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  1. #1
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by Sephr View Post
    From a realistic point of view, it only REALLY works flawlessly as a system is if they're specialisations of the current classes. Job-specific armour won't work any other way, and it'll kill the old-school job-uniqueness idea they're shooting for if you can equip any armour under any class.

    It's not really a personal preference of method because it's probably not the most exciting thing they could do. However, I think it's just the most reasonable way of looking at it by far. A gladiator who specialises in being a Red mage loses the ability to wear armour that either augments the base class, or the job. Besides, a gladiator using red mage -is not- a specialisation anyway, it would only serve to make an even more watery unclear system than what we have now.
    Well, in order for a Red Mage to be a Red Mage "traditionally" they need to be able to do a few things.
    1. Use Swords.
    2. Cast Black Magic.
    3. Cast White Magic.
    4. Gain a Doublecast/Chainspell like ability.

    Now under the Armory System, a character can't fulfill #1 unless they are a Gladiator. The other things can be cross-classed in. Therefore, Red Mages have to be Gladiators. That's the stone-cold logic of the existing system.

    Seems kinda unfair to Conjurers and Thaumaturges doesn't it?? They will NEVER be able to be Red Mages simply because they use twigs and legbones as their weapons.

    Now I ask if that is what we want as a player base? If so, cool. Let The Development Team know. If not, also cool. Again, we need to let the Development Team know.
    (1)
    Last edited by Sorel; 05-25-2011 at 02:23 AM.

  2. #2
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Sorel View Post
    Well, in order for a Red Mage to be a Red Mage "traditionally" the need to be able to do a few things.
    1. Use Swords.
    2. Cast Black Magic.
    3. Cast White Magic.
    4. Gain a Doublecast/Chainspell like ability.

    Now under the Armory System, a character can't fulfill #1 unless they are a Gladiator. The other things can be cross-classed in. Therefore, Red Mages have to be Gladiators. That's the stone-cold logic of the existing system.

    Seems kinda unfair to Conjurers and Thaumaturges doesn't it?? They will NEVER be able to be Red Mages simply because they use twigs and legbones as their weapons.

    Now I ask if that is what we want as a player base? If so, cool. Let The Development Team know. If not, also cool. Again, we need to let the Development Team know.
    Exactly. I'm not trying to promote this because I specifically want a White Mage / Marauder (Though I think it would be fun) I'm promoting it because theres specific ideas of how Traditional Jobs should be that would not be possible if they limit Jobs to the class that unlocks them, not without breaking lots of already stone cold rules.
    (1)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.