I gave my opinion. You are free to draw out as much as you want from a 2 sentence post.
I would like to see the Market Wards evolved into a true Market that is a zone of the city (and actually looks like it's part of the city). All shopping in a single zone, no multi-zone. There would be a central search desk to help with quick searching. Retainers would have to be in basic stalls or more advanced properties. A basic stall could be rented by the day - with the option of multi day rental. The advanced properties could be purchased and improved by the player. You should be able to hang out a sign to indicate services/goods offered. Improve your property by adding advanced crafting support capabilities. Post a list of goods than can be purchased on order for other customers to select from. Things of that nature.
Abriel,
You cannot argue with the masses, the systems you are describing, and solutions you are suggesting, all end up in the same outcome - players continue to be frustrated with the economic systems of this game. The outcry is massive, the people have spoken in their droves, the critics have cited it, mmo fans and ff fans alike have beaten the drum and there is a resounding tone form all these sources. The Market wards in their current form, even with a search feature, are convaluted and unwanted by most.
For those that want to browse / impulse buy, then we have player bazzars, for those that want ease of use and effieciancy, they desire an auction house. SE acknowledges that, and just because they have a Market Ward system already in place, do not be under any illusions that game systems such as this could be cut completely if it means satisfying the majority. Yoshi has some radical plans to change this game imo, and simply "adding content" as many people are suggesting, will not relaunch or reboot this game ready for PS3 launch and paying subs.
He must and Is going back to the drawing board and changing a lot of core features of the game. Only once this is done will they really, really focus on content in a big way I feel.
If this game launches to the console market with an economic system such as you are describing, it will fall flat on its face. Yoshi knows that, and I feel the game is going to see many changes that are going to rattle some cages around here, including the addition of an AH, the scrapping of the current market ward system as we know it, and an enhancement to player bazar areas (quite possibly retainers in non instanced areas for niche items they do not want to place on the AH just as what happens in FFXI now).
Bring it on I say, change is good, they could wipe Gridania tomorrow and replace it just with an AH and i would subscribe to this game for life.![]()
You have a good point, much of the problems i have with the current system is that it is instanced, and this takes time to zone around, and is exacerbated by the fact you can only have one search being marked on retainers at a time.I would like to see the Market Wards evolved into a true Market that is a zone of the city (and actually looks like it's part of the city). All shopping in a single zone, no multi-zone. There would be a central search desk to help with quick searching. Retainers would have to be in basic stalls or more advanced properties. A basic stall could be rented by the day - with the option of multi day rental. The advanced properties could be purchased and improved by the player. You should be able to hang out a sign to indicate services/goods offered. Improve your property by adding advanced crafting support capabilities. Post a list of goods than can be purchased on order for other customers to select from. Things of that nature.
What you have described is what I thought they were going to do when they announced Market wards before the game went into closed beta. What we ended up with is a hot mess.
I'd bet that even if they gave us an AH it would still be broken, lack most of the features your asking for, and be slow and cumbersome. What makes you thin they would just all of a sudden get an AH done right out of the blue? What evidence can you give me that the AH system would not be just as if not even more broken than the Market wards seeing as they have not put any time into making one?
Their existing game FFXI - AH is fine. Its not perfect, there is no text search, you scroll through items by category for example, but if they could implement that system in FFXIV with the number of auction slots increased most people would be happy i think (number of slots you can use to auction items is restricted by PS2 console's memory but then it is an aging game.)I'd bet that even if they gave us an AH it would still be broken, lack most of the features your asking for, and be slow and cumbersome. What makes you thin they would just all of a sudden get an AH done right out of the blue? What evidence can you give me that the AH system would not be just as if not even more broken than the Market wards seeing as they have not put any time into making one?
You search for the item you want, bid on it (something the market ward retainer system cannot do without implementing a bidding system which equals an AH anyway mostly), it is delivered to you, you click the next one, buy it outright, its delivered to you. Theres no zoning, no instances, no waiting for retainer to pop up and load, no running around pointlessly.
Do you really think they could just port all that over? Do you think they would? I doubt it.Their existing game FFXI - AH is fine. Its not perfect, there is no text search, you scroll through items by category for example, but if they could implement that system in FFXIV with the number of auction slots increased most people would be happy i think (number of slots you can use to auction items is restricted by PS2 console's memory but then it is an aging game.)
You search for the item you want, bid on it (something the market ward retainer system cannot do without implementing a bidding system which equals an AH anyway mostly), it is delivered to you, you click the next one, buy it outright, its delivered to you. Theres no zoning, no instances, no waiting for retainer to pop up and load, no running around pointlessly.
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