I think it's something like:

    /assist <# tankposition>
    /ac "Virus" <t>

    and

    /assist <# tank position>
    /ac "Ruin II" <t>

    Someone correct me if I'm wrong.

    Just watch out for GCDs.. damage spikes while waiting for GCD could prove fatal
    (0)

  5. #25
    Player
    Hulan's Avatar
    Join Date
    Jun 2011
    Posts
    866
    Character
    Alec Temet
    World
    Midgardsormr
    Main Class
    Arcanist Lv 70
    Thank you, I agree with your logic. Though I have much less experience at end game, so my assumptions were based primarily on data from late game dungeons, which are characterized by mediocre tanks and high AoE damage. Not to say tanks on DF are bad, I actually have had outstanding luck finding quite competent tanks, but they are just that "competent". In those situations, Sacred Soil is quite attractive. Though, with this new data on E4E, I will definitely have to reevaluate my debuff priorities.
    (0)

  6. #26
    Player
    Kalagg's Avatar
    Join Date
    Aug 2013
    Posts
    26
    Character
    Zozoshu Zoshu
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    You are dealing with a seriously under geared tank if they are taking that much damage. Makes your life more difficult but you should be able to heal through it. Physick spam with adloquium's rotated in will help out, but you have to do nothing but heal the tank and let your faerie's AI do its job and not worry about micromanaging it. And help your tank get better gear.
    (0)

  7. #27
    Player
    YuriRamona's Avatar
    Join Date
    Aug 2013
    Posts
    202
    Character
    Yuri Ramona
    World
    Diabolos
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Hulan View Post
    To be clear, I'm speaking specifically to situations like the OP's. Situations in which the tank is taking more damage than can be countered with a single Ad Loquium, Eos, and a few touch ups. In a speed run scenario, or even in a well practiced group, such a situation doesn't come up. But the OP was asking what to do when the tank is taking that much damage. At that point, Ad Loquium's ability to give you 3-12 seconds of safety to get back into equalibrium is invaluable. In my limited experiance. But of course, for more advanced end game scenarios, I defer to my elders and superiors.
    Quote Originally Posted by Kafziel View Post
    Stone Vigil has a couple pulls that if the tank is even slightly under geared and grabs all the mobs then this situation arises. No matter what heals you do the mobs overall are gonna do more damage (depending on tanks usage of cds). Use eye for and eye at the start in hopes the dps can get one mob down. In situations like this rotating Adloquium and physik is best since adlo's shield will always be off after the physick. I wouldn't worry about this unless you have this problem in later dungeons (assuming the tank isn't over pulling). There are two specific pulls in Stone Vigil esspecially where you have to be careful not to pull the extra add or else this will happen.

    As for fairy management, I think having manual embrace on your bar is the only essential (don't have to always use it either). I have done through titan with no placing or steady. Can't speak for coil as I have never attempted to even get a group for it. In this situation it fairy management won't even help because Eos is already blowing her load anyways. Its actually why the tank stays alive as long as they do.
    I agree with these posts. I think most people here are missing the point here, where most content is tuned so that healers and tanks have a relatively easy time if their gear is up to date. The OP is not asking about generalizations about Scholar healing abilities, rotations, and whatnot. In contrast, two pulls in the Stone Vigil, the final treasure casket room and the room with three Dragon Aevis before the final boss, are difficult to manage. This is a specific instance in a specific dungeon.

    With a Placed fairy and alternation between Physick/Adloquium, they should be manageable. The tank must also use at least one of their defensive cooldowns to mitigate damage.

    Placing is absolutely necessary if one does not wish to micro-manage Embrace in situations where Physick/Adlo alternation is not sufficient. By most estimations, the fairy will use Embrace up to a third more often when Placed.

    Of course, all the (obvious) checks still apply. If the OP is dying to pulls outside of the difficult last pulls, then something is definitely wrong. As I mentioned, all dungeon content is tuned not to require CC and to be cleared by adequately geared parties.
    1. No one can be hit by any conal or red area attacks.
    2. Every mob should be targeting the tank.
    3. Everyone should have level-appropriate gear and weapons.
    4. You should not be standing in any traps.
    5. There should not be links from any patrolling/roaming Dragon Aevis. Pulls are from stationary mobs only.
    (0)
    Last edited by YuriRamona; 10-31-2013 at 05:24 AM.

  8. #28
    Player
    AylaYukihana's Avatar
    Join Date
    Oct 2013
    Posts
    55
    Character
    Ayla Yukihana
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    I ran SV on my WHM and it was tough to keep up tanks in big pulls, especially when keep waking up reposed mobs.. Regen and Cure II spam is barely enough for 3 non-sleepable mobs.

    I think here is where SCH should have an advantage. Adlo is essentially a Cure II, and Embrace is a 300 potency "regen" since its casted every 3 seconds, same as a regen tick. Pop the healing buff on Eos as well and you have very high healing throughput.
    (0)

  9. #29
    Player
    AldoVonAlexandros's Avatar
    Join Date
    Sep 2013
    Posts
    444
    Character
    Aldo Von'alexandros
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Hulan View Post
    My first piece of advice, from reading your post is that for that level, your healing seems to be about right, though it sounds like your gear is a little out of date perhaps [it's been a while since I was that level, so I don't remember exactly what I was curing for, but I think my Physick was notably higher than that]. But, unless you forgot to mention it, you are missing out on an important toolset for SCHs. You have a whole set of debuffing tools that go a very long way towards keeping your party alive.

    etc etc
    he is so right, I have a long rotation with all this debuffs and also i recomend you to get protect from conjurer, check your gear
    (0)

  10. #30
    Player
    Nukocafe's Avatar
    Join Date
    Aug 2013
    Posts
    743
    Character
    Yurika Huin
    World
    Gilgamesh
    Main Class
    Fisher Lv 80
    Stone Vigil was pretty hard for me as a scholar as well.
    What I can suggest is, if you have a black mage, have them sleep as many guys as possible
    If you're healing a warrior (which I was) then this dungeon is just difficult period because Warrior's HP goes down faster than you can cast any of your heals (・_・
    What you can do to help your tank not lose his HP in 2 seconds is give the biggest guy (usually those dragons) a virus so it does less damage and soon as it's available, give your tank and eye for eye. If you can shoot a few DOTs (doesn't have to be in cleric stance) while your fairy keeps up the tank, then go for it. The faster the enemies can melt the better.

    Oh and as a tip, I found that Ruin II is great in this dungeon. it blinds a lot of the enemies which actually helps the tank dodge a few hits! Particularly in the ice dragon final boss!

    Good luck, that one's a real challenge :P
    (0)

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