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  1. #121
    Player
    Boa-Noah's Avatar
    Join Date
    Oct 2013
    Location
    Ul'Dah
    Posts
    179
    Character
    Bonuille Larouchette
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    For Freeze I'd like to see it changed into something like what the Hydra has, a planted AOE that deals constant damage to whatever is in it while freezing it as well, as in each 'tick' would do a small bit of damage while reapplying the binding status so even if they get hit as long as they're in the circle they will just get bound again.

    Would make it useful while giving BLM a planted AOE of their own, could even be used for CC by standing in the middle of it since any mobs that would come in for melee would just get planted to the ground, there's plenty of room for strategy with an attack like that.

    Probably too big of a change from the regular Freeze that no one uses but that's just my 2 cents.
    (1)

  2. #122
    Player NeruMew's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    393
    Character
    Neru Silverlight
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Boa-Noah View Post
    For Freeze I'd like to see it changed into something like what the Hydra has, a planted AOE that deals constant damage to whatever is in it while freezing it as well, as in each 'tick' would do a small bit of damage while reapplying the binding status so even if they get hit as long as they're in the circle they will just get bound again.

    Would make it useful while giving BLM a planted AOE of their own, could even be used for CC by standing in the middle of it since any mobs that would come in for melee would just get planted to the ground, there's plenty of room for strategy with an attack like that.

    Probably too big of a change from the regular Freeze that no one uses but that's just my 2 cents.
    Mew.... 1000 characters limit :3

    Omg I lost all I wrote, what a dumbass... lol
    Anyway. as I was saying, that's a great idea!

    But not make it instant bind, since it would be too strong of a cc, but maybe make it towards the zone ticks for dmg, and each time it ticks you get a stacking debuff which increases damage taken from freeze, and applies a slow, for i.e. 20% movement reduction per stack, stacking up to something between 60-80% movement reduction or going all the way up to bind, which at 5 stacks would bind you for say 3 or 4 seconds, with a diminishing return preventing it from being too strong, and allowing a recastable CD on the spell (or no cd at all, cause if it had a nice duration and perma bind it would be too strong; also without a cd the max of one freeze casted per BLM would be necessary, to avoid filling the ground with it).

    Anyway... I had written it better but I forgot to copy it when editing... well I did but then I copied something else and blah! lol :3
    P.S.: I feel thats too much of a wall of text o.o; Just one whole long sentence. lol
    (0)
    Last edited by NeruMew; 10-27-2013 at 01:52 AM.

  3. #123
    Player
    IamBenpi's Avatar
    Join Date
    Oct 2013
    Location
    Ul'Dah
    Posts
    46
    Character
    Hesseth Rahk
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    You know someone mentioned the possibility of RDM being the other job for THM. I have no idea if it is or is but some of the ideas about freeze sound perfect for a job like RDM. The spell itself would stay the same but a trait on RDM could adjust it (i.e. "Improved Freeze") and make it a ground aoe that does constant dmg to those within it but I would think instead of a definite slow/bind it would have a chance to slow/bind with each tick. Of course it would have to slow or better yet bind on the initial hit or mobs would be out of the aoe range too quickly to have a tick. Unless they decided it wasn't planted and was just an aoe dot and any mob under the dot effect had the above mentioned chance for slow and/or bind.

    This idea could even apply to thunder, by adding a proc chance for paralyze or stun to anything under the dot effect. If that were the case I'd like to see when thundercloud procs instead of the recast dealing full dmg initially, it would be like a chain-lightning and spread the dot/paralyze or stun effect to surrounding mobs, and of course still refresh the effect.

    I'm sure there would be a way to modify the ap-whatever spell with a trait as well. I know this was all slightly off topic but feel it sort of relates as it gives some possibilities on why we have abilities that are useless, especially in endgame. We're certainly not the only class though (one lim punch, haymaker, I'm looking at you).
    (1)
    Last edited by IamBenpi; 10-30-2013 at 11:06 PM. Reason: Too many characters, of course

  4. #124
    Player
    NeoAmon's Avatar
    Join Date
    Aug 2013
    Posts
    688
    Character
    Sparda Amon
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    In all honesty, having a useless spell or two is fine with all classes, but having useless job spell is not acceptable. BLM spells in general are not as good as one would hope, two spells needs a minor change and two needs an overall rework.
    (0)

  5. #125
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,621
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Boa-Noah View Post
    a planted AOE that deals constant damage to whatever is in it while freezing it as well, as in each 'tick' would do a small bit of damage while reapplying the binding status so even if they get hit as long as they're in the circle they will just get bound again.
    Maybe make Freeze more of a "magic ability" with 3 minute recast that you still have to cast.

    Instead of an AOE that last 15 seconds, witha DoT of 20 potency and bind effect make it

    AOE with a 20 second duration, DoT of 20 potency, which adds an ice debuff to targets in the area causing them to take more dmg from ice spells for that 20 second duration. Also adding a 3 minute recast to it

    Least then this would add a bit more dynamic to the BLM rotation where when it's available they can switch over to Freeze/ice astral and dish out more dmg with their ice attacks during that 20 second duration compared to their fire astrals.
    (0)

  6. #126
    Player
    Shadowzanon's Avatar
    Join Date
    Aug 2013
    Location
    Winter Haven Florida
    Posts
    334
    Character
    Aether Flow
    World
    Cactuar
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Tremere View Post
    Tri-disaster for SMN is worse.
    Hell no its not. Tri hits what you target and what surrounds your target. It does not affect summoners in any way. can be insta casted with swift cast.
    Freeze needs to be placed on the ground then casted. Mobs can move out of the recticle if you do not have swift cast up. It can also potentially kill your stacks of astral fire if you were in that phase. sorry but freeze is bar none the worst spell ever. I know I got both classes up there.
    (0)

  7. #127
    Player
    Tzain's Avatar
    Join Date
    Oct 2013
    Posts
    203
    Character
    Tzain Nival
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Just throwing an idea out there. But what do you think would happen if Firestarter said "The next Fire III or Flare has no cast time and costs no mana"?
    (1)

  8. #128
    Player
    Setis_Dagre's Avatar
    Join Date
    Sep 2013
    Posts
    14
    Character
    Setis Dagre
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Tzain View Post
    Just throwing an idea out there. But what do you think would happen if Firestarter said "The next Fire III or Flare has no cast time and costs no mana"?
    That sounds totally awesome!

    ...and would be ridiculously OP.
    (0)

  9. #129
    Player NeruMew's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    393
    Character
    Neru Silverlight
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Tzain View Post
    Just throwing an idea out there. But what do you think would happen if Firestarter said "The next Fire III or Flare has no cast time and costs no mana"?
    then people would just use it to flare, instead of fire III... xD
    lol?

    Imo flare is fine -shrug- you can use it more often if you like it or not doesn't make a huge difference.
    (I know you were kidding, or atleast =O! Hope you were xD)


    Quote Originally Posted by IamBenpi View Post
    -snip-
    This idea could even apply to thunder, by adding a proc chance for paralyze or stun to anything under the dot effect. If that were the case I'd like to see when thundercloud procs instead of the recast dealing full dmg initially, it would be like a chain-lightning and spread the dot/paralyze or stun effect to surrounding mobs, and of course still refresh the effect.

    -snip-We're certainly not the only class though (one lim punch, haymaker, I'm looking at you).
    That would be amazing, imo thundercloud needs some rework, usually it either procs a bunch of times in a row, or like you can go for a nice while without it. But... adding paralyse?? That is an AMAZING idea!! Why cant we have paralyse? We get paralysed by a lot of spells, and usually thunder ones do, affecting nerve system and such.. makes a whole lot of sense.
    Chain lightning? Amazing as well! Damage can always be scaled so it doesnt become over powered, but it would definately make thunder spells so much more attractive. (I hope they consider this, tho doubt they will)
    (0)

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